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Wandering Squads - Recruits
   
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Nov 26, 2016 @ 8:45pm
Apr 10, 2020 @ 2:43pm
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Wandering Squads - Recruits

Description
Creates spawnable recruits for almost every region in the game. The recruits spawned are now related to the faction that inhabits that region. Therefore, recruits will not be found in places where no one inhabits.

Skeletons are predominantly found in Deadlands, Floodlands and Obedience, besides other areas like Swamper territory, Empire territory and Tech Hunter territories.

Humans are found anywhere there are human settlements, so excluding Vain and Shek territories. Tthe factions they come from are based on the area they are found wandering in, so Deadcats are usually found up north, Holy Nations in Hidden Forest and Holy Nation territories, Empire in The Hook and Empire, and so on.

Sheks are predominantly found in Spider Plains and Stenn Desert, but you can find them also in the Empire territory and Tech Hunter territories.

Hivers are predominantly found in Vain, but you can find them also in the Empire territory and Tech Hunter territories.

Spawn Rates:

5% for all areas where villages/towns are found in.

Link for those who wish to modify the mod to their liking:

https://www.lofigames.com/phpBB3/viewtopic.php?f=11&t=11223&p=55889#p55889
178 Comments
zartury  [author] May 2 @ 4:48pm 
Hello Agathon,

Well, not sure, as there were other squads besides the recruitable ones that were added. I followed the logic of the squad composition to those in the vanilla game, that it follows what the vanilla game was going for. If it bothers you, you can download the mod and remove the squads from spawning in the game, the area should be listed (should be a quick fix). Myself, I no longer have access to this modpage, was lost long ago from a computer crash, so cannot update it anymore.
zartury  [author] May 2 @ 4:44pm 
Hello Quantum Anubis,

Well, sounds like you are making a mod. I think though you need to first create a recruitable fogmen character (preferably one that activates in prison, as they will attack despite starting the dialog). Suggest you refer to the recruitable cannibal mod, "borrow" the recruitment dialogue from there onto a new copied character called fogmen. Can do it inside that cannibal mod, just so that it is easier for you. Can rename the mod afterwards. For spawning, you need to manually go through each region/area and see if there are spawns, if so add it there. I think there is a mod guide somewhere, can refer to it.
CrunchBang May 2 @ 10:07am 
I don't know if this is the mod or it's the game but tech hunters skeletons spawns in HN territory (Especially Stack) so tech hunters and HN fight everytime they see each other. Can't tell yet if they fight now without the skeletons but i'm just reporting this some sort of bug.
Quantum Anubis May 1 @ 1:04am 
@zartury what value do i need to change for the chance for fogmen recruits to spawn?
The Best We Have Feb 6 @ 4:45pm 
I have solved the mystery!!! Pablo's Followers is, apparently, an old faction from the Child Mod from an early stage in the mod's development. It just so happens they are a homeless spawning wandering squad.
The Best We Have Feb 5 @ 5:48pm 
Huh... Well, thank you for the response. I'm now even more confused as to where Pablo's Followers come from. I'm not the only one who has seen them in the game, but there are only about 3 other posts anywhere on the internet that I've seen reference them - none of which mention any particular mod.

WHO ARE YOU, PABLO?! WHY ARE ALL YOUR FOLLOWERS SO TOUGH?!

Oh, ya know what? Maybe the Child Mod... A squad of Pablo's Followers always has about half children in it. I will check with the author of that mod and report back.
zartury  [author] Feb 5 @ 4:31pm 
Hello Santy,

So to confirm, these are recruitable squads that are wandering around in the wild and through towns (they may hang around for a few days in bars if you happen to hole up in one for a day or more).

Hello The Best We Have,

Apologies, missed this. Not entirely sure of the Pablo's Followers (and who they are), never added something like it (must be another mod). Just added squads using the vanilla recruit assets.
(elaprendizdelkurko)^-1 Feb 4 @ 12:35pm 
i have a question, where are the recruitable characters? bars?
The Best We Have Oct 8, 2023 @ 2:47pm 
Still waiting on an answer to my question from May, but in any case, I am now extra curious about "Pablo's Followers" because they were miraculously instrumental in my sudden, surprise takedown of the Holy Lord Phoenix. I thought it would take me a year or more of guerrilla tactics and Shek Kingdom soldier bodyguard squads attacking Blister Hill, but yesterday, just as I was about to take my original character out of the damned city and flee, there they were. Lucky for me, while normally not hostile to anyone, the Followers were attacked by the Holy Nation soldiers and thereby sealed the fate of the Phoenix. He's dead now. I carried him out of the city unconscious, took all his shit, brought him outside Admag, and slowly cut his stomach open until he finally bled out and died. So... Thanks to whomever modded in Pablo's Followers.
Botchevik Jul 17, 2023 @ 8:57pm 
Great mod! I wish there was a UWE version with the UWE races.