This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Platforms: PC, Mac
Languages: English
Players: Single-player
Nov 18, 2016 @ 6:11pm
Mar 8 @ 4:29pm
Recent Announcements View All (3)
The Free Delphyq Pre-Alpha Demo is Out!
In-Game Screenshots Added
Delphyq is a real-time strategy and tactics game that puts you in a “mastermind” position where you analyze the situation, choose the missions, evaluate the available resources, gather intel, and plan the attack. However, planning is nothing without tactical execution, and in Delphyq, micro managing the actions of your entire team during combat is critical. Giving instructions to each of your units in a squad and coordinating their actions are made possible by the game’s “Live/Pause” mechanics. This allows for edge-of-your-seat action where you can act and react in any given situation at any given time. As the mastermind in Delphyq, you determine your fate.

Set in an alternative Universe where corporations rule and will stop at nothing to maintain the status quo, you lead a team of individuals, bonded together by a common philosophy, to go against the fabric of society they live in.

  • With Delphyq, we aim to deliver compelling gameplay that features:
    - Realistic combat
    - Intelligent AI
    - An engaging storyline
  • We hope that Delphyq can provide the gratifying single-player experience that is rare these days.
  • Delphyq is inspired by the classic strategy and action games such as XCom, Jagged Alliance, and the original Rainbow Six series that defined the genre in the past 20 years. We hope that Delphyq can, one day, be mentioned as one of the classics that paved the way for future games in the genre 20 years from now.

  • "Q" AI that acts and reacts the same way you would both in defense and offense
  • Cover Mechanics that are simple, intuitive, and effective
  • Go-Codes to coordinate your actions to the letter
  • Unique Class Abilities and Weapon Mods that provide the opportunity to approach each mission with different strategies
  • Varied missions that offer different player experiences: stealth, defense, and all out offense
  • All-original Art


7 - The number of people directly involved in the development of the game
35000+ - Lines of code as of November 2016
10 - The number of months it took to develop the first playable Pre-Alpha Combat Demo which received very positive feedback at IndieCade 2016
0 - The cost to download the Pre-Alpha Combat Demo


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mugwamp Mar 21 @ 1:20pm 
I just checked out the maneuver and mechanics demonstration on . You guys get it! Thats the way it should be done.
Naturcamper Mar 21 @ 2:43am 
Is a coop mode planned? it looks awesome!
brwabiz  [author] Mar 8 @ 5:53pm 
Guys, the Pre-Alpha Demo is up. It was released on Monday March 6, 2017. See our announcement (on the tab left of the comments) for more info.
mugwamp Feb 11 @ 8:45am 
Just saw the latest trailer. Looks very solid and really taking form. Could you tell me (again) what play modes are available, is this wego, turnbased, pausible real time? Any plans for optional tracers? Anyways I like what I see.
Salamandave Feb 11 @ 7:00am 
I've seen its advertising on Facebook! You have my attention!
Merlon30 Nov 28, 2016 @ 11:00pm 
I like this type of game. Looks promising.
stubar Nov 27, 2016 @ 2:31pm 
No mutiplayer?
Fort Triumph Nov 26, 2016 @ 1:47am 
Awesome game :)
[CMG] Fytylm Nov 25, 2016 @ 5:18am 

I want this!

The graphics look good, but hey, they guys are working on it still, so will only get better!

I like the type of game, so I am in!

rwademan94 Nov 24, 2016 @ 12:53am 
Really looking forward to seeing the finished product! Great work so far!