ARK: Survival Evolved

ARK: Survival Evolved

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Big Storage Bins v5.2.1
 
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131.919 MB
Nov 1, 2016 @ 12:59pm
Jun 11 @ 12:25am
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Big Storage Bins v5.2.1

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Description
BIG STORAGE BINS!

MOD IS WORKING PERFECTLY AS OF 18/03/18


Better and larger storage for your resources, as simple as that!.

Unless stated otherwise all storage bins have 450 slots which equates to 45,000 units per storage bin (Dependent upon resource stack size) mods now snap to each other and have fill planes to show when empty.

Resource storage provided in this mod.....

Wood
Fertilizer
Metal
Stone
Charcoal
Obsidian
Fiber
Chitin
Oil
Thatch
Cement Paste
Pearls
Flint
Hide
Crystals
Tek Tier - 1000 slots
Seeds
Added on 15/01/2018 - The 6 bins below do exactly what the bins above do but look the same as all the other concrete based bins (for all you OCD sufferers out there) so they all look the same.
Alt_HideStorage
Alt_SeedStorage
Alt_WoodStorage
Alt_ThatchStorage
Alt_FiberStorage
Alt_FertStorage

Added 29/01/2018 - Gemstone Bunker for Aberration map, same stats as the original bunkers, takes all 3 gems.
Retextured the Oil Tank and enabled the storage of Gasoline as well as oil.

Added 13/02/18 - Aberration Gas Cylinders, for storage of Aberration Gas Balls, has 1000 slots.



You must be lvl 25 to build these and each one will cost you 3 engrams.

Tested on the Aberration map, The Island map, Scorched Earth map and The Center map, works okay in all of these, will test on the Ragnarok map and post results here.

Mod ID = 791674340


SPAWN CODES CAN BE FOUND IN THE DISCUSSIONS TAB.
http://steamcommunity.com/workshop/filedetails/discussion/791674340/142261352643874350/


HIDE CODES CAN BE FOUND IN THE DESCRIPTIONS TAB.
http://steamcommunity.com/workshop/filedetails/discussion/791674340/142261352663843574/

CRAFTING COSTS CUSTOMIZATION CAN BE FOUND IN THE DESCRIPTIONS TAB.
https://steamcommunity.com/workshop/filedetails/discussion/791674340/1693797713951605541/


CHANGES TO VERSION 3 OF THIS MOD.

As requested I have included all the bins from the 'More Big Storage Bins' mod into this mod so you can have all the bins together, you will be required to remake the bunkers

if you use the ones in this mod, I will leave the other mod active so they will still be available if you do not want to remake the bankers or risk losing items stored.
If you do intend to change from the 'More Big Storage Bins' mod to this one may I recommend that you rescue any items you have in them in your game before you unsubscribe

from it, I do not know if the two mods will run together but I recommend you run one or the other and NOT both.
Also as requested I have added the ability to store, sparkpowder in the flint bunker, gunpowder in the charcoal bunker and metal ingots in the metal bunker.
As requested added a TEK TIER bin to store all the new tek tier stuff, this has 1000 slots as Elements are stacked in 10's only.

Reduced size of concrete bunkers by a third and added ability to use on saddles/rafts (please let me know if this works okay)

17/04/17 - Added all items included in the 256.3 game patch.
09/08/17 - Added All items included in the 264.0 game patch.
01/10/17 - Added new Tek Items (Shield, Light & Sword).
19/10/17 - Added new seed storage bunker (All vanilla seeds)
20/01/18 - Added alternate bins for Seed/Wood/Fiber/Thatch/Hide and Fertilizer. Major mesh and Texture remake to reduce file size, original mod size was 246.143 mb new mod size 72.4 Mb.
13/02/18 - Added Aberration Gas Cylinder storage bin for Aberration gas.
28/02/18 - Added fill planes to all but 4 of the bunkers so that when they are empty they actually LOOK empty so you can see at a glance what you need to stock up on, also added side to side snapping on ALL bins so you can at least set them out in a tidy fashion (for all you OCD suffers out there).


All slot codes can be found here….

https://steamcommunity.com/workshop/filedetails/discussion/791674340/1697168437881383579/



THE 2 OTHER MODS IN THIS SERIES ARE LINKED BELOW.

Even More Big Storage Bins
these are safes.

http://steamcommunity.com/sharedfiles/filedetails/?id=803436398

SE Big Storage Bins
These are bunkers for the Scorched Earth DLC.

http://steamcommunity.com/sharedfiles/filedetails/?id=800724367

Other mods I have made ........

http://steamcommunity.com/profiles/76561198067500291/myworkshopfiles/?appid=346110&p=1=346110&p=1


I HAVE CREATED A DISCORD CHANNEL FOR ALL MY MODS IF YOU ARE INTERESTED IN JOINING CLICK THE LINK BELOW.

https://discord.gg/yYzwrPd

ANY PROBLEMS WITH THE INVITE GIVE ME A SHOUT
Popular Discussions View All (13)
19
Nov 19 @ 1:02pm
Servers Running This Mod
K1N3T1C4L_K4OS
3
Jun 8 @ 10:18am
EngramPointsCost Override
NorthWestTrees
4
Jul 20 @ 10:06am
Suggestion
Digital_Kitteh
< >
429 Comments
Bolisaris  [author] Nov 15 @ 12:31pm 
Do not play or have the extinction DLC so would not know what to do to make this work with it, sorry.
pagohogo Nov 8 @ 11:12pm 
Hello. Any chance for an update this amazing mod for Extinction?
Bolisaris  [author] Aug 29 @ 10:54am 
why have you posted a link to this page?
Bolisaris  [author] Jun 29 @ 12:55am 
New discord site created for all my mods see above for link.
Bolisaris  [author] Jun 29 @ 12:37am 
@drmskr - Wrong mod my friend this is Storage Bins.
drmskr Jun 27 @ 12:38am 
I have a request for another mod..

Can you make a Charge Power Emitter (Has Tek Effect) to power an area. But have it run off of the Charge Batteries. Say 4-6, depletes them in order, perhaps have a power bar located .. well.. total available charge is probly fine, just thinking looks for power meters..

Oh.. Some how have it work sort of like the Generator does, where it turns on when the wind turbine stops producing power, for backup..

Then could maybe put together a total power package, Solar (Only works during the day), Wind (only works with the wind) and the Charge Battery Backup Emitter (only works when no other power is available... Or, Emits, but only drains the charge batteries when no power is available, thus a mount point for a cable...

Just some thoughts.

Thanks for keeping up the Solar Power.
drmskr Jun 27 @ 12:38am 
Yes, just now actually. And it does indeed power Tek and the S+ Pulling stuff..

The problem with the S+ pulling stuff, is it just gathers stuff for the most part. Not interconnected... Well, the Farmer will pull Poo then push to plots.. But the others only pull... I need a Feeding trough that will pull specified food, it's really the main thing missing from AA.. And it would be nice for a quantity tag like the S+ Dedicated storage, but I can really life without it.

Bolisaris  [author] Jun 27 @ 12:23am 
I see, have you tried my wireless solar panel mod, that is parented to the Tek Gen so should power these okay.
drmskr Jun 26 @ 12:19pm 
@bdhamp You are confused. You are refering to the pulling system between containers. None of that is automatic.

We are refering to the automatic pulling devices such as the Gardener, Farmer, Item Collector, ect...
drmskr Jun 26 @ 12:16pm 
When you build the Farmer, Gardener, ect.. Place them, say's unpowered. Although, the description has been updated to say powered by Tek Generator, and not just when powered.. Now they do have strange odd alternate power sources, most of which I never make. They should just be powered by electricity.. *grumbles*

What I would love to see is a Tek Power Emitter that draws power from the Electric grid and converts it to Wireless Tek power...