Cities: Skylines

Cities: Skylines

970 ratings
Surface Rock Pack
   
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Assets: Building
File Size
Posted
28.686 MB
Nov 12, 2016 @ 3:29pm
1 Change Note ( view )

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Surface Rock Pack

Description
Surface Rock Pack by OWL

Inclueds 2 main model. I'll create new ones and keep it updated in time.

There are three size variations for each model such as;

Small (4U Wide) 1K Textures
Medium (6U Wide) 1K Textures
Large (8U Wide) 2K Textures

Every model is decimated in purpose to keep sharp details & optimization.

Main Model Triangle Count:
Between 600 - 1000

LOD Model Triangle Count:
Between 200 - 400

Hope you enjoy. Cheers.
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37 Comments
aro May 8, 2020 @ 10:44am 
The water displacement seems to only happen if you have these rocks bunched up together. I spread them apart and kept them only barely touching the water and it looks OK.
King DaMuncha Jun 10, 2018 @ 6:57am 
The LOD model is terrible looking
MrMiyagi May 30, 2018 @ 4:42am 
Gruthorne, yes. :) You will find them under rocks menu, you have to scroll all the way through the default rock tab. Then just list on requirements if you want to publish.
For example https://steamcommunity.com/sharedfiles/filedetails/?id=928061249
Gruthorne May 7, 2018 @ 4:00pm 
can you use in the map editor?
Avanya Nov 9, 2017 @ 12:39pm 
Just a heads up about the water displacement. It can be fixed by using Building Anarchy mod and changing placement mode to "On Water" - you'd have to place them in water and then move them into place with MoveIt, but they stop having the weird box that displaces water. :)
M_A_K Sep 2, 2017 @ 10:11pm 
Amazing stuff OWL!
the fact they displace water is a good thing... im using it to my creative advantage :)
Kettle & Dice Aug 7, 2017 @ 2:29am 
Thank you for this - Really nice pack.
Domenic Aug 6, 2017 @ 2:41pm 
@OWL That's a pity, but thanks anyway. :)
I still use them with your tips and it looks very good. http://i.imgur.com/36LDVGm.jpg
OWL  [author] Aug 6, 2017 @ 8:43am 
Then its probably the heıght of the asset, cuz vanilla rocks have almost the same distance between the individual rock parts. So i'm kinda sure that its not the problem but the height. That's the only difference has left. But i can't change it unfortunetely. If i do assets will lose their realistic form and stretch the textures. On the other hand even the vanilla rocks cause that displacement if you place them too dense. So i suggest you guys to use move itand edit placement carefully where they dont displace water. Thats how i do in map editor. use variable sizes and leave some some space between them. I wanna create more of em but I have so much sh*t going on, Im back in town for a limited time so probably i ll not have enough time for that right now :(

If I can buy a new laptop and start working again during my studies in Poland, I'll keep that in mind , test and create new ones according to these infos.

Thanks for testing for me mate. Best regards!