Stellaris

Stellaris

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IIC - Revival - Extra Playable Races
 
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195.314 MB
Oct 30, 2016 @ 1:32am
Dec 13, 2016 @ 8:06am
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IIC - Revival - Extra Playable Races

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In 1 collection by Yorick
Icarus Interstellar Corporation Mods
6 items
Description


The Icarus Interstellar Corporation presents the Extra Playable Races Pack!

Since the Original Creator Delincious apears to have abandoned all his mods, Ilve taken the libery to combine them into 1 package and update them to the newest version of stellaris.

This mod Updates all of his ship mods to 1.3.1 and will continue to maintain them

This Mod Includes 6 new ship packs and a bunch of other features
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Ship Packs
  • Fallen Empire
  • Ancient
  • Extradimensional
  • Swarm
  • Robot
  • Pirate
Goverment Types
  • 3 New Synthetic Themed Government Types
Portraits
  • 84 Android Portraits
  • 65 Invader Portraits
Name Lists
  • Robot Namelist
  • Swarm Namelist
  • Extradimensional Namelist
City Types
  • 6 New City Types
Other Features
  • Playable Robots
  • Playable Invaders
Features of the Playable Robots part of the Mod
Allows for the player to choose between playing as a full robot (buildable pops only, no food) or as a regular species (all rules as normal).
It's completely optional and restricted to players only, so if you only want the portraits/ship types it's not a problem.

All you need to do is select the appropriate option on the event at game-start.


Complete Robot Experience Features:
Your Pops no longer reproduce naturally
Pops are purchasable from the "Build" menu on the "Surface" screen of your planetary view.
Your Pops do not consume food, but are poor at producing it
All Pops cost 1 Energy/month
Options for immortality and sectors auto-building new pops
The "Robotic Workers" "Droid Workers" and "Synthetic Workers" upgrade your Pops instead of unlocking vanilla robot Pops
Support for all species classes to be synthetic (ie. Avian Reptillain Fungoid Android etc.)
Full support for races added in "Playable Invaders"
Completely optional, simply not selecting the "Synthetic" option at the beginning of your campaign will allow your species to function as if it were vanilla

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Addons
  • None Yet, Will work on a AI Addon that allows AI to use these ships.
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Compatibility
  • As far as i know it should be combatible with most mods.
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Credits

Delincious - For Creating the original mods

Shadowclaimer - for some of the excellent recolors

Source - for help with upgrading pops.

Elratie - For teaching me alot about modding Stellaris, answering my unending stream of questions.
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Please also look forward to the other Icarus Interstellar Corporation Projects.







Popular Discussions View All (3)
70
Mar 14 @ 6:44am
BUG REPORT & KNOWN ISSUES
Yorick
6
Feb 17 @ 4:24pm
FAQ
Yorick
3
Nov 4, 2016 @ 10:42am
Planned Changes
Yorick
< >
257 Comments
ApSciLiara Mar 16 @ 8:07pm 
No. It does not.
Extreme Saber Mar 16 @ 5:31pm 
question does growth rate affect the production speed of robots by chance? i'm just curious is all.
Yorick  [author] Mar 7 @ 1:48pm 
@Cyrussitu has something to do woth the see through construction holo's i believe. havnt found out how to fix this yet.
Cyrussitu Mar 7 @ 1:41pm 
Hey, I've been having problems with the swarm ship sets. In every game I try to use swarm ships, my screen bugs out. This usually happens when I select my construction ship.
All hail the Cartlord Mar 6 @ 4:20pm 
@Ataxius , I've found that quite a lot of Empires will Spawn with Robot Name Lists.
Ataxius Mar 4 @ 6:18am 
This is kinda broken, I had a Fallen Empire spawn with the Robot name list.
Silent swallow Mar 4 @ 12:57am 
Hope to have only the ship version
Replica Feb 15 @ 7:58am 
Playing as Synths with standard non-synthethic rules, and researching any of the Synthethic/Robot techs instantly kills everyone in your civ.
Zinogre Feb 14 @ 2:53pm 
Would be really neat if you could have crisis backgrounds and/or diplomacy. I want to pretend the Prethoryn originated in my galaxy :P
PREDATOR Feb 11 @ 5:17pm 
Hey man could you make the ships from the artwork? That would be amazing to have!