This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Twin Flames
Genre: Action, Adventure
Platforms: PC, Mac, Linux
Players: Single-player
Nov 15, 2016 @ 5:01am
Nov 23, 2016 @ 2:02pm
Recent Announcements View All (4)
What happens now?
Last Days!

What is Twin Flames?

In a faraway desert, an eternal battle goes on between two siblings: the Sun God and the Moon Goddess. They fight at the top of a great tower and the victor gets to conquer time for half a day, thus creating the day-night cycle of the world and giving balance to time itself. What would happen if this cycle es broken? The fate of time itself is in your hands, this is a tragic tale made to be lived in video game form.

Twin Flames is an action 2D platformer with a lot of roguelike elements. You can choose to be either one of the siblings and must defeat the other one. However, there’s a catch, if you take too long to reach the top of the Time Tower, your powers will die and the other god will rule time forever. So this is not only a battle against your enemies, this is a battle against time itself.

  • Fast paced and fun combat. You can choose to either slash your enemies to pieces or blast them with a barrage of magic attacks.
  • Lots of treasure, weapons, spells and relics to collect. As you find more and more loot, your character will become stronger and even gain a few interesting abilities.
  • Explore a beautiful pixel art realm filled with color, animation and love. Each scenery is unique and interesting.
  • Replay value. As you can expect from the roguelike genre, each run will be quite different, so you’ll always run into a new surprise!

We gave Twin Flames an identity and flavor of its own, but we also took some notes of our favorite games and added what we liked most about them: the weapon and item variety of Symphony of the Night, the crazy fast paced combat of Strider, the time limit and sense of dread and pressure from Majora’s Mask and all the roguelikes elements of games such as Spelunky or The Binding of Isaac. We also took a lot of core concepts from The Kybalion and The Zohar, so you’ll be able to spot a lot of cues and references to those works.

We designed the weapons to be all different and fun to use and change. Some are more traditional styled swords or spell books, but you may find some crazy ones too…

There are also a lot of different spells, which act as projectile weapons. With these you can shoot your enemies to your heart content until they turn into dust.

Lots of items and treasures to collect. These add different status effects, buffs and debuffs to your character. They can range from very basic stat bonuses to unique and powerful new abilities. They also stack, so as long as you keep looting, you’ll become an unstoppable killing machine.

Your foes will stop at nothing until you are defeated. They get stronger and gain new abilities as the time goes down, so you must be always on your toes to fight them.

We’re early en development, but we already have a solid gameplay base. From there it’s just a matter of keep going and add content as needed. We’re aiming for a 2017 release, and with your help we’re confident that we can make it happen.

We already released other titles and we learned a lot from those experiences, so we can jump straight into developing and focus on the fun!

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Popular Discussions View All (3)
Nov 16, 2016 @ 8:50am
Your Greenlight page causes my Steam browser to crash
Dec 2, 2016 @ 8:48am
What language should we add?
Fat Panda Games
Nov 16, 2016 @ 4:00pm
Have you voted NO? Please let us know why.
Fat Panda Games
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D/monX Mar 17, 2017 @ 8:33pm 
DolphinLettuce Nov 24, 2016 @ 6:50pm 
Looked awesome...saw it was a platformer....Exited
HellCow (DannyDOA) Nov 23, 2016 @ 11:29am 
Hey, if your interested i coud promote your game or/and if you need/want i can test the game.
Also i can get some more testers if necesary, Add me if interested in steam or send me a mail:

(BUT my promotion will give honost votes and toughts here is where i can promote your game: Gaming Until End Remember i dont push you if you dont want this just ignore/delete this post)
ClassicHuggles Nov 22, 2016 @ 9:46pm 
Thanks for the response @FatPandaGames! I would of gotten to this sooner but Steam doesn't like to actually alert me when I get a response to my comments for some reason.
Bastoncio Nov 22, 2016 @ 12:34pm 
Yuan Works Nov 18, 2016 @ 7:53pm 
Looks neat! Love the level and color layout :) Suerte con el Greenlight! ;)
Fat Panda Games  [author] Nov 16, 2016 @ 8:47am 
~cont @TheClassicHuggles: Wow, thanks for the comments! The game is currently under development, so the optimal time limit is something we still need to play test and adjust (not every level is ready, so it’s hard for us now to estimate how long each run will take). Yeah, there are plans to encourage multiple playthroughs, power ups, extra endings, more weapons, scenes, boss, all unlockable. We would also like to add a second player, but we’re focusing first on the main game. Don’t worry too much about the music/sounds, as they’ll probably change in the final version.
Fat Panda Games  [author] Nov 16, 2016 @ 8:46am 
Hi everyone! Thanks for all your comments and feedback! We’re constantly working in the game and your feedback is really useful to us.

@dracologist: We’re using pixel art for the gameplay and a different style for the promotional material and videos. if it turns out to be too confusing we’ll change it in the future. Thanks for the comment!

@FerrousBueller: Yeah, I agree with you on the video. We’re currently working in correcting those issues and put out more gameplay.
Zaile Nov 16, 2016 @ 6:00am 
Looks really interesting :)
Dracologist Nov 15, 2016 @ 8:33pm 
the art is a tiny bit inconsistent but it looks quite valid otherwise