Arma 3
83 ratings
[SP/MP]DUWS Modified World War 2
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
4.092 MB
Nov 16, 2016 @ 3:41am
Jul 20, 2017 @ 11:36pm
25 Change Notes ( view )

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[SP/MP]DUWS Modified World War 2

********PLEASE READ THIS*******PLEASE READ THIS********PLEASE READ THIS*****************
**********************AND YOU WON'T HAVE TO ASK ME SILLY QUESTIONS***********************

This is a modification of the original DUWS by Kibot and the DUWS Enhanced-M (More CP)(Manual Enemy Zones) by My man. Full credit goes to those guys for creating this mission.

Please see below for a description of how to play DUWS, and take my word for it, its one of the best persistent singleplayer and multiplayer missions out there.

In this modification you play as the US Army , Airforce and Tank troops against the Wehrmacht, Panzerwaffe and the Luftwaffe.


- Manual Placement of enemy Zones

- AI Revive, medics will automatically revive units (only if played in Multiplayer)

by renaming the mission.PBO file to "DUWS_Modified_World_War_2.1.Altis". You can find the mission.pbo in a folder located in libraries\documents\arma3\saved\steam or \steamMPMission it will look a bit wierd if it is there as it will have %20 in the spaces of the name. If it isn't there you must have to play it first and save it for it to appear. Don't modify the original, copy and paste it into the \Documents\Arma3\mpmissions folder or the \Documents\Arma3\missions folder (for Single Player) (or C:\Program Files (x86)\Steam\Steamapps\Common\Arma3\mpmissions or missions) and rename the mission.pbo to DUWS_Modified_World_War_2.1.Altis (name doesn't matter just the .Altis) or whatever other map you'd like. There are a few other ww2 maps included in IFA3_AIO_LITE mod that would work well with this mission, however rivers can be a problem for AI vehicles which will get stuck so if there is a river place all enemy zones on the same side of the river as your HQ and it wont be a problem.

Requires Mods to play, you'll find em all on the Arma 3 Workshop, links are to the right in required items.

How to play and set up game:

- Play in singleplayer scenarios or in multiplayer by hosting a LAN or Internet game (multiplayer is better as AI will revive you.

- MP - Choose class in lobby and edit parameters - optional (top right, disabling the AI limiter is recommended)

- Place HQ dialog will pop up. Choose Random or Manual then (I prefer to choose a location manually).

- HQ will spawn wherever you click on the map for manual or wherever random location is, then a large dialog box will pop up to set up the game. Most of this is self explanatory - choose amount of enemy zones (more than 4 or 5 will engage the AI limiter and may stop the AI commanders on both sides from sending out attacks (task forces) against each other). This AI limiter can be turned off in the parameters options in the lobby before starting the game.

- Set your starting Command Points "CP". These are used for purchasing empty Vehicles and High Command Squads and are increased by doing side missions. If you haven't used High Command squads before I'd suggest looking up a short tutorial on You Tube to find out how as they are very useful in this game mode to capture strategic locations and hold them whilst you are elsewhere.

- Set the Army power "AP" for both sides. This is the amount of resources that both sides have from the start. I usually set the enemy AP for the German forces to 200 and the US to 10 so that you have to build up strength before attacking enemy zones by doing side missions. However AP is increased by capturing and holding zones.

- The max distance from HQ is the maximum distance that a side mission will spawn from the HQ or FOB

- Other Options here are self explanatory

- Click Start or Continue (not sure exactly what the button says). Then you will be taken into the map to choose the locations of the enemy zones. Try to choose flatter areas that are not cluttered up by trees or buildings and left click. If the area is unsuitable a dialog box will show up in the top right. Keep trying you usually can get them to go where you want, even if the area looks too cluttered. The further apart you put them the harder it is for the enemy Commander to reinforce them and take them back (which makes for a boring game in my opinion) Set them up around 1, 2 or 3km from each other and they will mutually support each other. Or not its up to you. Once done the game will start.

- Your AI commander is in the HQ building, go to him for requesting units, supports, Virtual Arsenal (from Supports) and side missions. The "Recruit Special Operatives" option has hireable troops that gain experience points for doing side missions and capturing zones that will improve their effectiveness in battle, go back to that menu periodically to add these points to their attributes.

- Set up FOB's. Once you have captured a zone after maybe a couple of minutes you will get a support added to your 0-8 menu (press 0, then 8) called establish a FOB. They need to be within 250m of the centre of the zone to work and will spawn in with a small patrol and can be fortified if the AI limiter hasn't kicked in. The AI Commander will also eventually send reinforcements there to protect the zone but you should also consider sending some high command squads there to patrol the zone to protect it further. You can also buy from a smaller selection of troops, high command squads and vehicles, as well as teleport between FOB's and select side missions at the FOB.

- Save in MP or SP by pressing 0-8-1, it costs one Command point.
- Earplugs added press end key to toggle on/off.

Known Bugs:


Sometimes when you start once your HQ has been deployed the HQ Commander does not send out Task Force attacks against the Germans. This can be caused by spawning more than 4 or 5 enemy zones which will cause the AI limiter to kick in. This can be turned off via the parameters tab (top right) in multiplayer where you select your soldier, however this can slow down FPS .

AT guns aren't very good at killing tanks, purchase a Single High Command Tank from the request squads menu to guard your HQ and learn how to use high command on youtube. If spawning more than one HC tank, make sure to move the first one before spawning another, otherwise they will spawn on top of each other and explode.

Make sure to destroy or at least immobilise any empty german vehicles, mainly halftracks as if you don't they will not be despawned by garbage collection which deletes bodies and immobilised or destroyed vehicles. This will help performance and also will help your AI commander to spawn tanks after you control 2 zones as the script that handles this is limited to 15 tanks and/or vehicles on the battlefield at a time, ie the script will count undestroyed or empty/undamaged german vehicles.

Please notify me of any other bugs and i'll try to fix em, I'm relatively new to coding, and ENJOY!!!

Check out the new Winter version US vs Germans

Russians Vs Germans

The Germans vs Russians Version is done. You guys wore me down by asking so many times, Enjoy.
Winter version Germans vs Russians

Check out my Vietnam War Version of DUWS
Popular Discussions View All (1)
Dec 22, 2017 @ 7:28pm
Can't change map
< >
LT.DANG  [author] Dec 24, 2017 @ 4:18am 
LT.DANG  [author] Dec 22, 2017 @ 7:24pm 
Its almost done.
Eismeer Dec 22, 2017 @ 12:33pm 
Damn awesome to hear man, can't wait for the pacific version!. Also any idea when your updated vietnam version is going to be out?

LT.DANG  [author] Dec 20, 2017 @ 10:46pm 
read the first line of the description. Also this version will be updated soon to DUWS-R and to use FOW units as the american uniforms from IFA3 are all messed up at the moment as the content for US uniforms was removed. A new version -Brits Vs Germans will be out hopefully on christmas eve
Gustav Vasa Dec 20, 2017 @ 1:55pm 
All I can see is the map. and i cant close it
LT.DANG  [author] Dec 19, 2017 @ 11:19pm 
Yeah the pacific one is pretty much done but I don't want to release it at the moment as the henderson field map has a wierd high command bug in it thats making all units including the commander appear in your high command hud at the beginning of the game. I'm trying to get the map editor to fix it but i dont know how long its going to be. I'm just finishing a british/australians vs germans on the bray dunes dunkirk map. I'm having a little trouble putting the ai revive system into it thats in these old ones. It kinda works but not how it used to.....grrrrrrr
Eismeer Dec 19, 2017 @ 9:58pm 
Love your conversions man! can't wait for the updates and FOW versions, their units look so damn good. The pacific version is gonna be epic too.

Cheers for making these!.
LT.DANG  [author] Dec 8, 2017 @ 10:44pm 
Stay Tuned
[82DK-C] BarrytheBionicBadass Dec 8, 2017 @ 10:16pm 
any word on when the faces of war version will be coming??
LT.DANG  [author] Nov 21, 2017 @ 1:30am 
Hey everyone, so I'm going to be remaking all of these WW2 and the UNSUNG DUWS' using the latest DUWS-R version. I'm doing this to try to fix the wierd coop saving bug and also because of the IFA3 US uniforms issues, which means I had to rewrite a lot of the Allied versions anyway to convert the Allied units to FOW. I'm going to be adding in more units and vehicles from FOW since their last update, plus some completely new versions including a USMC vs Japanese on henderson field map and a Brits/Aussi's vs Germans on bray dunes map. It's a lot of work so bare with me. The germans vs russians versions need the least amount of work but I will be adding some of the new german FOW vehicles to them, this will probably done last. Hopefully this will all be done by next year.