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Tanks of Freedom - Classic Turn Based Strategy
Dec 1, 2016 @ 10:19am
Dec 12, 2016 @ 7:14am
Recent Announcements View All (1)
Update 0.6
Multiplayer is here!

This is a big update that brings not only multiplayer but also web-based map browser.

Finally you can challenge friends on any supported device. Our multiplayer is cross platform. Also any map that you created and upload can be played online!

Download latest build (0.6.1) at
Check what players created at


In a world full of corruption and political struggles the voice of the weak is often left unheard. When people rebel against governments it is time to pick your side. Join the forces of newly created government and help them rise, or ally with loyalist forces aided by the intervention of one of the neighboring countries.

Challenge yourself in campaign against AI or battle your friends online or in a hot-seat mode, where you will fight for control of strategic locations by issuing commands to your infantry, tanks and air force.

Create your own maps using in-game map editor, then share them with the world.

Each 32x32 sprite was handcrafted in gorgeous, 32 color pixel art. Original music and sound effects were made on real GameBoy hardware. Game is open-source and runs smoothly thanks to Godot Engine.

We support Android tablets and phones, and all PC platforms (Windows/OSX/Linux). Unofficial, community build for Pandora Handheld is also available.

- Turn Based Strategy for up to 2 players
- Simple yet challenging gameplay
- Campaign mode with 14 missions
- Custom maps with hot-seat and online, cross-platform multiplayer
- Built-in map editor & online sharing
- 32-color pixel art

Game has been created during the Global Game Jam 2015. It is constantly being developed ever since. We showcased the game at biggest polish trade shows.

- Poznan Game Arena 2015
- Digital Dragons 2015
- Pixel Heaven 2015
- Pyrkon 2016
- Poznan Game Arena 2016

We have a public repository and a trello board. We believe in open-source and transparency. We follow our community and make changes in order to meet our players expectations.
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P1X  [author] Jan 19, 2017 @ 12:08am 
Ah, got it. So it is the latter. Priority based TBS sounds fun as well, we will consider that in our next game.
X4MHD Jan 18, 2017 @ 10:55am 
The We-Go principle as opposed to I-Go-U-Go.
Players simultaneously command their moves (priority based) instead of being next in turn.
If it's not We-Go, no man overboard. 'IGOUGO' certainly has its advantages too. :empire:
P1X  [author] Jan 18, 2017 @ 8:36am 
@X4MHD That is correct, though I'm not sure what you mean by WE-GO. We already playtested 1v1 using xbox gamepad by passing it between players, and it played well. We also got positive feedback when presenting this during PGA expo in Poland.

There is also a corespondence-style online multiplayer for more laid back, less interactive type of play. You can perform your turn, and then hop into another match, or just close the game.

For now there is only 1v1, and adding more players would take some reworking. We might do it eventually, but it is not a priority for now. Currently we are working on improving single player campaign to be more interesting and story driven.

As for new modes and units: modes are on the roadmap, new units are in the unplanned ideas section, though we already have designs.
X4MHD Jan 18, 2017 @ 7:17am 
I reckon this title is perfect for colleague play (playing at work, with & against eachother).
Map building, 1 vs 1. It is WE-GO TBS, right?

But also co-op (hot-seat) against extraterrestrials (different units, with leaderboard),
2 vs 2, 3 vs 3 and (same unit) AI vs 2+ (hot-seat co-op).
Different modes perhaps: Capture the Flag, Deathmatch, Wave counter, King of the Hill. :SPKing:
P1X  [author] Jan 18, 2017 @ 6:14am 
Yes, there is a roadmap, which can be found here:
Unfortunately, Steam does not allow to add arbitrary links to the page, so we can't link our homepage, itch page or github page. Thank you for your feedback, we will re-work our page to incorporate more information.
X4MHD Jan 17, 2017 @ 8:55pm 
There is very little here. Do you have a roadmap of future-planned features?
In this overly saturated market, every new game needs an angle. What's yours?
Will there be a (local) leaderboard, flag (& faction color) choice, maybe some RPG elements?
Don't have much to go on. Don't get me wrong, I like the design, but I feel it's not enough. :qlexcellent: