This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
RITG: Race In The Galaxy
Platforms: PC
Nov 7, 2016 @ 3:34am
Jun 7, 2017 @ 5:28pm
Recent Announcements View All (2)
Free demo download v2
  • Side thrusters can be activated with the Q and E buttons
  • New team palettes styles with predominant black or white
  • New team banners
  • Different technology levels for each team, meaning that the team you select will determine the difficulty level of the game (it is harder to win playing with the worst car, for example)
  • Updates on the team selection UI showing the tech status and expected difficulty

    Please send feedbacks!

Graphic improvement, new car, working on free demo
  • The track is now updated, we have translucent barriers and details on some corners.
  • A new car was added to the game (8 more to go), the Corvette. It has a good top speed and acceleration, but bad turning.
  • The racig track now have some decorations. For now we just have trees on the forest biome, but we already have all the back end code to start putting some stuff for the other biomes. (rocks, buildings, alien plants, etc.)

I want to release a free demo very soon. I just want to add another car first.

RITG is a fresh take on racing games. The game features procedural racing tracks, techs, and other stuff. It has great focus on the pilots and emergent storytelling.


Have you ever imagined what would be like a Formula One championship a thousand years from now? This is the main premise behind the RITG story.

Instead of Austria GP, we have Mars GP. But the space travel is so advanced that the human race reached all the galaxy. A new championship was made where every year the best pilots of the galaxy are gathered on a huge spaceship.

This spaceship holds all the team manufacturers, staff people, pilots, journalists, and so on. It is like a city that moves from planet to planet every other week.

It is in this context that all the game events happens. There will be events occurring while you are on the ship. Industrial spies, saboteurs, and all that.

Every year the planets participating on the championship changes. The pilots never know what challenges expects them. (You can keep playing after finishing the championship)

Welcome to the Race In The Galaxy Championship.

The game can be divided into 2 parts: Inside and outside the cockpit.

You will start your campaign creating your character. You will choose a name and appearance.

This character is not famous (yet), so you have to prove yourself on a minor championship (tutorial) in order to get attention from the big teams on the RITG.

(you can always skip the tutorial and go directly to the team choosing part)

In each new game, the teams will have different names, colors, logos, preferred car, and technology level. Depending on your difficulty settings, you will get a list of teams with more or less popularity and technology levels.

You will start as a "secondary" pilot, and sometimes you will be asked by your team to let your partner, the primary pilot, to finish in front of you.

Depending on your decisions to accept or disobey your team, and the different outcomes (get at first or last place, for example), your relationship with your team and partner will be altered.

These relationships will affect directly on the different random events that might happen between the races.

Eventually some other pilot will become your rival. This will be a character that will receive special attention on your interviews with journalists, and it will affect some random events, impacting on your popularity.

The game has a procedural technology system, and the way you get new techs is by keeping your team popularity high. This represents the money received from sponsors.

In order to gain popularity, you need to win races and stay out of trouble (or not).

Now, inside the cockpit.

The game will feature 10 different cars, with different attributes.

These attributes are: Speed, Acceleration, Turning and Defense.

Each car will give you a unique way to play the game. You can try to destroy your opponents, keep your advantage on long straights, play carefully trying not to crash... It all depends on your attributes, technology, skills and modifiers.

The way you control your car is different from a normal racing game, because your car is floating on the air. You will have to think in zero gravity. If you stop accelerating and turn your car, it will keep going forward, until you accelerate again. This means that your break/reverse is a backwards impulse.

The game will feature car explosions and pilot deaths. Be careful.

Yes, this game is currently being crowdfunded.

We understand that this might worry some people. "What if it does not get funded?"

All the progress done so far was not funded either. There are no reasons to think that it will stop. The game will continue in development, but it will take more time.

We are planning to release a free demo in the next couple of days, so you all can play and try it out! :)

There are a full "Funding" and "Risks and Challenges" sections on the campaign page explaining more about all this.

We value transparency and we will never try to deceive the community.

If you still have doubts, please, ask on the comments!
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dwarrior Nov 18, 2016 @ 10:56am 
Played the Demo and liked a lot. I had to play 5 races to win first place. Used the new car.
RΞNOX Nov 14, 2016 @ 4:14am 
"like real world motorsports"
Munhoz  [author] Nov 9, 2016 @ 7:49am 
@Jungle Coworking: Thanks!

Agradeço, e desejo boa sorte a vocês também!
Santos Dumont Nov 8, 2016 @ 10:00am 
Interesting! Up voted!

Agora entendi o porque da calúnia. Vou deixar meu sim aqui pq apoio a cena e não misturo interesses. Boa sorte.
Munhoz  [author] Nov 8, 2016 @ 6:26am 
@everyone just updated the description with a "about the crowdfunding" section. I hope it clarifies some concerns.

Also, thanks for all the feedback! I see that some of you are not finding the racing as a lot of fun. I'll prepare a free demo for you to play and see for yourselves =)
Invisigoth Nov 7, 2016 @ 9:53pm 
I want this game on Steam now! Voted YES. :gas:
/sys/hypervisor/* Nov 7, 2016 @ 12:55pm 
That afro.
U_r_stupid Nov 7, 2016 @ 12:48pm 
Finally a decent submission upvoted.
thelastmonte Nov 7, 2016 @ 10:30am 
I like the look of the menus, I like the logo, I like the music, I like the different cars. I like everything but the way the gameplay looks. It looks boring.
Shizuu❤ Nov 7, 2016 @ 8:33am 
"and with Indiegogo we want to raise the funds necessary to finish the development of our game "
Taken directly from your campaign page.
Now then, something here is getting fishier and fisher :P
I cant support any game with currently running crowdfunding