The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

160 ratings
Ridin' Dirty
Category: Gameplay
File Size
0.020 MB
Jul 3, 2012 @ 8:33pm
Jul 22, 2012 @ 8:22pm
5 Change Notes ( view )

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Ridin' Dirty

Mounted combat is new, cool, and not very useful. One of those doesn't belong, so to improve fighting from horseback, I've created a new perk tree.

Also available on the Skyrim Nexus.

Because it is currently impossible to create a new perk tree, these perks can be found in the Light Armor section of your menu, but none of them have any skill requirement. I plan to update this if making perk trees ever becomes possible.
This mod is highly compatible. The only game file changed was Light Armor's perk tree - everything else is new. Have another mod that modifies horses? No problem. Have a mod that adds new mounts, even if they aren't horses? These perks will work fine. You can even use mods that change Light Armor's perks as long as the tree structure isn't changed.

All perks in the tree are intentionally fairly powerful. Mounted combat is very weak right now and even then it's not useful very commonly. In my own playtesting, I have not found these to be unbalanced comparatively to their cost.

Horseman (3 ranks) - Mounted attacks cause 30/60/90% more damage.
- - The biggest problem with mounted combat is that you get far fewer attacks in. Because of the mobility issues of the horse and the dramatically lower attack speed, mounted combat just takes too long to be worth using. You're still better just getting off the horse to fight. Horseman will help your slower attacks count for much more.

Knight (requires Horseman) - 20% chance of blocking all damage from any attack while mounted.
- - You cannot block while riding. This perk helps to make up for that. It works against any attack that comes at you - melee, arrows, magic - all have a 1/5 chance to cause no damage.

Cataphract (requires Knight) - Your steed becomes highly resistant to damage.
- - This is an optional perk (nothing else requires it) because many players already use mods that make their horses invincible. If you do not, then grabbing this will provide 1000 armor and 80% magic resistance. Armor caps at 80% resistance, so 1000 was chosen simply to ensure you get that amount even if using other mods that reduce armor effectiveness. This will help to make your horse much less likely to die in combat. It still costs a perk, doesn't make your horse invincible, and is only active while riding (you'll see a visual effect), so it's not unfair.

Paladin (requires Knight) - Sheathe your weapon to cast Healing on you and your steed.
- - The inability to use magic on horseback means no healing spells, which hurts a lot. Now you can still cast Healing. To activate, sheathe your weapon while under 100% health (bonus health from enchantments will not count toward this). You will expend 10 magicka per second to restore 10 health per second, and your horse will also be healed for the same amount. Regeneration and Respite will improve this for you alone (not the horse) and Novice Restoration will halve the cost. You will never see your magicka bar while mounted and the stamina bar disappears when you put your weapon away, but these effects all are working correctly and you cannot keep casting this if your magicka runs out.

Jockey (requires Horseman) - Your mount moves 30% faster and has doubled stamina regeneration.
- - The most requested feature when I was building this mod was something to improve speed. Jockey provides a large speed boost, but also lets your horse sprint much more.

Cavalier (requires Jockey) - Mounted power attacks cause 50% more damage.
- - The only power attack perks that work on horseback are Fighting Stance and Champion's Stance. There needed to be something to help mounted power attacks.

Horse Archer (requires Jockey) - Arrows fired from horseback ignore armor.
- - Bows cannot power attack, so they need something for mounted fighting. The ability to ignore armor isn't very useful against most enemies, but can help you do much better against tougher targets.

Raider (requires Cavalier or Horse Archer, 2 ranks) - Mounted attacks are 35/60% faster.
- - More damage is nice, but so is just plain attacking faster. Taking both perks will let you attack about as fast as I felt was sensible for the animation.

Trample (requires Paladin or Raider) - Your steed's sprinting can knock down and damage most targets.
- - This lets you knock things down by charging into them. It's very similar to Shield Charge, but for horses. This was the most complex perk I added and potentially one of the most useful too, so it's at the end of the tree. Your charging will knock things down and cause 20 damage (armor lowers the damage). Horse Archers will enjoy charging through a group, then turning and shooting at them. Cavaliers will enjoy charging into a group and beating them all while they're down. Larger enemies cannot be trampled. This will work on non-hostiles and is an attack, so be careful charging through allies when you have this.

There are also three more perks that were built for this mod and are fully functional, but which I felt didn't belong (this perk tree is already large enough). You can unlock them with the console if you still want them, but I don't plan to stick them back into the tree.
Chivalry (XX002883) - Allies are rallied and gain 50 health and stamina when you ride near them (lasts 15 seconds after you leave).
General (XX000D69) - Gain 100 health and stamina while mounted.
Blackguard (XX0038B7) - Weak enemies (60 health or under) are immediately killed when you ride near them.
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SushiSquid  [author] Nov 12, 2017 @ 10:52am 
This mod does not alter animations.
twistedsteel2626 Nov 11, 2017 @ 8:46pm 
has anyone had a problem with this mod causing a crossbow glitch? I'm not saying that this is the one but I'm trying to track down the cause of that problem and I was wondering if this mod altered animations. I do love this mod though, I just miss my crossbow.
alleguala9191 Sep 28, 2016 @ 3:56pm 
really nice mod! but i have always the aim problem when i'm up the horse ;( (sorry for english)

maybe u know a mod or something for a better mounted aim sistem?
SushiSquid  [author] Jan 31, 2016 @ 1:13pm 
Another mod is overriding it. Anything that edits the actor value can do this, and due to a bug with the Creation Kit, anyone who so much as looks at an actor value (even if you don't edit anything) while making a mod will save it in that mod, and will need to remove it later with another program (usually TESVEdit).
Loreknight Jan 31, 2016 @ 10:53am 
although wheatley seems content to endlessly float around the heavens while i get perks
Loreknight Jan 31, 2016 @ 10:52am 
I downloaded this but i don't see it in my perks (nor do i see a new druid perk tree thats supposed to be next to my alteration from another mod)
Tracker Dec 14, 2015 @ 1:49am 
Thanks a lot for your reply! I must have missed something in the description. I will give a sub right away!
SushiSquid  [author] Dec 13, 2015 @ 12:10pm 
Light armor isn't removed. These perks are just shoved on the side of it.
And making an entirely new skill tree for Skyrim is unfortunately impossible. That part of the game isn't open to modding. You can change or replace, not add new ones.
Tracker Dec 12, 2015 @ 10:42am 
Hella useful, just mind adding another skill tree instead of removing one ( i use light armor ) If you do, I will likely subscribe :)
HGBGUY Aug 9, 2015 @ 4:52am 
really wish there was a mod that really just changed the way horses move completely because its such a hassle especially when you want to move backwards and all it does is randomly choose left or right and tries to spin around which sometimes doesn't work if you get stuck in a narrow space. i like this idea but until i see a horse movement overhaul mod i can put with it i dunno about getting this one but thanks for the effort to make horse combat work, its appreciated.