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Always Leviathans 1.3.4
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0.005 MB
Nov 18, 2016 @ 3:33pm
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Always Leviathans 1.3.4


This is an extremely simple and amataur mod written by a guy who knows nearly nothing about coding...

But I followed a tutorial so that totally makes everything better.

Nonetheless, this mod in the most simple summary makes it so in every game, no matter the map size, all of the main Leviathans (Enigmatic Fortress, Ether Drake, Automated Dreadnought, and Infinity Machine, etc.) will ALWAYS spawn.

WARNING: I am not sure if event-triggered Leviathans spawn as well. But I nulled their spawn rates too so theoretically they should spawn.

So I spend $10 for a awesome DLC that adds epic space monsters, start a new game, and boom... only two of them actually appeared in the whole game.

So I searched the workshop far and wide in search of a mod that would fix this, allowing me to kill all of the leviathans without having to start a new game. But I could find nothing...

So I googled a tutorial on how to make a mod for Stellaris, and in about 15 minutes I scrapped this together. GG me.

-Nearly everything that does not edit the "guardian_system_initializers" file.
-Mostly compatible with mods that add more galaxy sizes, although at smaller than "Small" galaxies, you may find one or two of the Leviathans missing.

Please do tell me if you are finding that one of the Leviathans listed above are not showing up (I cannot seem to get the Wraiths to work with the spawn system, which is a bit odd), as it may mean that all my testing was just luck and that the mod is not actually working... in which case I may look for another tutorial, or just modify my actual files and cry in a corner that I wasted those precious 15 minutes.

Thanks, and enjoy :D

(BTW: A good way to test if my mod worked is to use the console command "observe," which will allow you to see everything in the map. To exit this mode, use the console command "play x").
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Captain Obvious May 16 @ 12:02pm 
Please help I am trapped in a Chinese fortune cookie factory.
Sterling Kerman  [author] Dec 8, 2016 @ 9:59am 
The bew file was different than the 1.3.4 file so probably better to get Always Leviathans +. But most of the changes looked like just code cleaning (unnecessary spaces removed, simpler coding, etc.) so it probably still works fine. But don't take my word for it.
Lord Zu Dec 8, 2016 @ 8:59am 
Any issues with 1.4 or can we just ignore the red exclamation of doom?
Sterling Kerman  [author] Dec 3, 2016 @ 3:16pm 
The problem isn't having lots of mods, its having one incompatible mod. Chnaces are, one of the mods you have is editting the guardian initializers file, which depending on loading order (my mod is at the top, so this definitely happens to my mod), overrites my mod. Basically, two mods that use the same file, don't work together. So see if you have any other mods that affect spawn rates.
Krusken Dec 3, 2016 @ 1:33pm 
Well i say as the mod maker. Use the tool in the beginning and see. I have used this mod 3 times and allways got the shit working. Nice mod and yes you can find the same thing in same auther mods, but no i use this and some does not. Thats live live with it =)
mattiaseriksson73 Dec 3, 2016 @ 11:03am 
i am useing lots of mods but other youtubers have have mods and have Defeated them all in a singel let's play
Sterling Kerman  [author] Dec 3, 2016 @ 10:07am 
Also you stated "in the same game." It is worth mentioning that this mod is not save game compatible. It only works in fresh saves.
Sterling Kerman  [author] Dec 3, 2016 @ 10:06am 
Have uou tried using the command "observe" to see if it has spawned in? And you aren't in ironman mode or using any other mods are you?
mattiaseriksson73 Dec 3, 2016 @ 6:33am 
O i searched 3 galaxys STAR BY STAR in 3 galaxys with a 1000 stars in it in the beginning DID NOT FIND ENY DRAKE Or eny other only 2 spawned and it was dimentonal horror and ancient vaulte
Sterling Kerman  [author] Dec 2, 2016 @ 2:21pm 
Still works fine for me, so I am unsure what you mean. Only those that require a specific prerequisite like an event have a problem spawning. Which means that the Ether Drake should always spawn.
-Which is does in all my games.

Do you have another mod that edits the "guardian_system_initializers" file? Or perhaps another Empire kills it before you do?

Don't just assume a mod is dead because you had an anomaly.

Then again, 50% chance you're just a troll, or in a gaming rage because something didn't go the way you wanted it to. Eitherway its not my place to judge.