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We are taking a chance, making our best effort and hoping to produce something that people will enjoy.
Indie developers are sinking hundreds if not thousands of hours into these games. And not every game they make ends up having legs at the end of the day.
Just because one of their games is perceived as a flop doesn't mean they are incapable of making good games. Even big budget AAA games can end up being a complete disaster.
I've created 10 games over the past 5 years, only 2 so far saw success. It's a long, grueling road full of trial and error.
It's easy to be mean on the internet, just try to keep in mind there's a person on the other end of the wire. And that person worked hard. I guess I'm saying, be constructive, be critical, but also be respectful of their time invested.
However, the community has swayed me not to release this game since it doesn't appear to be appropriate for the steam platform and its customers.
I am already a published steam developer so it wasn't a requirement for me to put this game through greenlight. But this was a good vetting process to see if I should even release it at all. Releasing a poorly received game would tarnish my brand as a whole so I'm glad I threw it up here.
This game looks fun and the educational aspect makes it even better! The pixelation gives it a great old school classic quality, too. Good music. Fantastic idea.