Cities: Skylines

Cities: Skylines

116 ratings
Extended Asset Editor 0.4.11
 
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0.190 MB
Nov 16, 2016 @ 8:51am
Nov 2, 2018 @ 4:17am
19 Change Notes ( view )

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Extended Asset Editor 0.4.11

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In 1 collection by Acc3ss Violation
Acc3ss' Mods
6 items
Description
Adds some stuff to the asset editor for dealing with vehicles. (And perhaps more asset types in the future)

Trailer variation loader requirement
This is needed if you want to see the effects of changing the Variation fields of submeshes in-game. If you don't intend to do anything with these, just ignore it.

Current features:
-Exposes Variation field for vehicle sub meshes, used for cargo-specific meshes. Check this table[docs.google.com] for the value for each cargo type.
-Fixes 'attach offset back' of the lead vehicle not being taken into account when displaying a vehicle in the editor.
-Panel for editing door positions.
-Toggle for 'passenger light' effect. (used mostly on trains to simulate light shining from the windows in the environment)
-Light position editor. (move, add and remove)
-'set engine' buttons which replaces the selected trailer with (a copy of) the engine.
-Invert toggle to invert a trailer.
-Option for simulating movement direction of a vehicle (affects the displaying of headlights)
-Preview for emergency lights and plane landing lights.
-Effect editor: add and remove effects from the vehicle.
-Easy snapshot: Press CTRL+ALT+S to take one!
-Change individual trailer models (like in AVE)
-Duplicate a specific trailer
-Remove a specific trailer
-Trailer naming options to allow multiple .crp's in a single workshop upload (Use the Package name option!)
-Button to import vehicle as a prop

Keyboard shortcuts
CTRL+ALT+S: Take snapshot
CTRL+ALT+T: Take tooltip shot
CTRL+ALT+I: Take info panel shot
(The UI doesn't need to be hidden, it won't show up anyway)

Planned features:
-Better save panel

Known bugs:
-When using the "Remove" button the trailer panel sometimes disappears. Reselect a trailer using the dropdown to make it show again.

Notes:
-All new panels can be dragged around the screen
-Add/Remove light adds train light effects automatically, for other vehicles use the effect editor.
-Always use the Save Asset button of this mod to prevent any issues with saving the asset!

Note that the effect editor lists all currently loaded effects. This includes all custom effects created by mods such as Vehicle Effects. DO NOT add these custom effects to a vehicle with this editor or it will break your vehicle (the game can't find the effects on loading, leading to flickering and disappearing vehicles)
If you do however end up in a situation where you have saved an asset with one of those custom effects, don't worry. Just load it using this mod's load panel and the mod will give you the option to remove them automatically.


Thanks to SamsamTS for making the Advanced Vehicle Options UI code public, it helped a lot
This mod uses Harmony 1.1.0

Github page[github.com]
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145 Comments
richard-barney Jun 10 @ 10:38pm 
Let's make a train
The Colonel Apr 25 @ 1:27am 
Ok. i have another question then.

Can you please explain how i can add (attach) custom light effects to my vehicles ? I'll tried attach as red ligh to my cargo engine but still no one give result for me. How it works ever ?!

I really tired to attempt to creating just usual one small god damn light effect. :meh_face:
Really piss me off! :serioussam:
Acc3ss Violation  [author] Apr 2 @ 10:53am 
So I used Google Translate, it seems you need a way to get a custom sub effect working. The vehicle effects mod can do that: https://steamcommunity.com/workshop/filedetails/?id=780720853

There is an example on custom effects containing sub effects using that mod somewhere on this page: https://steamcommunity.com/workshop/filedetails/discussion/780720853/341537671988198144/

It does mean that end users need to subscribe to the Vehicle Effects mod to get your custom effect to load. Unfortunately the game doesn't support custom effects on its own, so you need the mod.
CristianoMonroe Apr 2 @ 2:03am 
Мне кажется, отсутствие "sub effect" не дает работать этим функциям. Проблема актуальна
CristianoMonroe Apr 2 @ 2:03am 
Делая сигнал для полицейского автомобиля, установил тот, который показывает первый синий проблесковый маячок, но он не мигает, даже в настройках если установить на функции "включить и выключить" он не будет мигать а только гореть синим цветом, также и с сигналом: сигнал постоянно трезвонит если добавить его отдельно. Если брать игровой шаблонный с синим и красным маячком - там есть "sub effect" и мерцание и сигнал работает как надо. Но при отдельной установке каждого - не работает. Как к основному функционалу сирены добавить "sub effect"?
Mike Feb 28 @ 1:00pm 
Thanks, I got it. By the way, brilliant feature!
Acc3ss Violation  [author] Feb 28 @ 9:21am 
Make a new prop (or load one) and then in the editor it should show up somewhere on the right of the screen. If you click it you can select a vehicle and it will replace the prop model with the vehicle's model.
Mike Feb 27 @ 12:09pm 
Pardon me for asking, but where can I find the "Button to import vehicle as a prop"? I cant find it in 0.4.11 from 2. Nov. 2018.
Acc3ss Violation  [author] Feb 22 @ 12:06pm 
Weird, and I can't replicate the issue myself. Not much I can do then, sorry :/
RL.DEALS | DawnShadow Feb 21 @ 1:46pm 
Yes it does.