This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Platforms: PC
Languages: English
Players: Single-player
Feb 28, 2017 @ 1:49pm
Jun 8, 2017 @ 1:16pm
Recent Announcements View All (8)
Controler Fix
Codex Continued
Broken will be be a full length Metroidvania game in a new and odd setting. I will be using StencyWorks 3 which will allow for rich 2D graphics, impressive physics and increased production speed.

The Game will Include:
- A Sprawling Interconnected World with many Tools that open New Paths and Shortcuts.
- Bullet Hell Sections when Traversing between Sectors of the World
- Solving Puzzles to unlock Enemy Systems, Engineering Bays and Many Other Rewards
- Massive Bosses that require reflexes and thoughtfulness to overcome
- Wield an instrument of destruction with 4 ammo and twenty different settings to mix and match resulting in the weapon you want or the one didn't know you needed.
- Save your five favorite weapon settings and load them on the fly.
- Customize your Mech with Parts you take from Foes and the Environment

It will also feature:

- Challenging, not Punishing: Broken will be tough, but consistent, the rules will not fluctuate. We will telegraph threats, make check points frequent and we will keep the difficulty curve smooth, steep, but smooth.

- Sound Survival: What you hear can tell you more then your eyes. What did you just hit with that shot, did your ammo type damage it, in time you can tell blindfolded.

- Money or your Life: The Armor that keeps you alive is made up of the very resources you need to build and upgrade new tech. One big hit can can leave you defenseless and broke.

- The Toll of Power: Will you walk into hell with what you can scrape together out of refuse and hope? What would you give up to get home, how much of your soul are you prepared to sacrifice?

- Attain, Analyze, Adapt: Everything you Scan can be studied in your Codex Computer. Knowing more about threats and the world can be the difference between being eaten alive and lasting another hour on this hostile uncharted world.

- The Rails Diverge: This journey always begins the same way, but what rout you take, which area you tackle first and how you interact with others is up to you. Ultimately what you do doesn't just change the ending, but what, where and when the endgame is.

- Threats from Without and Within: Getting out in one piece is implausible at best, but not all that stalks you would take your life. It want's something more and it just might be worth considering it's offer.

The Nos:
- No Unity Assets
- No Unity.
- No 3D Graphics
- No Rendered 3D Models Flattened into 2D
- No 21/2D Shenanigans
- No Micro Transactions
- No Season Passes
- No Pay to Win of Any Kind

Just a Original 2D Game, as described, for the Price on the Tin

Play the Demo at:
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Veskaida Mar 5, 2017 @ 5:48am 
:D :ss2heart: I'll be keeping an eye out for the next video then!
michelstango4  [author] Mar 4, 2017 @ 7:50pm 
Hello Veskaida,

Bees - in - Space, there only one of the critters and robots (also robot critters) kicking around in the game, but they are among my favorite. I'll show off a wider selection in the next Trailer, more of the puzzles too.

The lack of other audio was me being excited, I had just gotten the music in and wanted to showcase it in the Trailer, the next one will have the same complete sounds design as in the demo.

I agree it needs a lot of work, heck that's why I'm here to get solid feedback like what your saying. thanks for that. I'd love to know what you think of the Demo.

It can be download on my site here:
Veskaida Mar 4, 2017 @ 7:27am 
Space man fights... Space... Bees?

0:25 Um... What was the point of showing us that mini-game, before fading away so suddenly?

It's just music for the whole trailer... No in-game audio. Why?

This is an okay start to a game, but it needs a lot of work. This is clearly not ready for market.
Dracologist Mar 3, 2017 @ 12:00am 
cheers mate
michelstango4  [author] Mar 2, 2017 @ 8:29pm 
Great, I'll see what I can do about texturing the look of some of the other Sprites.
Dracologist Mar 2, 2017 @ 5:52pm 
yeah it definetly does.
michelstango4  [author] Mar 2, 2017 @ 7:50am 
michelstango4  [author] Mar 1, 2017 @ 8:16pm 
Ah, I see texturing I can do, though I do usually enjoy the clean/smooth look, but it's a fair point, I'll draw up a test.
Dracologist Mar 1, 2017 @ 8:08pm
Here you can see the lighting and texture on that sprite is not even?
Dracologist Mar 1, 2017 @ 8:07pm 
not in quality meaning
texture wise as how a metal plating is not entirely mirror smooth.
I sadly can't really explain right now but the graphics feel a bit too "clean". >_>