Insurgency

Insurgency

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congress_coop
 
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Maps (co-op): Checkpoint
File Size
Posted
Updated
129.642 MB
Nov 10, 2016 @ 10:51am
Jan 8, 2017 @ 5:25am
3 Change Notes ( view )

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Description
The Coop (Checkpoint) version of congress

Enjoy!!
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20 Comments
RusStriker Nov 6, 2017 @ 2:28am 
fix endround overwiew and mapchange pic pls
Cyvo  [author] Aug 12, 2017 @ 3:09pm 
You have to delete the BSP file from your map (and or) workshop directory and make shure that nothing collides with the files from this coop server.
RPGdodger Mk.III Aug 12, 2017 @ 2:12pm 
Somehow when my favorite coop costum server joins this map I get "your map differs from the servers' map", I tried removing the mod and resubing, even just removing it, I always get that error, even on a new computer.
=BB= Pudfark Dec 1, 2016 @ 11:04am 
I like this map. It is tight in places. Makes team movement critical on my high bot count servers. Coordination, Tactics and Communication or a dirt nap. lol
Arc  [developer] Nov 21, 2016 @ 2:39am 
Map looks cool, however i'm not personally fan of narrow corridors and imho it ruins the map. If bots have one way to the objective then it is too easy for players to block that way.

Also, it should not crash the server, with 1 player/32bots:
Total 1700 entities (0 empty, 1457 edicts)

and that's nowhere near the limit (2048), additional players are probably taking more edicts but unless you are running with more than 8 it should not be a problem
R-C-MAN<<AD>> Nov 16, 2016 @ 8:21am 
Can you add more photos please
DeadWish Nov 13, 2016 @ 1:27pm 
What a great map, thnx.......
[D.G.I] Grashooper Nov 12, 2016 @ 10:44am 
Now It Works
Thanks
Mamba Nov 12, 2016 @ 9:12am 
We tried it last night, no lag or crashes; 4 players, maybe a dozen bots.
Map layout/flow is a bit unusual but still challenging, thanks!
DOGMAN <<AD>> Nov 12, 2016 @ 7:59am 
Cyro I think s on counters may be during bot spawn i ll look closer and let you knowThanks again