Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Whether experimental or not, it is up to date for both (the spawn engine is what needs to be up to date with the game, since this mod relies on it). It uses existing mercenaires in the base game to create squads and then spawn them. So depends how the developers modify said mercenaries, but I haven't seen any of them use bows. I was considering modding in bows for them to use, but the issue is that they will have a hard time replenishing their ammo.
This mod you can remove any time, just be aware that if you got one of those squads to guard your guy or base, they will disappear once the mod is removed.