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Epitaph
 
 
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Genre: Strategy, Puzzle
Platforms: PC, Mac
Languages: English
Posted
Updated
Dec 4, 2016 @ 10:38pm
Mar 15 @ 8:18pm

View Epitaph in the store

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Epitaph has been Greenlit!
Description


Epitaph is a tactical fighting game that combines the thoughtful strategy of games like Fire Emblem with the speed and excitement of games like Street Fighter. Each player commands a team of three Reapers, the many faces of death, to steal souls away from your enemies and conquer the afterlife. A unique real-time, cooldown-based combat system challenges players to form combos between their combatants, setting up brutal moves and countering the plans of their opponent. But be careful - every time a Reaper dies, they come back stronger, so moving closer to victory will also make your opposition even more formidable.


  • Tactical Fighting Game
    Epitaph's combat system is real-time, cooldown-based combat fought on a linear board. This creates a constant, measured pace for the action that keeps things active while still giving players enough time to make strategic decisions. Positioning, timing, and area control are all essential parts of landing devastating attacks and avoiding damage from your opponents.


  • Battle Among Deaths
    Epitaph takes place in the afterlife, where the many faces of Death are facing off against one another in a battle for souls. There are thirteen different Reapers in epitaph's current roster, ranging from Hassarin, the Necromancer, who controls opponents and saps away their lives, to Ezzim the Executioner, who cleaves the souls from his victims with his mighty ax. Stylish abstract character designs and a unique trip-hop soundtrack add to Epitaph's ambiance and make it look and feel like to no other esport.


  • Death is a Strategy
    When a Reaper dies in Epitaph, that isn't the end - they'll come back even stronger, with added power. You'll need to kill your opponent's characters six times to win, but doing so makes their team more powerful with each death. Winning at Epitaph is also about knowing when to die, and how to gain the most advantage from your losses.​


  1. Draft a Team of Three Reapers
    Control a team of three Reapers, the many faces of death. Each Reaper has a unique set of abilities to deceive and destroy the opposition.


  2. Position and Timing-Based Combat
    Epitaph’s combat makes you think about the positioning and timing of your attacks. You give your commands in real-time, and they resolve in a first-in, first-out queue. It’s a hectic mix of fighting game pacing with tactical strategy.


  3. Combine Unique Abilities
    Your Reapers are powerful on their own, but deadly when used together. Combo together abilities to unleash devastating damage and foil your opponent’s plans.


  4. Fight to the Death… And Beyond
    You’ll win the game by killing your opponent’s Reapers six times, but be careful: every time a Reaper dies, it comes back from the dead as a more powerful version of itself. As you get closer to winning the round, you’re also letting your opponents becomes stronger.



At launch, Epitaph will have the following:
  • 13 Unique Reapers
    Characters embodying a number of fighting styles, from the crushing melee combat of Unch, the Reaper of Ingestion, to the evasive and supportive Ziyan, the Reaper of Mercy.

  • Draft and Quickplay Combat
    Take the time to carefully select the perfect combatants for your team, or just grab three random Reapers and get to fighting.

  • Online and Local Multiplayer
    Capture the souls of your friends or strangers from across the internet.

  • Puzzle Mode
    Or, if you’re looking for a more individual challenge, try and solve devious puzzles in a single set of moves. We’ll have many puzzles at launch, ranging from introductory and informative to devilishly hard.










  • Wyatt Yeong
    Wyatt is an independent game designer and programmer based in New York City. A former technology consultant, he started making digital and tabletop games in 2014.


  • Kailin Zhu
    Kailin is a game, visual designer based in New York City. Her previous works were exhibited at Aniwow!2012 in China; Dare Proto Play in Scotland, Critical Hits in Montreal; Indiecade2015, Boston FIG in USA.


  • Jon Moormann
    Jon is a game designer and writer based in Los Angeles. Outside of game design, he has worked as a writer, a data analyst, and a political consultant. He designs both tabletop and digital games, specializing in Narrative Design, Systems Design, and World Building. His games have been displayed at Boston FIG, IndieCade, and the Babycastles Art Gallery.


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36 Comments
0.0== Feb 19 @ 4:37am 
its a good game and pls add chinese
Zz Feb 11 @ 4:49am 
its a good game and pls add chinese
cat ear con Feb 9 @ 12:52am 
十分希望能出中文 不论简体还是繁体
HellCow [Promo] Jan 2 @ 7:12am 
Hey, if your interested i coud promote your game or/and if you need/want i test the game to write a review for it and find glitches/bugs if there are any.
Also i can get some more testers if necesary, Add me if interested in steam or send me a mail: Liecis19@gmail.com

(BUT my promotion will give honost votes and toughts here is where i can promote your game: Gaming Until End Remember i dont push you if you dont want this just delete this post)

Happy New Year
zwyson123 Dec 27, 2016 @ 12:52am 
战斗方式看起来很有趣,美术风格也很有特色
机智的小伙伴 Dec 25, 2016 @ 7:52pm 
美术风格和游戏机制都很吸引人,支持!
AntonTower:-. Dec 19, 2016 @ 1:13am 
powerful aesthetics and The most intuitive performance! awesome
CoolCode Dec 15, 2016 @ 7:44pm 
画风是喜欢的类型,游戏的对战方式独特,期待上架
Euphonux Dec 13, 2016 @ 6:10pm 
Just played it in a test. Great game, cool combos, combined fighting games and strategy games together. Weird at beginning, then I begin to find all the interesting design behind it, I guess this is what means to be innovative: not easy to understand at first, but would return to play it more.