This is a concept or project early in development

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Modular Combat 2
Platforms: PC, Mac, Linux
Languages: English
Players: Multi-player, Co-op
Nov 13, 2016 @ 9:29pm
Nov 17, 2016 @ 9:51am
Recent Announcements View All (1)
  • Story elements and design principals established.
  • Concept art for all characters is done.
  • Concept art for all weapons is almost done (2 left)
  • Nanite character model is done.
  • Texturing has begun on the finished Nanite model.
  • 4 custom songs

P.S. Modular Combat 2 is a serious endeavor. We even formed a company; Ascension Entertainment LLC.

Modular Combat 2 is the spiritual successor to the 2008 Half-Life 2 modification "Modular Combat". The game includes RPG elements in the form of levels and exp points which you can spend on modules to make yourself unstoppable. You gain exp by killing other players and NPC monsters. Many elements that single player games have as cheat codes, we have as features; namely cloaking and teleporting. Other modules add things such as summoning minions to protect you, infecting others with radiation sickness and regenerating ammunition or armor.

3 diverse alien teams are fighting for dominance; Nanites, Mutant Scientists and Hostile Plants. Each team has their own special weapons. Nanites look like crystalline humanoids and their attacks are electricity based and can electrify, cool down or heat up targets. Mutant Scientists look like giant crabs and their attacks are blunt and ballistic based. Hostile Plants look like a tree, vines and a fruit/vegetable combined and their attacks are poison and acid based.

The demo will contain a small subset of weapons and modules. 2 weapons per team (Shotgun and Machinegun) and 17 popular modules (Recharge, Vitality, AUX Power Tank, Armor Capacity, Armor Regen, Ammo Regen, Cloak, Radiation Sickness, Teleport, HEALD, Damage Amp, EMP, Lasers, Turrets, Graviton Mine, Rabidzilla Minion, Mutafly Minion)

Characters will be stored on a central server so you can play on any server and your progress will be saved. The demo and future full version of the game will be cross platform on the client and server too (Windows, Mac, Linux).

Right now our development team consists of 10 and most of the content is created by us. Once the demo is finished and everyone has a chance to play it for a few weeks, we will start a Kickstarter campaign to fund the full version of the game which will replace this demo (it will be exclusively distributed via Steam). The full version will contain many more weapons, modules, maps, gamemodes and player/weapon customization's.

Our website describes everything the demo will contain, see our steam group for the URL.

Note: Regarding any complaints that we should have used the HL2 storyline (Combine, Resistance and Aperture testing suits in BoSS facility) we could not because the HL2 storyline is owned by Valve. If MC2 were a mod, it would have been fine but since its going to be a retail game this is not possible (at least not without paying a high licensing fee which would kill the quality of the game).
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Whyss Dec 1, 2018 @ 10:04pm 
I grew up playing Vortex, the Quake 2 mod that inspired Modular Combat. I believe it was the Vortex mapmaker Yun who went on to start Modular combat. Never really got into Modular combat, but I will definitely play this Unity based version so I hope you guys can finish it. Good luck!

PS. Are there still any people around from the Vortex days?
inklesspen Mar 24, 2018 @ 12:04am 
I belive, that u'll make this game! Just work!
PAL-18 🐢  [author] Feb 20, 2018 @ 11:25pm 
It's not dead, we just don't have anything to announce at this time.
ToxicFiend Feb 20, 2018 @ 7:48pm 
Kept up all last year, but I feel like production is slowing. I don't want to make a false report, but it seems like you guys gave up on it. No news updates since [Oct 27, 2017], and no more greenlight or MC1 news articles. I encourage you guys to finish it, and I sincerely mean it when I say take your time, as long as people are aware of the game's development. :steamhappy:
Revadike Jan 28, 2018 @ 1:43pm 
Can I apply as beta tester?
TheUnkindledOne Dec 13, 2017 @ 11:24am 
i still cant wait for the demo cos i want to play modular combat but nobody plays it D:
Monkeybomb Oct 28, 2017 @ 2:00pm 
i hope so
PAL-18 🐢  [author] Oct 27, 2017 @ 9:40pm 
Its not dead, we're still working on it.
Cupears Oct 27, 2017 @ 3:43pm 
Captain Nade Sep 4, 2017 @ 8:24am 
hype for the game cant wait to play