Transport Fever

Transport Fever

79 ratings
Auto Balance for Vehicle Mods
File Size
1.094 MB
Nov 22, 2016 @ 5:30am
Nov 22, 2016 @ 1:13pm
2 Change Notes ( view )

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Auto Balance for Vehicle Mods

In 1 collection by [RWB] FxUK
Miscellaneous Script & Map Mods
22 items
This will force all modded vehicles to use the engine balancing for cost / maintenance rather than using fixed prices set by the author (if applicable), ensuring modded vehicles follow the same formula as vanilla vehicles, for balance reasons.

This is particularly useful when using mods that alter vehicle stats.

i.e With double capacity mods, vanilla vehicles would auto-scale costs, whereas modded vehicles with fixed prices would not, as illustrated in the screenshot above.

It can be added / removed at any time
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[RWB] FxUK  [author] Feb 13 @ 5:54am 
Most of the more recent mods use the engine to determine values now, from what I saw anyway, there was a lot of early mods that defined their own and unbalanced the game. I can't say if it is or not though, haven't played the game for some time tbh.
vitalii201 Feb 13 @ 12:08am 
Mod is not working now? For example, vehicle from mod and vanilla MAN with the same capacity:
Or in this case "not applicable"?
MysticDaedra May 22, 2018 @ 11:11am 
I've been using this mod for every single playthrough since I first subscribed 8 months ago. I will not play without! Great work!
[RWB] FxUK  [author] Oct 21, 2017 @ 3:22am 
@Bazinga! - are you able to change the mod load order these days? I haven't checked / played for a while (hoping for better late game performance, eventually) if you can, perhaps try that.
1 + 2 + 3 + 4 + ... Oct 20, 2017 @ 11:31pm 
Bug? --> I have activated "No costs" -> With your Mod I get charged $ when I buy Trains or carriage. Tracks and Streets dont get charged.

See Video:
[RWB] FxUK  [author] Mar 8, 2017 @ 10:18am 
I haven't deleted any of my mods, however I have made private the DMA mods that I shared on behalf of the author, since he requested they be removed.

Some more info here:

They are available here:
SimBX Mar 8, 2017 @ 9:19am 
FX2K, why did you delete your mods before?
[RWB] FxUK  [author] Dec 25, 2016 @ 2:29pm 
I will take a look and see if I can figure anything out, was ok for me a moment ago too.

Have a look at stdout / stderr.txt files in

May help
DerZwergHD Dec 25, 2016 @ 2:26pm 
it close by windows without an error message:/
[RWB] FxUK  [author] Dec 25, 2016 @ 1:54pm 
@DerZwergHD - what error do you get?

I have been using this since I released it, with loads of other mods and no issues, chances are its a compatibility issue with another mod, the error may help to figure it out.