Stellaris

Stellaris

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LEX - Leviathan Events Xtended
 
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804.898 MB
Nov 2, 2016 @ 5:21pm
Dec 7, 2017 @ 6:31am
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LEX - Leviathan Events Xtended

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Description
LEX - Leviathan Events Xtended
is a series of events designed to introduce more large, dangerous and highly rewarding events into the game to allow the player to immerse themselves into the Stellaris universe. The mod contains many custom assets and textures to expand the base games content.

1. These events are designed as late-game content. They are designed to be challenging, but there are means within the mod to give the player an advantage if they can find them.

2. A new savegame is NOT required to access the content, as long as the save file doesn't contain any data from a previous iteration of LEX. In that case there is a high chance of savegame corruption.

3. Compatability with other mods hasn't been extensively tested. And when encountering errors/bugs we ask the players to bear this in mind. As long as a mod doesnt modify vanilla components it should be okay.

Available Content:

<> Throne Watchers - An abandoned ringworld, guarded by the creations of its former owners.

<> The Gravekeeper - A derelict spacestation in the midst of an ancient battlefield.

<> The Garden - A beautiful shielded garden world surrounded by relics of a bygone age.

<> The Threshold - A forgotten research station in a system covered in an impenetrable fog.

<> Crossing the Rubicon - Hubris of a long forgotten past.

<> Abyss Dwellers - Coming Soon

Contributors

Rubber18 - Russian translation
8igualdos0s - Spanish translation

Feel free to leave feedback in the comments or visit our discord server.

https://discord.gg/cXWkKvP
Popular Discussions View All (14)
415
5 hours ago
PINNED: Bug Reports
Space Core
272
9 hours ago
[SPOILERS I THINK] Details of each event chain
Marvin Megavolt
148
Dec 30, 2017 @ 4:48pm
PINNED: Ideas
Space Core
< >
3,762 Comments
WWDragon 22 hours ago 
If the end of cycle is about the power level I believe, it would get stomped.
However, the MAIN enemy would still wreck tons of star things before dying and it might be able to take down a herald or two in that time.
Ryder Jan 18 @ 7:29pm 
the ringworld is still spaced apart? how do I fix this?
ItsAName Jan 18 @ 6:52pm 
Hypothetically speaking, how well would the End of the Cycle fare against Thesan?
WWDragon Jan 18 @ 7:38am 
-..- If only it was updated to handle the new regenerating fortifications.
THEN we'll see if you really enjoy the end game event! MWUAHAHAHAHA
Devidose Jan 18 @ 12:09am 
So having done Throne Watchers and Gravekeeper I triggered Crossing the Rubicon without having any idea what it was. It turned out to be one of the most enjoyable things I've experienced in this game so far. Loving this mod.
Elitewrecker PT Jan 17 @ 2:39pm 
Don't think so, at least not selectable when designing.
y4wgmoth Jan 17 @ 2:21pm 
Does this mod add a combat computer called Automated Dreadnought Protocols by any chance? (Trying to figure out where it comes from)
Malthus  [author] Jan 17 @ 10:24am 
Oh and just to confirm, MEM and LEX should be totally compatible. Both are made with vanilla stellaris in mind and should work well together, even more so as Space Cores events focus on late while MEM does on early and mid game.
WWDragon Jan 17 @ 9:59am 
*thumbs up*
Malthus  [author] Jan 17 @ 9:44am 
Still working on it, don't worry. Her always finishes what he starts.