Stellaris

Stellaris

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Guilli's Plantoid Ship Graphics Pack 2.3
 
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55.546 MB
Nov 8, 2016 @ 10:19am
Jun 9 @ 11:51pm
25 Change Notes ( view )
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Guilli's Plantoid Ship Graphics Pack 2.3

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Description
Guilli's Plantoid Ship Graphics Pack
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!!! THIS MOD REQUIRES THE PLANTOID DLC !!!
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Compatible with version 2.3.+ and all other DLC.
This mod requires the plantoid DLC pack or it will crash your game.


This mod adds:
A White hull version of the DLC plantoid ships.
A black hull version of the DLC plantoid ships.
White and a black matching city graphics.

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Many players have been unhappy with how mamelian ships look, and hopefully with a nice lighter version of the plantoid, all us human civ players can play with different and cool looking ship graphics! A new black version is also here for those with more sinister ideas..
These ship graphics do not replace the original plantoid ships, they are extra options.

The AI will not use these ship types. If you desire AI empires to use these, make a custom empire and set it so it's guaranteed to spawn.

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Compatibility patches here:
These patches make the ship graphics work with these various mods that add new ship types! Click the link to go to the patch!
New Ship Classes & More v3.0+ Compatibility Patch .
Realistic Ships Compatibility Patch .
ISBS: Doomsday Weapons & Ships Compatibility Patch .
Downscaled Ships Compatibility Patch .
Space Combat Expanded Carrier and/or Dreadnaught ships .


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Know issues and general limitations:
- The game automatically makes a new species list for each ship graphics. They are nothing special, I just cant hide these list. So feel free to ignore them.
- The ships colour a fair bit based on the sun type (red suns = slightly red hull shine; yellow sun = yellos hull shine.)
- The shipbuilder colours the ships as well this way. They can seem yellowish in the ship builder.
- Every new ship graphics option will also add a city graphics option (this is hardcoded). I have edited them to match the ship graphics (so white plantoid ships also add an option to have whiter city graphics. This isn't mandetory and it seems the AI wont use there either.



For other modders:
All my textures, files and tags start with "c_" This to avoid any mod incompatibility.


PDX Disclaimer:
This mod does not include any DLC art assets. This mod only containts text files and edited copies of textures. It will be imposible to use this mod, or reverse engineer this mod to be usable, without owning the DLC. Therefor it should not break your Policies. If there are any questions or issues, do let me know. Thank you.


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If you like and enjoy this mod, please rate it up :).
Thank you!




support me
If you really like my mod and wish to support me, feel free to drop something. It would help a lot! Thank you very much!
[www.patreon.com]

[www.paypal.com]
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291 Comments
Shotty Jul 15 @ 11:53am 
hello!, I am just wondering if you could make a "AT War: Advance Ship Sections patch". I believe that it is similar to the NSC mod that you have patched but lighter. I already have the SCE mods and i would like to use it with the At War: Advance Ship Sections. :)
Snowcraft Jul 7 @ 6:30am 
I'd buy the Plantoids DLC for this, if I wasn't poor. Could you do something like this for the non-DLC shipsets?
Guilliman  [author] Apr 21 @ 10:54pm 
Headhunter do you have the NSC patch? If you run the NSC mod you need a compatibility patch
Headhunter Malchediel Apr 17 @ 4:15am 
the carrier and heavy dreadnoughts are mammalians andn ot plantoid, is it a known bug or is it something on my end?
Ryvucz Apr 13 @ 12:38pm 
Doesn't allow achievements, could you note that please? Wouldn't think a re-texture would cause a checksum error. Good 'ole Paradox.
Covetous Demon Mar 29 @ 10:39pm 
Is this save game compatible?
Guilliman  [author] Mar 13 @ 5:18am 
I have no idea, that's so strange oO
Sinewave Feb 28 @ 7:27pm 
Hi Guilli! After having downloaded a portraits mod, this black and white plantoid apparence got randomly filled.

Even if i disabled the portraits mod they are still filled, what could cause that?
Woodwyrm Feb 21 @ 3:52am 
also: now I must start a fanatic spiritualist plantoid empire!
Woodwyrm Feb 21 @ 3:51am 
Totally not inspired by EVE Online amirite?

Especially not the Amarr :cozybethesda: