Dungeons of Dredmor

Dungeons of Dredmor

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0.004 MB
Jul 9, 2012 @ 11:49pm

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Description
The Dungeon of Dredmor will be yours! Mimic the dark lord himself to gain the upper hand in your quest to conquer the dungeon.

Since you were a child, you have always dreamed of owning your own dungeon. Since you've been dealt the task of eliminating Lord Dredmor, this seems like the perfect opportunity to seize control.

Level One: Dungeon Enthusiast
Thanks to a long history of scouring the listings at dungeon realtors, you've picked up a thing or two about owning your own lair. You're accustomed to watching for traps and picking your way carefully through hostile territory.

Level Two: Hand of Doomishness
After carefully studying Lord Dredmor's novella 'The Dark Arts of War,' you've learned some of his tricks. You have adapted his patented 'Corrupt Equipment' spell into three general all-purpose curses that you may deliver through melee combat.

Level Three: Shroud of Darkness-Synonyms
Discretion is the better part of valour. While your studies have indicated the usefulness of blinding the opposition to hinder your adversaries, Lord Dredmor is not facing a dungeon populated by creatures that wish to make him a meal. This adaptation allows a quick side-step followed by a short-lived invisibility spell.

Level Four: Lich's Form
When killing a necromancer and stealing his home, it seems the natural progression to learn something about necromancy yourself. By translating some of the runes in the pictures kept within Lord Dredmor's autobiography, 'A Dungeon Life,' you have learned an incantation to temporarily infuse your body with magic to more closely resemble your prey.

Level Five: Reshape the Domain
If you're going to own a dungeon, you have to learn how to shape it to your liking. This spell, taken directly from an interview in 'The Dreadful Post,' allows you to construct your own custom choke-point.

Level Six: Mutiny!
Your powers grow as hours pass. Apparently, this means you have become more charismatic. Some of Lord Dredmor's minions may bend to your will, at least for a short duration.

Congratulations! You can now claim your rightful place as Lord Dredmor II!
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240 Comments
Maxwell2919 Aug 19 @ 5:17pm 
:gaper:/
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Derps Apr 3 @ 9:29pm 
I am absolutely impressed by the lore, but the final skill was extremely underwhelming. The fact it doesnt always work, the monsters dont act as decoys, and the 80 turn recharge is entirely too lengthy given the "possession" spell only works for about 10 turns.
Fungal summons generally last until killed off, are prioritized above you (serving as a meatwall), and generally have enough HP to grant you about 3-5 free hits on a miniboss.

Following the flow of all the original skilltrees, final skill should always be amazing. The mod is great, but I feel like the turned monsters shouldn't ever change their minds about serving their new master. It feels like a wasted skill point.
Derps Apr 3 @ 9:05pm 
:narcissu05:/
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Goob Jan 26 @ 10:15am 
:glukkon:/
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AsbestOsu! Oct 20, 2017 @ 11:14am 
:yawp:/
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Captain Seasick Sep 5, 2017 @ 11:04pm 
What's with all these fuckin' cunts spamming garbage comments?

Either way, interesting mod.
Lord Touch Me Sep 5, 2017 @ 7:34pm 
:Rachel: /
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Дpyг Sep 3, 2017 @ 6:23am 
:papyrus:/
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Flaming_Waffles Aug 4, 2017 @ 11:50am 
:hazmat:/
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TheWarburner™ Jul 5, 2017 @ 6:04pm 
:heyred:/
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