The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

13,980 ratings
Sounds of Skyrim - Civilization
File Size
72.250 MB
Jul 9, 2012 @ 2:13pm
May 5, 2013 @ 11:27pm
3 Change Notes ( view )

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Sounds of Skyrim - Civilization

In 1 collection by Cliffworms
Sounds of Skyrim Complete Collection
3 items
Civilization focuses on adding 223 new sound effects to cities, villages, farms and remote locations where civilization is present. In cities, you can hear the sound of a hammer being used by a villager repairing something, children playing, dogs barking or cats fighting. As you get closer to a tavern doorstep, the sounds of patron chatting from behind the door are played. When you get in, some patron may laugh out loud, yell or break something.

On farms or near them, you can hear the sounds of their animals, if they have any. Most of those sound effects can be heard inside buildings too, linking the interior cells with the exterior. If I take the farm example, you may hear the hen if you sit close to the window. If it’s raining, you’ll hear the rain hitting the windows; if there’s a snowstorm, you’ll hear the cold wind whistling by the windows.

If you find that some sounds are out of place or "over the top", there's an in-game configuration utility that you can use to disable each group of sounds individually. Like tavern shouts or city crowds.

There are more sound effects than what has been described above. Refer to the readme for the full soundlist.


2017-02-05 Announcement

As most of you have been aware, I tend to come and go in modding. This time, after losing my work on the long, long overdue updates to Sounds of Skyrim, I will stop working on them for good. The lack of motivation to modding Skyrim in general and the fact that I'd have to start again doesn't make me want to continue the updates. This is why from today, I allow anyone to make updates, add-ons and patches or even to port it to Skyrim Legendary Edition if someone wants to do so. As long as I am credited as the author and that the the list of sound credits is included in the mod, feel free to re-release Sounds of Skyrim as you see fit. If you have questions on how I made the SOS patches to make it compatible with lighting mods and other cell-editing mods, let me know.

It has been a lot of fun working on the project, and I'll never forget the night when I went to sleep after releasing the Dungeons and having a hundred downloads and waking up the next day and seeing it in the thousands, growing every hour. What an excitement! I'll also never forget how Civilization brought pain and suffering as the infamous snoring corrupted your save games. It did help the modding community to learn more about how a simple scripting mistake can cause serious issues.

Sounds of Skyrim has been an adventure I'll never forget and I hope you, the players, will continue to keep interest in sound-related mods like the excellent Audio Overhaul Skyrim and Immersive Sounds (and others I'm sure I missed while I was away). I wish you the best in Skyrim!

By the way, this is not a goodbye from modding in general. I'm still working from time to time on my Oblivion projects.

Latest version: 1.02

Online readme for full soundlist and other information:

Refer to the changelog in the thumbnail above the screenshots to know what's new.

What is Sounds of Skyrim?

Sounds of Skyrim is an audio project split in three parts that, in the end, adds around 460+ sound effects to the game world. It affects almost every cell and region in the game. My main goal is to not have one environment that is soundless to enhance immersion. The sounds are affected by the time of day, weather and location. So when walking in the city streets during the day, you'll hear the echo of doors opening and closing, children playing and workers sawing things. While at night, cats fight for territory and dogs bark.

All modules have been released and can be obtained on the Workshop (See below for download links)

The other main feature is being able to hear the outside from the inside. If you get close to windows inside buildings, you’ll hear what’s going on outside. If you’re in a wilderness cabin on a rainy day, you’ll hear the rain’s impact on the wooden roof. If you’re in the entrance of a cave and look outside, you’ll hear the birds and other animals outside going about their lives.

All sounds can be heard from inside if you’re in a building where you can hear them. For instance, if you’re in a farm in the wilderness at night, you’ll hear the farm animals present, wolves howling, owls, crickets and other nightlife animals.

Finally, this mod would never have been possible without the contribution of many sound recorders and artists from There’s a file in the archive with the credits for everyone who made the sounds. A HUGE thanks to them, otherwise the sounds would not have been as high quality as they are.

Other Sounds of Skyrim Releases

The Wilds:
The Dungeons:

Download Mirrors

Skyrim Nexus:


Mod Compatibility

Some mods require a compatibility patch to work with Sounds of Skyrim – Civilization. You can find the patches on the mod’s download page on Skyrim Nexus:
Instructions on how to install them are provided in the download file.

Below is a list of mods known to be compatible, incompatible.

Compatible - No Patch Needed

Open Cities Skyrim

Compatible - Patch Required

Realistic Lighting Overhaul
Sounds Propagation Overhaul
Realistic Colors and Real Nights (RCRN)
Climates of Tamriel
Climates of Tamriel-Sounds
Climates of Tamriel-WinterEdition

Upgrading Sounds of Skyrim - Civilization (Version 1.0 Only

Upgrading from version 1.0

If you had a save that used Civilization’s 1.0 version and that was cursed with bloat introduced by the mod, there is a way to repair your save:

Using Skyrim Script Extender (Recommended):
- Download/Update Skyrim Script Extender from SKSE's page:
- Uninstall Sounds of Skyrim – Civilization
- Open the console and type ClearInvalidRegistrations. You will see a message telling how many reports it found and removed. You must give it some time to work though, so play the game for a few minutes and make a new save.
- If everything has been done correctly, you should notice that your new save weighs less than your previous one. (Only if your previous save had bloat from version 1.0, that is)
- Install Sounds of Skyrim – Civilization as instructed above. No more bloat!


Q: The sounds in the videos are too loud or/and the delay between them is too short.
A: This was done in purpose in the videos. The higher volumes allows you to distinguish them from the default sounds and the frequency allows you to hear as many sounds as possible to give a nice preview of what the mod does. In the game, the volume is much lower and the sounds do not play frequently.

Q: I do not like 'that or this' sound. What can I do?
A: There's an in-game configuration utility that starts when you first launch Civilization that allows you to disable or re-enable groups of sounds.

Q: Does Sounds of Skyrim decreases performance?
A: No. The way the new sounds play is the same way the game's default sounds are played.
Popular Discussions View All (11)
Jun 26 @ 9:58am
PINNED: Bug reports
Sep 4, 2015 @ 10:59am
Just one question...
Aug 13, 2015 @ 6:18pm
PINNED: Mod conflict reports
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Digiolette Nov 8 @ 6:22am 
i don't know if you guys have the same thing going on, but now and then i can hear someone/something say vengence in a deep and roaring voice. any thoughts?
Blue✧ Aug 30 @ 7:30pm 
I want to disable the sounds, but i don't know how, because they're enabled right now and i can't find a "menu" to disable it. What can i do?
Timesplitter May 14 @ 8:05pm 
This mod has been included in collection "The Elders Scroll V: Skyrim: God Amongst All Edition 05/14/2018". Thank you for your perfected addition to this astonishing mod collection. Please check it out at or go to Skyrim Community Workshop Collections, and search for The Elders Scroll V: Skyrim: God Amongst All Edition 05/14/2018 :steamhappy:
threndor Mar 24 @ 4:12am 
OMFG! I'm sure this has already been covered. And it has to be from this mod!
As someone who has played since Arena:TES, I just got goosebumps while running around at night in Riften and heard a certain voice. Thought I was in Daggerfall for a minute. I turned around expecting to have to fight a wraith...
Simply freakin awesome throwback!
threndor Mar 17 @ 12:16am 
Love the Mod.
The ambient sounds really add a lot to the game for me. Not sure if anyone is planning on continuing this Mod, but if someone does, one suggestion I have for the future is:
a loud, hollowy/echoey, clickety-clack when horses walk over wooden bridges or platforms--and in time with their hoofsteps.

Sorry you have decided to discontinue your modding here, Cliffworms. Were I rich, I believe I would pay you a regular salary just to do this for my games. I'm sure I could have kept you busy. Sadly, I am not rich...
Ketonasarus (deaf) Jan 14 @ 3:04am 
"LINDA! COME HERE RIGHT NOW!" hahaha all I hear in the Thieves Guild when I'm there.
Tornado711 Jun 12, 2017 @ 9:44am 

Petition for Bethesda to abolish the Creation Club:

It seems even though we thought we killed the beast that was paid mods back in 2015, it has returned from the depths to steal our hard earned money! We encouraged all who are reading this to join what was in 2015 and still is one of the largest anti-pay to use modding protest group as well as to sign our petition! Join, and invite your friends and make your voice known so that we can protest pay to use mods! Bethesda tries to paint out the "Creation club" like it's some sort of professionally made platform for content distribution, but anyone with a brain can tell it's simply pay to use mods under a layer of microtransactions! This cannot stand! Join and make your voice known!
Kraoe Jun 9, 2017 @ 6:50am 
This doesn't appear to work with the Towns and Villages Enhanced mods.
vexsen_velsen May 15, 2017 @ 12:04pm 
Any plans on makeing all three mod for the Ps4 or Xbox?
KP Apr 7, 2017 @ 4:03pm 
what if the menu doesnt show. i can here all the sounds but that menu isnt popping up. i used this mod too before, but now im using it on a fresh save, i also have nearly 100 mods. what do you think could be stopping the menu form showing up ?