The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Here There Be Monsters
 
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440.473 MB
Jul 10, 2012 @ 6:22am
Feb 1 @ 6:38pm
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Description


"Monsters are tragic beings.  They are born too tall, too strong, too heavy.  They are not evil by choice.  That is their tragedy."
--Ishiro Honda


The Sea of Ghosts, they call it.  An emptiness of ice and fog, lifeless and haunted.  But the icy depths hide horrors even the Dragonborn has never faced.  Legends tell of the beasts that dwell in the deep.  Creatures that have slept for centuries beneath the ice.  Monsters of such immensity, that even the dragons fear them.  And now, like the dragons, the monsters have awoken...
_______________________________________________________________

>NOW FULLY VOICED<
Got some love on Gamespot's "Top 5 Skyrim Mods of the Week."  Thanks, everyone!

*Also available on Nexus.*

About

This mod adds nine massive boss monsters that prowl the Ghost sea.  They are based off of various world myths regarding sea monsters.  There are also three ship captains and an expert monster hunter for hire.  Asking around the coastal cities will lead you on a quest that will pit you against the terrors of the deep.  Keep an ear out around the docks and go from there.
Get set for an epic hunt!

*Spoilers ahead, if you want to be surprised...*
I realize that starting the quest isn't overly straightforward, so if you're having trouble, here:
The quest triggers the first time you walk into one of the coastal taverns.  You will get a message box informing you that you hear some sailors talking about monsters.  After that, talk to a tattered survivor down on the docks.  There are three survivors, one each on the docks in Dawnstar, Solitude, and Windhelm.  They will tell you a story and the quest will begin, telling you to talk to sea captains.  The sea captains are in the taverns.  Only the sea captain in Dawnstar, Captain Gamli, will advance the quest at first.  He will send you to kill Jormungandr, then you return to him and he will send you to Ghoragdag.  Ghoragdag will send you to kill the Leviathan.  Then she sends you to Guomundr, who sends you to kill Iku-Turso.  It is there that you will meet The Hunter camped out on the same island as the Serpent Stone, which begins a second, separate quest (Or you can also talk to him on his ship in Dawnstar after killing Iku-Turso).  From there The Hunter will follow you and is always the quest giver.  I wouldn't recommend killing the monsters out of order, unless you just don't want to deal with the quest at all.  All four main characters can be followers.
*End Spoilers*

Features

-An epic, fully-voiced quest to rid the sea of giant monsters.
-9 monsters, each with a unique lair.
-3 ship captains for hire.
-1 expert monster hunter for hire.
-Unique spells that let you summon monster spawn.
-A monster hunter's ship that can be used as a player home.
-The Eye of Óðinn, an enchanted eyepatch with a constant detect life enchantment.
-Custom armor and weapons that can be forged from the remains of the monsters you kill.

Bugs[/center]

-Giant monsters tend to glitch a bit.  I've tried to optimize their size and environment to help this, but a little weirdness is inevitable with creatures this size.
-The Curruid sometime causes massive FPS drop; I'm not sure why.  Something in the way Chaurus are animated, I believe.
-Jormungandr is still about 70 feet in the air, so he's a bit hard to fight.  I made it so he can swim, so sometimes he will sink into the water where you can get at him a little more easily.  This is just the nature of the Ice Wraith.
-Leviathan has a tendency to get stuck down deep and not chase the player.  You have to coax him to the surface to get a shot at him.  My favorite strategy is to locate him in the water beneath you and Fus! him to the surface so you can fight him.
-The area where Jormungandr originally was (due north of Icewater Jetty) has become corrupt because I messed up the Navmeshes. Jormungandr has been moved to a new area north of Ophan's Tear, and there is no reason to go to the corrupted area. I'm looking into fixing the meshes, but it's an involved process that I haven't had time for yet. Sorry if this causes problems.
-There is an item called the Chaos Shield that can sometimes cause a CTD.  It uses the lightning effect from a Storm Atronach, and for some reason the game doesn't like that.

Quest Stage Fixes

If you kill a monster out of order, is *should* simply update the quest to that point in the quest, but things might get messed up, so here are the quest IDs in case you need to use some console trickery: 
HTBM01 - "Here There Be Monsters"
HTBM02 - "Hunter of Monsters"
Just use getstage [quest id] to get your current quest and setstage [quest id] XXX to set it to the next stage (Just keep adding five until it completes what you need it to.) 
Alternatively, if you killed a monster before you were supposed to, just use the "resurrect" command in the console and kill him again, that should trigger it. 
I'll keep working on contingencies to keep these problems from happening but this should help if you get stuck. Or you can always just reload and do it again.

***DISCLAIMER (Since apparently this is a difficult thing for some of you.)***

The Hunter is the main character in this mod. He is essential for the quests and the story that they tell. As such, the mod will make him follow you through most of the quest. He should stop following you after the quest is completed. Please do not murder him, or disable him, or otherwise get rid of him. The quest makes no sense without him, just let him follow you. Thank you.

Credits

Thanks to Lifestorock & Vicn for the models of the Leviathan & Sharks, respectively.

Thanks to Muppetpuppet for letting me use the siligonder body for the Curruid.

Thanks to SpikeDragonLord for his simple (yet crucial) shark tooth model.

Thanks to I'ma Wape Mods for letting me use his excellent Aquaman trident.



The Here There Be Monsters Saga

Here There Be Monsters
http://steamcommunity.com/sharedfiles/filedetails/?id=81166964

Here There Be Monsters - Sign of Cipactli
http://steamcommunity.com/sharedfiles/filedetails/?id=1244599750

Here There Be Monsters - Call of Cthulhu
http://steamcommunity.com/sharedfiles/filedetails/?id=129305566
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1,883 Comments
hoo dayum Jul 10 @ 12:52pm 
I killed the currid and now I am supposed to talk to the Hunter, but he just gives me his weidmanns heil greeting
Josh Striker Jul 9 @ 4:16pm 
I attempted to talk to him but no dialoge comes up other then his standard three words. I cant remember them off hand but no menu or any of sorts pops up
Araanim  [author] Jul 9 @ 6:12am 
@Josh Try talking to the hunter. I think I forgot to trigger the quest stage there.
Josh Striker Jul 7 @ 5:26pm 
So I am at the part where you talk to the spirit and i have already talked to it. But the quest says to talk again. Any fix?
Monsters dont spawns DX
McBong Jun 16 @ 1:50am 
JBP loves this mod.
Peaky Lumber Jun 5 @ 8:28am 
Probably the best mod I've ever played. You're a genius, Araanim!
thicc dicc Apr 9 @ 12:03pm 
the models of most of the creatures do fit well in the world.
some of the color schemes need to be altered and difficulty scaled down giant ant is like fihting a dragon....
Araanim  [author] Apr 2 @ 1:42pm 
@Emaraldmage You can't just run away from terrifying hellbeasts...
Dr. Emarald Apr 1 @ 7:31am 
I recently got this mod and got frustrated that the levaithen wouldn't swim up, so i just teleported to falkreath to do a diffrent questt. The levaithen proceded to show up at falkreath. This might be a bug you should fix