The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

60 ratings
Breezehome Basement Utilities and More v1.6
Category: Houses, Utilities
File Size
0.084 MB
Jul 6, 2012 @ 3:11pm
Aug 6, 2013 @ 6:20pm
8 Change Notes ( view )

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Breezehome Basement Utilities and More v1.6

- This mod is not HearthFires compatible. I recommend upgrading to my rebuilt basement mod:
Breezehome Basement Utilities TWO
- Assuming you've purchased the alchemy room in your house, the chest and bookshelf there have been deleted from my mod. So be sure to remove the items before activating this mod.

This Splurge Mod Adds the Following:
Blacksmith, Smelter, Grindstone, Workbench, Tanning Rack, Mannequins, Weapon and Shield Racks, Alchemy and Enchanting Table, Chests, and Bookshelves (shelves are special made, see below).

Downloadable Locations:
Steam Workshop (secret door)
Skyrim Nexus (regular doors)[]
Skyrim Nexus (secret door)[]

The shelves are built around another mod I came across and really enjoyed.
This mod is not included in my mod, but is required to have working shelves.

Unlimited Bookshelves:
Steam Workshop
Skyrim Nexus[]

I've notice one of those paper notes just pop right out the end of one of the shelves and if you don't pick it up before reactivating the shelf, then it'll be deleted. I would try to keep notes between books, just in case.

Cloak Display:
You'll see a few mannequins with their back to you, they are there to display any cloaks you have.

These are some cloak mods I've come across:

Cloaks of Skyrim:
Skyrim Nexus[]

Steel Soldiers with Cloaks:
Skyrim Nexus[]
Steam Workshop

Winter is Coming Cloaks:
Skyrim Nexus[]

Trap Door:
I added a trap door between the blacksmith and smelter as an option for escape. It'll take you to a little broken down farm house behind Pelagia's farm. It has also been marked on your map.

- I had to put the basement itself into a different cell, because problems were occurring where they shouldn't have. I only mention it because I've read that some people enjoy having it all in one cell, but Breezehome is apparently haunted... :)
- When I made this mod, I test the lighting while using the following mod:

Realistic Lighting and Customization
Skyrim Nexus[]

- Added navmesh in the basement.

- Edit description to show that I have a HearthFires' compatible basement mod.

- Altered the navmesh a bit to keep the followers aways from the downstairs area and in turn keeps them from getting stuck.

- Made the zone a NoResetZone. Sorry about problems this may have caused previously.

- Added some pegs at the end of the shelves and other minor adjustment with the shelves.
- Added a wardrobe near the enchanting table.
- Changed name of map marker from Breezehome Basement Backdoor to Breezehome Backdoor.

- Added trap door between blacksmith and smelter.
- Adjustments with bookshelves to get the books to rest better on the shelves.
- Adjustment of ceiling tiles.
- Added collision marker between mannequin display area to prevent people from getting stuck back there.

- Original mod.
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Guabuellaitor Of Djitsunu  [author] Sep 24, 2014 @ 8:02am 
I'm not sure I can make this Hearthsfire compatible without having to start over on the mod. The room I used for the stairs would conflict with how Hearthsfire uses it. Plus, I believe I deleted some of the items (I'm not sure how to "properly" put them back to prevent a crash) that the Hearthsfire mod would use.
mackenzt Sep 23, 2014 @ 12:41pm 
hey if you could make it hearthfire cos I love this mod but have upgraded you 14two is ok but I love this one so could you make an upgraid please !!!!
Dumin-kyr Dec 18, 2013 @ 8:57pm 
love the mod! it has everything I need right there in the basement. my only suggestion is if you could add a few bookshelves.
Hissing Fauna Aug 4, 2013 @ 9:15pm 
probably a skyrim bug anyway good mod and rember make a mod for a haunted manor.
Guabuellaitor Of Djitsunu  [author] Aug 4, 2013 @ 6:16pm 
No, I didn't put anything like that in my mod. Plus, ghosts are blue-ish and transparent. You don't have to be in a quest to be unable to kill a NPC. They may be reserved for a future quest.
Hissing Fauna Aug 3, 2013 @ 8:25pm 
im not in any quest like tag or anything that involves a knight (guard what i mean) and a girl their just standing their i try to slice em but they dont do anything i think their ghost? did you do this if you did make a separate mod for a haunted house
Guabuellaitor Of Djitsunu  [author] Aug 3, 2013 @ 7:06pm 
You don't know who these people are? They're not your daughter or follower? If you don't know them, then I'm not sure who they are or why they're down there. They might be indestructable because they're important to a ques line. Either way I'll look into it when I get a chance. Maybe I can setup some proper navmesh to "help" them find their way out of your basement. :)
Hissing Fauna Aug 2, 2013 @ 6:33pm 
theirs a weird bug im not sure if its not me but theirs a bug where their are transperent and sometimes transperent children and knights in the basement is this supposed to happen or is this something with my game ifthis isnt a bug add a name because the girl and knight only stair at me please let me talk to them or let me kill them or kill them their indestructable thanks.
Guabuellaitor Of Djitsunu  [author] Apr 14, 2013 @ 12:31pm 
Do you have Hearthfires enabled? This mod is not compatible with it. I made a mod, like this one and more, that works with or without Hearthfires. I provided the link to my other mod at the very top of the description.
niko Apr 14, 2013 @ 12:45am 
cant open breezehome without crashing