Portal 2

Portal 2

86 ratings
Laser Logic Companion 4- Multi-Spectrum

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Laser Logic Companion 4- Multi-Spectrum

My fourth LaserLogic map. Now you require the simultaneous use of laser, companion cube, 2 laser-cubes, AND a button-operated hard-light bridge to complete the puzzle.
... And a few androids to knock out of the way (one quite literally).
This time the level is more complex, and the puzzles require a larger range of applications of the materials at hand.

But don't worry! This aint your typical 'slime map' and it is actually a lot smaller, quicker and safer. Also, there are NO flinging or timing elements at all! (or fancy stunts, drops, cube tipping, or anything bizarre).
Only logic is required. The Slime exists solely to divide the sectors of the room and keep it nice and compact- and you only need to set foot on half of the 'islands' to complete the chamber, in fact.

Also, there are probably multiple ways to get those boxes- and that is perfectly fine- and once you've grabbed the cubes, you never have to return to the room it came from again- all the puzzles depend solely on the materials on the 'main' island and the boxes you collect from the other islands.

Let me know what you think!
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josephlawlor17 Jan 3, 2017 @ 1:00pm 
Petutski Aug 10, 2014 @ 6:56am 
Excellent use of logic and simultaneous use of objects!
Hazza the Fox  [author] Apr 30, 2013 @ 12:44am 
Sounds good to me! Well done!
Yeah, that first cube's light-bridge trick turned into a massive pain (though at the time I couldn't find a way to funnel the cube properly- I might redo it)!

And if you are referring to the final sequence of the puzzle- then yes I did! ;)
Typically I make maps by experimenting with an abstract (but simple) portal combination, and disguise it by building simpler puzzles around it that require accumulated pieces!
PS I will be releasing the next map in the series soon too!
Gen Chernyahovskiy Apr 26, 2013 @ 11:44pm 
If we take G915's video as an ideal, the differnces would be:
I grabbed the WCC using the old momentum instead of that trick with the light bridge (I tried it - how is that even possible for anybody?)).
Then, I got to the first little area with turrets by jumping on the staircase and trying to pop a portal on the visible part of the panel (which worked) and did not destroy those particular turrets with the beam but, instead, used the given possibility to get to them from behind.

The last thing, I think, was pre-designed by you, I have doubts about the first two, but would urge you not to remove them.)
Hazza the Fox  [author] Apr 26, 2013 @ 6:39am 
Let's hear what you came up with Personality Core!
Gen Chernyahovskiy Apr 22, 2013 @ 2:48am 
I'm not sure I came up with the exact planned solution for the thing (I hope not, it's great when there are alternate ones) and it was rather well-made, I must say.
Hazza the Fox  [author] Jul 16, 2012 @ 2:26am 
Haha, nice!
G915, that is indeed the exact way to handle the chamber (though you actually found an even smarter way to beat the island with the second laser-cube)! Thanks for the video, it was truly fun watching a blind walkthrough (I'm impressed you managed to put the puzzle together so quickly, and some of your guesses took me by surprise)!

Jacktj, the easy way to get the first cube was indeed just to use the light bridge- although the editor is a bit more fiddly when it comes to positioning the side barricades, so it turned out to be a little harder to align correctly (when it does, the cube shoots straight out and at your feet!)
Jacktj Jul 12, 2012 @ 5:53pm 
got it somehow mised the "easy" way to get the fist cube and after 100+ tries bonced it on the light brige to the button
Captain Quakas Jul 11, 2012 @ 11:17am 
Great series so far, I'm loving your maps! My favorites were without a doubt parts 2 and 4. I'm hoping to see more great maps from you in the future. I made a blind run video that you can watch right here but I think that my run was pretty normal and I didn't break anything or find any exploits.