XCOM 2
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A Better ADVENT 2
 
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1,011.516 MB
Nov 5, 2016 @ 4:20am
May 20, 2017 @ 4:45am
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A Better ADVENT 2

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In 2 collections by DerBK
A Better Modlist #5: ABA2 + Shadow Ops LW
23 items
A Better Modlist #5: ABA2 + Shadow Ops LW, full list including cosmetics
51 items
Description
-- A Better ADVENT 2 --
-- Enemy Overhaul --
-- by DerBK --

-- Full Release 2.05 --

____________________

NOT COMPATIBLE WITH WAR OF THE CHOSEN!

For ABA:WotC go here: https://steamcommunity.com/sharedfiles/filedetails/?id=1126623381
____________________

Find all infos on ABA here: https://derbk.com/abetteradvent/
Find the latest patchnotes here: https://derbk.com/abetteradvent/latest-patchnotes/
Find a LW2 version here: https://steamcommunity.com/sharedfiles/filedetails/?id=851424027

A Better ADVENT is an ambitious enemy and AI overhaul, introducing more than 60 new enemies. It focuses on making enemy encounters more exciting by introducing variety through dozens of enemy variants and by completely overhauling the AI. This mod's goal is not just to add more enemies to the game... it strives to be the centerpiece of a modlist, providing not only more enemies, but - as the name of the mod says - "better" enemies that open up new lines of gameplay. To that end, a high priority has been put on making AI changes and improvements, both global (Mimic beacon behaviour, engagement ranges, ...) and local (Snipers stay back, Shotgunners flank, ...).
The mod also improves the way that enemy pods are put together, increasing enemy counts and peppering quest missions with appearances by notable new enemies.
A Better Advent is not only adding some random stuff, it directly improves the core gameplay.
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FAIR WARNING: A Better ADVENT is considerably harder than the vanilla game and is designed around a squad of 6-8 soldiers instead of the default 4-6. To learn more about the changes this mod does to enemy squad sizes and mission generation and how you can tweak them, read here: http://steamcommunity.com/workshop/filedetails/discussion/793861140/282992646972938696/
To give a pointer towards some recommended mods for an ABA playthrough, i made a post here: http://steamcommunity.com/workshop/filedetails/discussion/793861140/282992646985620375/
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- COMPATIBILITY -

Check this out, so you don't complain afterwards when you mess up your campaign because you thought it would be a good idea to run this together with LW2: https://derbk.com/abetteradvent/compatibility/
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- CREDITS AND ACKNOWLEDGEMENTS -

This mod wouldn't exist without several people that helped with their contributions, either directly or by allowing me to pilfer some things from their own mods. Thanks go to:

Atheran, who did many of the changes to visuals. Without him, this mod wouldn’t look even a fraction as good as it does now. Thanks, man.
CMDBob, for the ADVENT weapon models from his “Total ADVENT Weaponry”
Swinka666, for fixing the Firestarter animations
Rayman!, for his Call Reinforcements mod
Klavickus, for the russian translation
Cornelian, for the French translation
ADVENT Avenger, who did some of the Chryssalid AI
Long War Studios, for their Alien Pack, a truly endless source of stuff I shamelessly ripped off
Kobazco, for his Elite Viper mod
xylthixlm, robojumper, Yzaxtol and numerous other modders who helped me out many times when I asked stupid questions on Discord and reddit.

- PERMISSIONS -

Any modder is allowed to pilfer, re-use or re-upload any of ABAs assets, scripts, doodads and thingamajigs in any way or form that he wants to. This of course doesn't extend to the assets that i took myself from other people like Kobazco's Elite Viper or Long War Studio's Muton Centurion and Drones. When in doubt, just ask.
Popular Discussions View All (28)
27
Apr 9, 2017 @ 9:20am
Feedback and praise after my L/I Campaign:)
DjAci
9
May 12, 2017 @ 9:38am
Invisible/missing uniform on ADVENT Gunslinger
GreatOldOne
8
May 5 @ 2:09am
Few question!
Twitch_솔루션
< >
1,749 Comments
DerBK  [author] Jun 28 @ 7:27am 
Depends on what version of the game you are running. This is the current one for the 'old' base XCOM2, you can find the WotC version here: https://steamcommunity.com/sharedfiles/filedetails/?id=1126623381
DarkLaplander Jun 28 @ 6:27am 
Uhh. Which version of ABA should I get?
Arya The Explorer Dec 5, 2018 @ 9:23am 
Thanks, the end game content in vanilla WOTC is inexistent.
DerBK  [author] Dec 5, 2018 @ 9:10am 
Aren't those mods for WotC? If so, you want this version of ABA: https://steamcommunity.com/sharedfiles/filedetails/?id=1126623381

And yes, that version is compatible with those mods.
Arya The Explorer Dec 5, 2018 @ 8:35am 
Is this compatible with More Mission Sitrep and more Mission Types Redux?
dwharper Nov 29, 2018 @ 10:14pm 
I just opened XCOM2 Nexus Mod Manager and I don't have ABA2 installed. It is there, but I must have not been ready to start a new campaign. The one that is installed is "A Better Advent Full Release", so that is probably why it is not working. Sorry about that!
dwharper Nov 29, 2018 @ 10:07pm 
I have had no problems with ABA2 until I tried to skulljack an Advent Codex. My Ranger was stranding right next to it and it said nothing was in range. I thought you would have had this problem solved a long time ago. I tried disabling your mods to try the mission again, but the game crashes everytime I try.

The atrticles I have read, say I shoulf look for a regular Codex, but there doesn't seem to be any of those around. What would you recommend?
Dragortius Sep 30, 2018 @ 2:27pm 
thank you very much for the clarification and sorry for bothering you with this old mod, i just don't get the WotC (AND your Mod with it) cuz "i ain't got da muney brotha" :{.
DerBK  [author] Sep 30, 2018 @ 1:49pm 
Ugh, seems i wasn't aware that this was the pre-WotC version of the mod when i first answered the question about LW2 compatibility. Sorry about that, i get pings all over my mods daily and like 95% of them are on the WotC mods these days.

Alright, then:
This mod is not compatible with the LW2 mod. Reason being that ABA2 doesn't only just add enemies, it also changes mission generation and pod setups - this is where it will collide with LW2 in a way that is not solvable. I did release this mod a while back to work with LW2: Click. But truth be told, it's not maintained at all and in a pretty rudimentary state.

ABA2 is however compatible with the LW2 Alien Pack (and most other alien mods), more information here: Click.
Dragortius Sep 30, 2018 @ 1:41pm 
concernig the question of adda and your answer (and asking one myself) LW2 has "separated parts" of itself, like "LW2 Alien Pack" for who wants only the added aliens, the "LW2 Perk Pack" for whoever wants only the perks. I saw your restrictions file and i just want to confirm:
It DOESN'T work with LW2, but does it work if "LW2 Alien Pack"? the one that only adds aliens?
in the file it says we might have to tweak it ourselves, but it "being part of" LW2, does it make
your mod incompatible with "LW2 Alien Pack" mod?
Im asking cuz i wanna know if i can have both mods and LW2 doesn't work for me, the Black market crashes my game and i can't choose which soldiers i can send to missions, so im using only the separate mod packs and not LW2 itself .
Sorry for long post, just wanted to make my question easier to understand (not sure if i hit my mark tho)