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Operation Neon VR
 
 
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Platforms: PC
Languages: English
Players: Single-player
Posted
Updated
Dec 3, 2016 @ 11:11pm
Dec 7, 2016 @ 9:37pm
Recent Announcements View All (2)
Progress Update #1
A Small Teaser for the Weapon Combo System
Description

Operation Neon is a fast paced VR wave survival game centered around enemy and weapon diversity. The focus is on making each enemy different to deal with and the weapons you use fun and unique. This, alongside the weapon combination system, allows for more diverse play. Each stage will have it’s own unique weapon unlocks, enemies, mini bosses, and one final boss all set in a themed map.


Note: This list of features will be updated during development for large changes. We are currently in the process of planning and adding in new features and content, so we’ll be pushing patch notes from time to time.

Weapons:

-Machine gun: Rapid fire projectiles. Press and hold the trigger for awesome.
-Pistol: Extremely fast projectile with a medium fire rate. Aim down the sights for full effect.
-Shotgun: Slow rate of fire for the worthwhile trade-off of lots of bullets. Press and hold the trigger to decrease the shotgun spread.
-Grenade Launcher: Explosive projectiles lobbed in an arc. Useful for taking out groups of enemies.

Stages:

-Icy Mountain Gate: A strange land of glowing mountains, otherworldly structures, and an expansive fluorescent lake. Blast doors in the distance open to reveal an assortment of enemies. The true threat, however, lies beneath the lake itself.

Enemies:
-Crab Bot: Fast moving crawlers whose sole purpose is to get up to the player and blow up. These bots are very weak, but can easily sneak up to the player and make dealing with bigger enemies tough.
-Cannon Buddy: These robots carry large cannons over their heads to deliver large shots aimed at the player. After each shot the Cannon Buddy drops their cannon because of their weak little arms.
-Carry Bot: A simple carrier used to deliver the Drop Bot swiftly in close proximity to the player. Destroy these bots before they fly away to get some quick extra points.
-Drop Bot: Carried in by the Carry Bot, this bot takes its time to line up each shot. While easy to deal with, in groups it’s possible to get overwhelmed by the flurry of projectiles.
Absorber: A hard hitting, slow moving, tank. Absorbers carry a large shield that doubles as a quick charging laser. Prioritize these enemies to minimize their damage before it’s too late.

Bosses:
-Crystalline Giant: A creature brought under control by a civilization destroyed long ago. This massive creature was forcibly tamed to protect its creators, but instead turned the entire surface of the planet into an uninhabitable wasteland. After the surface was wiped out, it went into a deep slumber underneath one of the irradiated lakes created by its rampage.

Gameplay:
Standing/Room Scale VR: This game utilizes Virtual Reality, allowing the player to duck and dodge their way around enemy projectiles. With handheld controllers, it also allows the player the freedom to carefully line up their shots with the sights or spray bullets as they please.


Note: This list of features will be updated during development for large changes. We are currently in the process of planning and adding in new features and content, so we’ll be pushing large patch notes from time to time.

More Stages: Our main goal is to expand the variety of stages to bring the player to more vibrant and new landscapes to play in.
The Remnant Caverns: Surrounded by an expansive cave system, the only option is to explore. Luckily, there are glowing crystals and plenty of underground critters to light your environment. All seems peaceful until the crystals start to move and the water rises.
The Underwater Junkyard: After discovering this dump site under the surface of a mildly irradiated lake, the best option is to scavenge parts and leave as fast as possible. However, the machines left behind to recycle the metals seem to have other ideas.

More Enemies:
With more stages comes more diverse enemies! Each stage will have 25 waves, 3 mini bosses, and one final boss. All enemies, like the stages, are all custom made to fit perfectly with each stage’s theme.
-Crystal Spider: Very mobile (can jump left and right) large enemy that shoots lasers out of its single eye.
-Crystal Golem: Slow moving tank that has similar attacks to the main boss from stage 1. When injured enough, the golem charges at the player to use a much faster projectile.
-Crystal Mantis: Can strike the ground to send a line of crystals at the player to force them to move sideways to dodge. Once the mantis gets up to the player it attempts to melee them.
-Crystal Eye: Charges, then spins in a circle while shooting a continuous laser, forcing the player to crouch. The eye can also shoot simple projectiles aimed at the player.

More Weapons:
Operation Neon thrives off of it’s diverse range of weapons, so naturally there will be more weapons made to further expand your arsenal!
-Laser Pistol: A simple charged shot fired in a line that can pierce enemies when fully charged. Damage is based on the length of time spent charging.
-Six Shooter: A six shot pistol with six energy cells. Each energy cell recharges independently allowing for rapid fire, or carefully timed shots.
-Crossbow: Powerful shots that requires precise aiming due to gravity's effect on the bolts. Press and hold the trigger to load more shots to fire in a fan of bolts.
-Yoyo Glove: Thrown projectiles that explode on impact and return to the point that they left the hand. If you catch the projectile during its return there is no cooldown before your next throw, otherwise there is a recharge time.
-Punch Gun: Punching the air unleashes a sonic boom in the direction you punched. There will be a cooldown between these punches. There will also be two mini cannons on the hands for more aimed shots.
-Sonic Katana: Similar to the punch gun, the user slashes in the air to create a sonic slash. Unlike the punch gun, these slashes have no cooldown, but the speed and length of each slash determines the damage output.
-Neon Bow: The staple of all skill-based VR games. At first, we were hesitant to add this weapon, but many players suggested that we add a bow. The mechanics will work like most VR games with our own twist. Reach behind your head to grab an arrow, place it on the string, but instead of firing it right away, you can nock up to 4 arrows on the string before firing.

Weapon combination: At the current moment, we are still in the process of finishing the weapon combination system. When we are satisfied with the look and feel of it, this will move up to the features tab. Note: The combo weapon’s mechanics may be altered based on testing and feedback.


https://twitter.com/StormbrewStudio
https://www.youtube.com/channel/UCG1LOUvU0eVqAmiCCz_blHw
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20 Comments
Izark Mar 8, 2017 @ 11:55pm 
looks amazing
Weeb Jan 7, 2017 @ 8:40pm 
Todally not space pirate trainer or anything
ZR0rschach Jan 7, 2017 @ 1:40pm 
Upvoted, I don't have VR tecnology but this looks very fun.
Polar Bear Dec 24, 2016 @ 11:32am 
nope
artur.projetista Dec 16, 2016 @ 9:12am 
Game Cooker US Rocks VR Dec 14, 2016 @ 2:02pm 
The only hate I have is games with horrible graphics. This one is blah.... it is 2016. :steamhappy:
Solarstrike Dec 6, 2016 @ 10:31pm 
how about
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skull_trumpet.gif Dec 4, 2016 @ 11:29pm 
"VR wave survival game"

Very original concept.
Ünknown。Sorrizim Dec 4, 2016 @ 12:40pm 
good
BUTTERDOGESTARWARS Dec 4, 2016 @ 9:37am 
maybe you can add an edit mode where you can place enemies spawns and non-respawning enemies around the map and then press a button to fight