Transport Fever

Transport Fever

87 ratings
The Mountain Pass
Scenario: Europe
Misc: Map
File Size
20.597 MB
Nov 9, 2016 @ 1:53pm
1 Change Note ( view )

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The Mountain Pass

A "Large" (256km²), 1:4 aspect map - 8 x 32km.
At one end is a winding coastal area, which climbs to a map-spanning mountain range, and then drops again to the valleys and lakes beyond.
It's intentionally very steep throughout - you'll need an extremely good handle on following contours to get your train routes through.
All towns and industries are hand-placed for character and challenge... there are five major "hub" towns, with other smaller villages scattered around. Industries are tied to the landscape - mines and quarries are all up in the hills, processing industries tend to be nearer population centers, and a few industries are well placed to be served by ships.

I've basically aimed to build the map I always wanted to play back in Train Fever, but couldn't. Hopefully it satisfies some others too.

Try it on "Hard" and see if you can make it without going bankrupt :-P

Also, feel free to link to any cool screenshots, I'd like to see what people do with it!
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Øuantum3 Sep 14 @ 10:09pm 
Wow this map is amnazing... it drops few fps, but it is worth of that. Realistic and challenging.
H Aug 16 @ 12:37pm 
paszujpuszta Jun 23 @ 10:46am 
This is the first map, I've ever finished (finish=connect all towns and a significant amount of industry). I tinkered tinkered with it about 20 hours until I felt it perfect.
Enrico Oct 25, 2018 @ 8:33pm 
Grimdanfango  [author] Oct 25, 2018 @ 3:43pm 
You can do this yourself - using notepad, open the file:
"C:\Program Files (x86)\Steam\steamapps\workshop\content\446800\796639420\maps\themountainpass\map.lua"

...and remove all lines under the "industries =" section that begin with "{pos = "

Save it, and you should find it'll auto-generate industries now.
It won't necessarily generate many of them though... the auto-placement doesn't work too well on very steep maps like this.
Enrico Oct 25, 2018 @ 2:34pm 
Could you make a version of this with random industries?
jaminbob Sep 23, 2018 @ 3:59am 
I just cant keep away from this one... great map.
Vice Admiral Sohryu Sep 16, 2018 @ 12:07pm 
Been playing on this map for the last 31 hours to discover I've been playing it wrong.

Still great.
Grimdanfango  [author] May 18, 2018 @ 1:56pm 
The most important factor in any of this, which I notice quite a few workshop maps miss, is to make sure you're always working in 16-bit greyscale, not 8-bit (as is default in most basic image editing packages) - otherwise you'll only get 256 height values to work with and your resulting map will show unpleasant "stepping" effects. 16-bit will give 65536 height values, which will give a smooth result.
princekolt May 18, 2018 @ 1:37pm 
@grimdanfango That's really cool. And I know what you mean. I sometimes scavenge through to find interesting heightmaps for Cities Skylines, as sculpting them manually is very difficult. I'll look into World Machine to learn more about it as well.