This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

FerroDynamics
 
 
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Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Posted
Updated
Nov 6, 2016 @ 10:52am
Jan 24 @ 1:13pm
Description
Release date: Late 2016
Challenge yourself to build a machine from dozens of available components! Achieve a variety of physics-based objectives, working with switches, launchers, counters, lights, wires, buttons, ramps, loops, gates, and more. Play through a series of challenges and gradually unlock more components for sandbox mode, where you can design a machine as complicated as you can imagine! FerroDynamics is reminiscent of a more physics-oriented Incredible Machine, with elements inspired by to our earlier title TransPlan.

FerroDynamics lets you design with a clean, minimalist UI. Press the simulation button and watch your design spring to life as a beautifully rendered 3D machine! Each level will challenge you to complete an objective -- push a button, achieve a speed, reach a certain altitude -- and it's up to you to use the available components to accomplish that. Up your star rating by fulfilling optional objectives, building more efficiently or with a design that achieves the goal more quickly.

Want to show off your stuff? Use the built-in level editor to design challenges for other players, and upload them to Steam Workshop! Features full support for Steam achievements, cloud saves, workshop, and trading cards!

Like our other titles, expect a fair price point and a quality product!
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42 Comments
XD | Womb Raider 3 hours ago 
When will this be coming to the store?
Psycho_Bread Feb 10 @ 10:55pm 
Does the giant green banner saying green lit mean what I think it means?? Did you guys make t to the store or are at least on your way?
El_Ari Jan 21 @ 11:07am 
Idea sumamente interesante y ademas con graficos dinamicos en 3d, se ve bien.
Cyorir Jan 4 @ 4:21pm 
It looks graphically pleasant.
Hibachi Dec 29, 2016 @ 12:12pm 
Yup. That said, the game missed the greenlight batch twice already.

It seems the devs can't raise awareness, it's a bit sad.
Major Seventh Dec 29, 2016 @ 11:50am 
I'm looking forward to this - I have been impressed by the puzzles this team has come up with for their other games.
CosignCosine Dec 29, 2016 @ 6:41am 
This would be a great game for ~$5.
Psycho_Bread Nov 15, 2016 @ 12:59am 
@Terazilla, Alright I'll keep hope you may make one for mobile but I won't be execting one until I hear from you guys differently.

Also just gonna say I feel we can expect the game pretty soon?? just me guessing tho. Really psyched to see this game in action.
Hibachi Nov 14, 2016 @ 2:02am 
I agree that mobile market is oversaturated but you can still sell, using alternative platforms like humble bundle.

You won't get a lot but once the game is done, if it doesn't take too much time to port the game, it can be a solution.

Also puzzle games are nice on that platform.
Terazilla  [author] Nov 13, 2016 @ 11:10pm 
@Psycho_Bread, The UI is reasonably touch-screen friendly, but it wouldn't work well at a phone size currently. We have it in mind but it's more built for a PC at the moment.

The other problem is that it's basically impossible to sell a proper game on mobile these days, we'd have to figure out some way to clutter it with ads or something.