Starpoint Gemini Warlords

Starpoint Gemini Warlords

Not enough ratings
Using mods from Workshop
By danijel
A short tutorial describing how to use mods through Steam Workshop.
Browse & Subscribe
The title basically says it all and I'm sure you're familiar with how Steam Workshop works, but just in case you don't...

The Workshop section shows all the available mods created by the capable and diligent community and I'm certain you'll find something you'd like to try out, be it a new ship, an alternate model of your headquarters or a community-made Yiddish translation of the game.

Browse through the Workshop, find something you like and Subscribe to it. The nifty green button will make this possible.
The next step is to actually download the mods you've subscribed to. This is done automatically when you start the Game Launcher (the game launcher starts when you press Play in the Steam Client).

The launcher will check what mods you subscribed to and see if they need to be downloaded or updated and so on. If so, it will ping Steam Client to start the download. The Client takes over so you should see the download progress in it.

Once download is finished, the game launcher will copy the mod into the local game folder (InstallationFolder\Mods) automatically. You should see the newly downloaded mod in the Mods list when you open Launcher -> Mods window. If you don't, please restart the Game Launcher.
Open the Game Launcher -> Mods window to see the list of available mods. Available in the sense that they're downloaded and copied into the InstallationFolder\Mods. To activate a mod, simply tick the little checkbox on the left of a mod name in the list and click Apply.

If a mod wasn't unpacked before, clicking Apply will unpack it and make it ready for use by the game.

This same list shows what mods you're currently using and their load priority. Load order is only important when more than one mod is changing the same game item. For example if two mods are changing the model of the same ship (same keyname in the database), the mod with the higher order number (2 is higher than 1) will be the one actually used by the game. So if something is not showing up in the game in the way you expected, it's always a good idea to see if the active mods are truly compatible with each other.

To say it differently, the first mod in the list (1.) gets loaded first, then the second one, then the third and so on.

By default, the game first takes into account the default (vanilla) files. If it encounters some kind of an override file in one of the active mods, then that modded file is used.

Due to the open nature of Warlords and what can be modded, this compatibility can only be ensured by the mod creators. Modders are definitely encouraged to properly tag their creations since that can be an indication whether or not two separate mods can work together properly.
The last thing remaining is to play the modded game.

But here are a few last-minute pointers:
  • BACKUP YOUR ORIGINAL UN-MODDED SAVE FILES! We cannot emphasize this enough. Saves created using modded content can drastically alter what information is saved and may prevent the save file in question from ever working in the vanilla game. Just imagine you're playing a mod that gives you a completely new ship that doesn't exist in the base game and you save the game. If you deactivate the mod and try loading the save in the base (vanilla) game, the ship won't exist and will cause the game to crash. The game simply cannot load something that isn't there. We'll do our best to circumvent such problematic scenarios, but it's unlikely we can do that for all potential problems.
  • If you run into any problems running a modded game, please check the comments section of the mods you have set as active. Maybe other players, or the mod creator him/herself, have posted something of note.
  • If you're contacting us for support, either through the discussion board, or by email, please inform us if you're using mods, and what mods if possible. In a lot of situations, we'll have to test the exact scenario and we can only do that if we also use the same mods.

We hope to see a bunch of high-quality mods on the Workshop and we're looking forward to trying them out. Please do join us :).
< >
joshuaweaveriscool Jan 29 @ 8:59am 
I can't find the Mods window anywhere, any help?
SG.Blitz Jan 9 @ 4:17pm 
I am clicking Apply for this mod and it isn't allowing me to pause in my solo worlds. Help
BaileyGirl Jun 20, 2020 @ 8:13am 
Where is the game launcher? I cannot find anything that says mods anywhere when I open the steam client.
Sirob Feb 24, 2020 @ 6:52pm 
where is the launcher?
louis.versace Dec 30, 2019 @ 8:39pm 
any guide for Mac OS? Manage and test the Mods are so hard in MAC.
D Nov 17, 2019 @ 1:20pm 
i cant find said folder
Kmart Dec 23, 2017 @ 1:44pm 
i still can't use the mods things just aren't working like they should?
nitroleak Nov 23, 2016 @ 7:36pm 
wow this is damn helpful! xD now i can actually use mods