This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Genre: Action, Adventure, RPG
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Nov 16, 2016 @ 10:19am
Aug 23, 2018 @ 10:00am

View VentureVerse in the store

Store page
Recent Announcements View All (1)
A Closer Look at the Level Editor
The Basics

When a new level is created, the user is presented with a blueprint grid and a series of buttons. The usable area is very large and the user can also take advantage of 30 layers of height.

Navigating the area is extremely easy, mirroring the controls from the main game. WASD moves the camera position, clicking the midde mouse button allows you to rotate the camera and scrolling the wheel zooms the camera in and out.

The Build Menu

This menu houses the many dungeon elements available to be placed in the level. Elements have a large variety of uses, from creating walls and floors to adding puzzles, enemies and scenery to the level.

The menu has a range of categories accessible from a hotbar on the right. These narrow down the selection of elements available, making it easier to find specific things.

When an element is selected, it can be placed in the level. Some elements are limited to the grid while others can be freely placed anywhere. These can then be easily picked up, deleted or cloned.

The build menu also allows the user to change the active wall and floor styles. These allow you to select a colour and style which will be automatically applied to every instance of a wall or floor using that style.

Level Options

To provide even more control over the level, the level options menu is available. Here you can change the level name, author name, background music, lighting, fogginess and more to completely change the atmosphere of the level.

Object Options

Many of the dungeon elements can be modified using the object options menu. while holding an element, pressing tab or hitting the on-screen button brings up the menu, displaying a range of options specific to that element.

For example, the Enemy Spawner element allows you to choose which enemy to spawn and how many to spawn. The Push-Block Slot element allows you to choose which colour of push block will activate it. Props allow you to change their colour, rotation and size.

This menu can be used for the vast majority of objects, allowing you to modify them for your own purposes.

The Wiring System

Many dungeon elements also feature inputs and outputs. The purpose of these is specific to the object. For example, and input on the Player Teleporter element will cause the player to teleport to the specified location once it is activated. The output on the Button Pedestal element will be activated once the player interacts with the button, triggering whatever input the button is connected to.

Inputs and outputs are clearly displayed next to the element they’re attached to once the element has been placed. These can then be picked up with a simple mouse click and attached to another element.

A connection between two elements is represented by a white line. To make it easier to see connections in crowded levels, the wire changes colour when the object is selected.


While the Object Options menu allows you to edit options specific to an element, the Modifiers menu allows you to add universal modifications to an object. Each modifier expands the possibilites of the editor and they can be used on the vast majority of dungeon elements.

The ‘Show/Hide’ modifier is useful for controlling what the player can see at different points in the level. It takes an input to decide when the object is revealed or hidden, and can be configured to make the object hidden by default.

The ‘Snapshot’ modifier allows you to change an element’s object options at any time based on a snapshot taken in the editor. This allows you to change the behaviour of an object in-game, such as changing the rate of fire of a cannon.

Other planned modifiers will allow you to move, rotate and delete objects in-game.

Actors System

To add more life to your level, you can take advantage of the Actor System. The button in the hotbar allows you to customize and name up to 10 actors per-level which can act as non-player characters.

These actors can move around the level using a series of waypoints, and they can also talk to the player to provide hints or backstory.

The level editor will continue to be expanded after the VentureVerse Early Access launch, but all of these features will be available right away. New elements and features will be added based on user feedback.

VentureVerse is launching in Early Access in 2017 on PC, with Mac and Linux versions planned after. To learn more about the game, visit the VentureVerse homepage. You can keep up to date with the game launch by subscribing to the Final Floor Studios newsletter.

Release date: Early 2017 (Early Access)

VentureVerse is a top-down action-adventure game with a focus on exploration, discovery and user-generated content. The game allows you to explore the Island Province of Ulora and conquer its many dungeons whilst unlocking a plethora of items to alter your playstyle.

Players can also create and share their own dungeons with the in-built level editor, providing a large array of tools ranging from beginner to advanced difficulty.

The game takes some inspiration from the likes of The Legend of Zelda, LittleBigPlanet and FTL: Faster Than Light, blending various elements from all three.

VentureVerse is being developed by Matt Capener and features an original soundtrack by Emmanuel Lagumbay. It is set for an Early Access release in 2017 on PC, with Mac and Linux versions planned after.


Key Features
  • Conquer the varied and hand-crafted dungeons of Ulora.
  • Unlock a plethora of new weapons, armour, masteries and items to mix up your loadout.
  • Explore the Island Province of Ulora, travel between its cities and take on random encounters.
  • Create and share your very own dungeons using the advanced level editor.

Useful Links


The majority of VentureVerse is played within the varied and hand-crafted dungeons. These range from decrepit ruins and technology-rich laboratories to mysterious ancient monuments and even the odd golf course.

Dungeons are filled with deadly enemies, perplexing puzzles and diverse challenges which take advantage of the ever-growing list of dungeon elements designed to add fun new mechanics.

Gameplay is expanded with the Gear system, allowing the player to use special items like the Grappling Hook and Avii Grabber Gloves to traverse the level, solve puzzles and increase their arsenal of attacks.


The Travel Menu (shown above) allows you to traverse the Island Province of Ulora, primarily to travel to dungeons and cities. Each city has a variety of services such as the Inn where the player can restore their health and the Blacksmith where they can buy weapons and armour. Each city also has at least one unique service.

Travelling can bring unexpected surprises however, with random events popping up around the map. These events, shown on the map as a question mark, can give you interesting multi-choice scenarios or throw you suddenly into a fight.

Ulora is filled with dungeons, but at any time the player can enter the VentureVerse to play other player’s creations. Playing a user level will give the player all the same bonuses that playing a built-in level give will give.


VentureVerse comes with a built-in level editor which allows players to create all kinds of levels. The editor is simple to use at a base level, but advanced users will be able to create complicated custom puzzles and unique level types, such as the Spin-Disk Golf level shown above.

The editor has a large list of features including:
  • a simple wiring interface
  • A large variety of logic including AND/OR/XOR/NOT gates, camera position switcher, player teleporter, selector, sequencer and much more.
  • 80+ props to help populate levels
  • An actor system allowing the player to create an actor and control them with animations and waypoints.
  • up to 6 different wall styles and 24 different floor styles per level.
  • A simple object settings menu available for most objects.
  • An object modifiers system, allowing the player to add additional functionality to objects in the game, such as moving or hiding the object.

Early Access

VentureVerse will launch with a variety of content to demonstrate the potential of the game, but new content will be frequently added with the help of player feedback.

Along with new dungeons and map events, players can expect new weapons, armour, heagear, masteries and consumables in the updates along with new editor objects.

VentureVerse is planned to be in Early Access for around a year after initial launch, adding some of the following features over that time:
  • Quest system (featuring multiple mini-storylines)
  • Configurable boss system
  • Full gamepad support
  • Local multiplayer
  • New city utilities
< >
D/monX Mar 17, 2017 @ 8:32pm 
Caleb Hab Dec 29, 2016 @ 10:24am 
Looks like a really solid idea!
ko Dec 23, 2016 @ 1:34pm 
I played the demo and looks pretty awesome, I would love to see its final version. Good luck! :steamhappy:
bobislaka Dec 2, 2016 @ 1:08am 
Hi! I'm Haise with SakiPRO Network! :D Your game looks super cool! Message me if you want to possibly be featured on our network group. We're growing and think your game would be a great fit!
^_^ Gunlap Nov 27, 2016 @ 11:06am 
@Qwerty557 Hey! Composer here. Glad you enjoyed the trailer music. Zelda definitely has an amazing soundtrack, and its sweeping melodies did totally play a role in influencing my ear. I can't wait for you to hear the rest! :)
HellCow (DannyDOA) Nov 23, 2016 @ 11:39am 
Hey, if your interested i coud promote your game or/and if you need/want i can test the game.
Also i can get some more testers if necesary, Add me if interested in steam or send me a mail:

(BUT my promotion will give honost votes and toughts here is where i can promote your game: Gaming Until End Remember i dont push you if you dont want this just ignore/delete this post)
Smugass Braixen-Chan Nov 21, 2016 @ 3:16pm 
You sold me on being able to make my own dungeons. :lilacstare:
roninator2 Nov 20, 2016 @ 7:56am 
I can see some people wanting this. Not for me, but for others voted.
Final Floor Studios  [author] Nov 18, 2016 @ 2:59am 
@CrypticHybrd Great video! Thanks for playing the demo.

@Qwerty557 Glad you like it! The game will launch first in Early Access at a reduced price, somewhere around $10. The price will rise for the full launch, but that price hasn't been decided yet.
PersonalC0ffee Nov 17, 2016 @ 11:01pm 
Yes, absolutely yes. I've wanted a proper Zelda esque title on PC for so long now.

This looks to be it with some very interesting mechanics. Even the trailer music feels inspired by Zelda.

So devy boy, are we thinking about $15-20 for this on release?

Are you going Early Access?