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Into the Depths
Genre: Action, Adventure, RPG
Platforms: PC, Mac, Linux
Languages: English
Players: Multi-player, Co-op
Nov 23, 2016 @ 6:35pm
May 4, 2017 @ 8:22am
Recent Announcements View All (1)
Release date: Mid 2017
Still in development, but most of the major game mechanics are in place as of today. Now I get to polish and add content for the next good while. Making things look nicer, more blocks, more recipies, PvP and the like.

Imagine if you will a game where the players run the economy. Where resources that are powerful are scarce and hard to come by. Where you must become an adventurer, a trader, and a mercenary.

Where you use caravans to go between towns and cities carrying needed resources to trade for resources you need.

The idea of this game is that in each town/city there are land plots that players can purchase for in game currency. Once a player buys a land spot they can build a house or a workshop or a garden. This opens the next stage of the game up trading.

Players will be given the opportunity to hire NPCs to guard their houses and man their shops so other players can trade with them even if they are offline.

Different areas will have different resources such as some plants may not grow in all areas or some ores will not be able to be found readily in different towns.

Caves and Dungeons will be randomly generated(already in the game) so each time you go into the caves you should be prepared for a new adventure. PvP will be done outside safe zones(respawn areas / spawn towns) and with resources high in demand I forsee caves and dungeons being cut throat.

Most enemies will not drop coins like most RPGs have; instead animals will give bones/fragments, meat, horns(or other animal specific stuff), and hides.

The world is a dangerous place perhaps some brigands will try to take your cart from you while you make your way to the next town over to make a killing on healing plants because people can't grow them there. Or maybe you are moving some resources so you can set up a new shop.

Who knows where your wanderlust will take you, but that is where the story begins and the players will carry it on from there.

As with any good adventure/RPG there will also be lore that may hint at hidden dungeons(think hidden switches) and possibly even creatures that haven't been seen by human eyes for centuries. Explore and uncover my dungeons, find the hidden caves, slay dragons, golems, undead, and much more. Bring war to your enemies and wealth to your friends.

Made with Unity 5
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easypeasyds Apr 11, 2017 @ 8:49am 
yeppiyep Apr 8, 2017 @ 1:49pm 
Looks like trash tbh
♥ M U G E N ♥ Apr 7, 2017 @ 11:06pm 
Mercenartank15 Apr 2, 2017 @ 7:45am 
TOS_Orami  [author] Mar 31, 2017 @ 5:02pm 
Meh that Alie guy tried to get me to put it on some kind of site - which I ddin't do. I can't say if what he saidd was legit or not, but he somehow wanted a multiplayer game to go singleplayer with some kind of demo (and wanted it in two days). I can't really do that with this kind of game. Besides I don't plan on releasing it half done.
FireøfĐen Mar 30, 2017 @ 4:34am 
New year 2018 Mar 29, 2017 @ 10:23am 
Nice !
نبوخذ نصر Mar 29, 2017 @ 8:57am 
:btlthumbup: :funnycube::funnycube::funnycube:
Nebuchadnezzar II Mar 29, 2017 @ 7:25am 
kocyuba19880606 Mar 29, 2017 @ 4:44am