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Cave Brawlers
Nov 30, 2016 @ 10:26pm
Jan 15, 2018 @ 2:37pm

View Cave Brawlers in the store

Store page
Release date: Late 2017/Early 2018

Cave Brawlers is a 2D hack 'n slash which takes inspiration from games like Castle Crashers, Wonder Boy in Monster Land, and Shovel Knight. The game requires the player to use different moves and combinations to take down enemies and succeed.

Cave Brawlers was originally made for a Ludum Dare, a 48 hour game jam, in April 2014. After receiving positive criticism from the game I decided to run with it and complete it. The original game can still be played, from the Ludum Dare website[].

It has not been an easy two and a half years...

  • Intuitive controls
  • 7 Planned supported languages
  • Controller support
  • In-game shops
  • Playful and relaxing gameplay
  • Teleporters and hidden spots
  • Funny NPCs and experiences
  • Enemies in chests
  • Magic, Melee, Archery
  • Multiple attacks

I find some of today's games to have just too many controls and over complicate things. Sometimes I just want to play a game, not learn a control map to play or constantly go into my settings to see what the controls are. Many times I will pass a game's tutorial and play a few levels and put it down for a month or longer and have no idea what I'm doing.

This is my solution. The controls are very simple or at least I think so... I mean I have been making this thing for two years...

The game features many different attack styles,
  • Upwards attack for air-based enemies
  • Forward attack
  • Downwards attack
  • Backwards attack (Just forward attack but you look the other way) (I have to make this page look full)
  • Lunge left and right (Requires a melee weapon)
  • Magic left and right (Requires a staff or wand)
  • Range left and right (Requires a bow)

There are also many enemies you'll encounter on your travels through the caves,
  • Slugs
  • Rushing slugs
  • Bats
  • Bees
  • Spiders
  • Skeletons
  • Zombies (Of course there are)
  • Lizards
  • Cave Dwellers
  • And more to come!

In a kingdom very far away and in a time long long ago there lived a King in his castle. In that castle worked a soldier that stood guard outside the royal palace. After a long day's work he goes to the local pub/club to unwind and relax. During his time there a explosion could be heard outside, an explosion so strong that it knocked down the disco ball and took out the electricity. The soldier rushes out to find out what has happened. Upon leaving he finds out that he is too late. His co-worker has been trapped and left behind in a cage... but by who...

The explosion had knocked out the wall built by Trolnald Chimp, the 45th king of the land, to keep out the unwanted pests. You must rush to the old castle wall and defend the city with a turret. Upon completing this you free your co-worker and return to the castle to learn more about the invasion.

The Cave Dwellers had invaded the surface and kidnapped many of the soldiers and country-folk. Find out what happens next...

The Cigarette Lizard King

The Cigarette Lizard King is inspired by an incident I had at work. A lizard had invaded the store and was able to find sanctuary in the cigarette shelves. One day he finds the strength to peak out. He climbs the L&M's and plans his escape. Unfortunately I had to grab some of the cigarettes he was sitting on top of to sell. I wave my hand over and he does nothing. I admire his bravery but the customer and I are getting impatient and neither of us are about to go up against a decedent of the Dinosaurs so I sprayed him with a water bottle and he jumped out onto the ground and went back into the shelves. That was the last I heard of the critter, however the rest of the week I felt uneasy about grabbing any cigarette's from the shelves.

Currently the Cigarette Lizard King is the only boss I've really planned so far, I have a few other ideas but I'd like to see how I plan the rest of this story out.
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Pro-Choice Fetus  [author] Aug 22, 2017 @ 5:07pm 
@devotee After reviewing the feedback and comments I decided to rework some of the game. I am currently working with artist to redo a ton of the art and take it in a new direction as well as make the game more story based rather than a mario type level system :) i hope to get it out by winter 2017.
devotee Jul 25, 2017 @ 10:37am 
Any news? When is this game going to be published on Steam?
Pro-Choice Fetus  [author] Feb 16, 2017 @ 7:44am 
We were just greenlit! I don't even know what words I can use to describe the feeling. I am incredibly grateful for everyone who bought the game on groupees and took the time to vote. I'll continue listening to feedback and making changes as I go. I love you all. <3
devotee Feb 7, 2017 @ 8:33am 
Bought the game on Groupees and voted YES! :ss13ok: Good luck!! :clover:
Pro-Choice Fetus  [author] Feb 6, 2017 @ 5:58pm 
Thank you everyone for the comments!
meito_masamune Feb 6, 2017 @ 12:31pm 
voted! good luck! :steamhappy:
Dragon Feb 5, 2017 @ 11:08am 
No thanks, this just doesn't look very good.
SuicidalRabbits Feb 5, 2017 @ 4:59am 
no thanks
yellow.7 Feb 4, 2017 @ 6:13pm 
I'd get this game its just up my alleyway
Pro-Choice Fetus  [author] Feb 4, 2017 @ 6:09pm 
Thanks for the support! @PurposelyDrifting No vote pumping going on lol. I'm sorry you feel like the game is too dull or repetative, any feedback would be an amazing help and I would massively appreciate it. Thank you for the support again, excited to see new comments after this long time.