89 ratings
Rifts & Ruins Cause Corruption
Tags: mod, Campaign
File Size
0.038 MB
Nov 8, 2016 @ 2:05pm
Sep 2, 2017 @ 2:21pm
8 Change Notes ( view )

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Rifts & Ruins Cause Corruption

Norsca Patch & the change in scope for this mod:
With the introduction of the recent Norsca patch, Creative Assembly introduced chaos corruptiuon to Chaos Rifts and re-adjusted the corruption given by all corruption spreading buildings.
Because of this, this mod now only concerns itself with vampiric corruption.

What this Mod Does:
This mod allows vampire factions to create haunted ruins which cause vampiric corruption.

Setting the Scene:
For a worshiper of the Chaos gods, there is no purpose greater than spreading their masters influence. When roaming bands of these worshipers raze hapless villages to the ground, they will often erect foul constructs in honour of their masters.

These rifts exude the very stuff of the warp corrupting the lands around them with the power of chaos.

But not all foul forces are chaotic in nature.

In the Old World, conflict is common & over the passage of time once bustling hubs of commerce and order become naught but ruins. But where the living cease to tread, a home is made for the undead.
Fleeing from the populated centres of civilisation, many of those practising the dark arts take residence in the settlements of the past, rich with cadavers from ancient massacres.

Left to practice their foul magic uninterrupted, these miscreants often leave a taint on the land they occupy.

Diving into the detail:
This mod no longer affects Chaos rifts. Nor does it affect Beastmen or Norsca effigies.

This mod now adds Haunted Ruins to the game. These ruins are only created by the vampire counts.

Haunted Ruins: produce 4 vampiric corruption in the region they are in.

Thanks To:
Thanks to Cataph for helping me overcoming the pains of creating my first mod.

And also thanks to Maga!, who's original mods inspired me to try my hand at modding Total War: Warhammer
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Dark Zagi Mar 6, 2018 @ 8:37pm 
great mod ! this is what i needed
thesniperdevil  [author] Oct 29, 2017 @ 4:41am 
Heh, I am assuming that many of the rift corruption changes that came with the norsca patch are on their way for ME soon, so I'll probably focus on ensuring vampire ruins cause corruption. If for some reason when Norsca come to ME the rift corruption is not added - I will add that too :)
Archaon Oct 27, 2017 @ 1:52pm 
It is very much needed. :)
thesniperdevil  [author] Oct 16, 2017 @ 11:53am 
Hey Darth - I'll port it if it's needed :)
Darth Alpharius Oct 16, 2017 @ 4:05am 
Will this be coming to Mortal Empires
thesniperdevil  [author] Sep 2, 2017 @ 2:33pm 
Mod Updated :D
-Changes to rifts have been removed because the base game now has rift corruption.
-Vampires now create Haunted ruins when they raise.
-Haunted ruins now provide vampiric corruption (regualr ruins do not).
Mumion der Unsterbliche Aug 11, 2017 @ 8:35pm 
Ok Thanks
thesniperdevil  [author] Aug 11, 2017 @ 2:13pm 
Updating this mod is sort of on the agenda - I am trying to figure out what to do - Chaos rifts now cause corruption in vanilla so a huge chunk of this mod is now redundant.
Mumion der Unsterbliche Aug 10, 2017 @ 3:56pm 
Update pls.
OoOwot May 11, 2017 @ 10:09pm 
The real problem is settlements you can't occupy - instead you need to rely on the AI colonising