Stellaris

Stellaris

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How I Played AlphaMod 1.7
 
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Description
These are various mods, many which I made, that I used when I played AlphaMod 1.7 in Stellaris.

The mods in this list are compatible with each other.

Updates and support of AlphaMod 1.7 ended upon release of v1.8 of Stellaris.

AlphaMod 1.7 WILL WORK FINE with v1.6.2 of the game.You may IGNORE launcher warnings.
AlphaMod 1.7 WILL NOT WORK with v1.8 of the game.


Majestic Trials (A Game My Wife and I Made With Wizards In It):
http://store.steampowered.com/app/638060/Majestic_Trials/
Items (12)
AlphaMod 1.7
Created by AlphaAsh
Updates and support of AlphaMod 1.7 has ended upon release of v1.8 of Stellaris.

AlphaMod has been separately re-released for v1.9 of the game. This version is legacy.

AlphaMod 1.7 WILL WORK FINE with v1.6.x or v1.7.x of the game.You may IGNORE
...
AlphaModPlus Legacy (1.6/1.7)
Created by AlphaAsh
For Stellaris v1.6.x/v1.7.x only!

Adds 5 more spaceport slots, increasing spaceports to level 7-11.

* AlphaModPlus DOES NOT require AlphaMod. It can standalone. *

At level 7, a defence module is auto-added to slot 7 and then upgrad...
AlphaMod: The Fleet (1.6/1.7)
Created by AlphaAsh
New ship sections, equipment, weapons and spaceport modules.

Requires AlphaMod 1.6.

For more information on features, please take a look at the slideshow.

Known Issues
Restriction of ship components to certain ship classes, sizes...
AlphaMod: Hostile Worlds (1.6/1.7)
Created by AlphaAsh
Colonise gas-giants, molten, frozen and toxic worlds.

  • Requires AlphaMod 1.7.
  • Take a look at the slideshow for more info.
  • I like bulleted lists.

Licence: Original artwork is copyright the author & Alpha Strike
...
AlphaMod: The Utopian Dream (1.6/1.7)
Created by AlphaAsh
Tweaking and expanding Utopia for AlphaMod.
Requires AlphaMod 1.7 and Stellaris: Utopia DLC.

Megastructures

Genesis Initiator
World-shapers can construct this around uninhabitable barren, molten and frozen worlds. Th...
AlphaMod: Tweaked Traditions(1.6/1.7)
Created by AlphaAsh
Tweaks vanilla traditions for AlphaMod. That's it.

Requires AlphaMod 1.7.
Works fine with v1.6.x and v1.7.x of the game. You can ignore launcher warnings.

Many of the traditions now reference technologies and other assets in AlphaMod...
AlphaMod: Tweaked Attractions (1.6/1.7)
Created by AlphaAsh
Additional factions & factors for ethos attraction & faction happiness.

Requires AlphaMod 1.7 and The Cost of Living.

WARNING: This will likely make your game more difficult than usual.

[IMG]http://www.alphastrikegames.com/Graphics...
AlphaMod: The Cost Of Living (1.6/1.7)
Created by AlphaAsh
More policies for your Empire.

Requires AlphaMod 1.7.

Adds three new policies for tweaking more settings of your empire.

Take a look at the slideshow for more details about what the new policies are. Then try them out in gam...
AlphaMod: Overlords (1.6/1.7)
Created by AlphaAsh
Create subject States, Districts, Corporations, Freeports & Foundations.

This mod will not be updated for Stellaris v1.8.

Requires AlphaMod 1.7.
This mod is complex and fiddly. If you don't want complex and fiddly features in ...
Xeno Fauna (1.6/1.7)
Created by AlphaAsh
Find and exploit animals on alien worlds.

* This mod DOES NOT require AlphaMod but works fine with it. *

This simple mod adds several planet-based alien animals (strategic resources) for you to discover and exploit.

Here's how you ...
Synths Are People Too (1.6/1.7)
Created by AlphaAsh
Changes AI policy to be less ethically restricted.

This mod will not be updated for Stellaris v1.8.

Standalone. Does not require AlphaMod. Works with vanilla Stellaris and AlphaMod.

Changes the AI policy so that Xenophiles, ...
Stay There! (1.6/1.7)
Created by AlphaAsh
Forced migration. No.

Over-rides a couple of individual game-rules, eliminating forced migration because of lack of habitability. No more slaves, hell any pop, refusing to be fitted with breathers or wearing a bloody environment suit. Or, you k...
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45 Comments
AlphaAsh  [author] Jul 15, 2017 @ 5:56pm 
"at the exact same point everytime?" Yes? Read through some comments. This is a symptom of orphaned save-game data. Don't deactivate mods and expect a save to remain stable. It won't.
Kelryth Jul 15, 2017 @ 5:43pm 
I mean my pc doesn't hang stelaris does. I can alt tab and end task just fine. I thought it was the amount of ships I had but I disbanded them and it still froze the game.
Kelryth Jul 15, 2017 @ 5:36pm 
at the exact same point everytime? And my pc doesn't just hang for no reason.
AlphaAsh  [author] Jul 15, 2017 @ 5:28pm 
Neither do I. Reboot your PC? Games hang.
Kelryth Jul 15, 2017 @ 6:34am 
I've played for a long time but all of a sudden it freezes and I can't continue with my game. Not sure what I should do.
=SGC= Longrod Von Hugendong Jul 10, 2017 @ 8:01am 
The Roshallock - there is a mod called Exterminatus which does that (it says its out of date but it still works)
The Roshallock Jul 8, 2017 @ 9:43pm 
I love your mods! They've added a whole new layer and depth to the gameplay. One area I'm curious about and haven't seen much of however is "dirty" weapons, such as chemical and biological warfare. I don't know how to mod for this, but it would be awesome to develop biogenic weapons that could be deployed by "invading" a planet, then watching as pops/armies die so you can take it more easily. Vaccine and protectionary tech could nullify or dampen their effects if they're researched. Do you know if anyone has done anything like this?
CrazyBox Jul 5, 2017 @ 10:55am 
I love you, man. Call me crazy but appears to me that Stellaris devs are actually taking ques from you. Every time you put out new features they pop up in the next update.
salemonz Jul 3, 2017 @ 12:13pm 
Thanks for the collection and wonderful mods!
mcliu5 Jun 19, 2017 @ 7:40am 
oh okay, thanks for telling me!