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In 1 collection by lmtlss
The CW Collection
Created by Lewis Palfrey and Luke Millanta, de_dust2_w incorporates varying weather patterns into one of Counter-Strike's most popular maps. There is a pool of 10 different weather patterns. At the start of each round one of these weather patterns is selected at random. These weather patterns are listed below:
- Thunderstorm (heavy rain, low visibility, puddles, frequent lightning, storm clouds) - Heavy rain (heavy rain, medium visibility, puddles, occasional lightning, storm clouds) - Light rain (light rain, normal visibility, puddles, no lightning, storm clouds) - Heavy sandstorm (low visibility, dust in atmosphere, sandstorm sky) - Medium sandstorm (medium visibility, dust in atmosphere, sandstorm sky) - Light sandstorm (good visibility, sandstorm sky) - Heavy fog (low visibility, overcast sky) - Light fog (medium visibility, overcast sky) - After Rain (normal environment with puddles) - Default (everything normal)
You will notice that a high level of attention has been given to how various weather patterns play out on the map. This can most notably be seen during rain-events where puddles appear around the map and fires are extinguished.
These maps represent an attempt to change weather throughout a game and to demonstrate what is possible using the Source engine. This is the first time such changing weather patterns have been incorporated into a version of Counter-Strike.
You can see more of Luke's work at: twitter.com/lmillanta Lewis does not have a Twitter because he is a bad human...