Space Engineers

Space Engineers

117 ratings
Monospace Font DemoWorld
Type: World
File Size
3.775 MB
Oct 26, 2016 @ 10:53pm
Oct 29, 2016 @ 1:16pm
2 Change Notes ( view )

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Monospace Font DemoWorld

So, I finally done it. This is the monospaced font for Space Engineers. Why? Because it gives so many possibilities!

- Font is monospace, you know :)
- Extra symbols to easiest information delivery
- Colored pixels to use it instead of Keen's gamepad buttons
- Spacers. They is not really requared, but just in case.

Supported languages
- English
- Russian
- Hebrew
- Greek
Also there is Latin Extended A and partially Latin Extended B pages of unicode.
So, probably font can do more.

Unfortunately, KeenSWH does not implemented modding support for ingame fonts. Because of this font must be installed manually.
To do so you need to:
- download the font there:
- found the Space Engineers installation directory
- go to "\SpaceEngineers\Content\Fonts" subdirectory
- unarchive content of downloaded archive there

- go to "\SpaceEngineers\Content\Fonts"
- remove "white_shadow" directory
- run files validation in Steam

Font contains:

All of symbols from original font located on their charcodes.

Extra symbols:
- 1-4 button symbols (1-4 squares) at codes \uE030-\uE033
- Colored bullets at codes \uE034-\uE055
- Warning symbol /!\ at \uE056
- Info symbol (i) at \uE057
- Error symbol (x) at \uE058
- Spacers with 2^n step (1,2,4,..,256) at \uE070-\uE078
- palette in range \uE100-\uE2FF

Palette usage:
Chars in pallete is just a colored squares

To retrieve required color use this method:

static char rgb(byte r, byte g, byte b) {
return (char)(0xe100 + (r << 6) + (g << 3) + b);

Existing scripts
Almost certainly complex output of script will be broken with this font until spetial fix.
Plan script fix is very simple. You can pickup it in this world.
Configurable Automatic LCDs.. It was a hard nut. But I successfully patched it. But there is bad news starts: MMaster disallowed me to publish it.
So, I'm unable to publish fixed version as separate creation. You still can pickup fixed version in this world, but for a gods sake - do not report issues in this version to MMaster.

Known issues
KeenSWH uses fonts in GUI pretty roughly. So, this is impossible to change lcd font without affecting GUI.
All player's gui is clean and unaffected, but almost all of debug menus uses lcd font for some reason. So, font in is also changed to monospaced there.

Used resources:
font: BigBlue Terminal
Can be found there:
Distributed under CC 4.0 ShareAlike license
Some of extra chars was drown by Viper45 from Reddit.

Popular Discussions View All (1)
Jan 31, 2017 @ 10:23am
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Krypt  [author] Dec 28, 2016 @ 4:55am 
well, yes, it is base 16 numbers :)
ShEp / Fire Dec 28, 2016 @ 4:45am 
I found them here :

\uE03a - \uE03f
ShEp / Fire Dec 28, 2016 @ 3:43am 
I find only 2 large arrows (which go to the right) in pink and blue colors.
Where are the other colors ?

"- Colored bullets at codes \uE034-\uE055"
Mazen IIXIS Dec 16, 2016 @ 7:28pm 
Okay, I will do that and look it up to see if the colors line up.
Krypt  [author] Dec 16, 2016 @ 6:10pm 
Well, from usage section in description:

static char rgb(byte r, byte g, byte b) {
return (char)(0xe100 + (r << 6) + (g << 3) + b);

Use it to pick color. Values for r, g, and b in rage 0..7 (512 colors total)
Mazen IIXIS Dec 16, 2016 @ 5:17pm 
There's the dropbox for monospace, and the codes start from '\uE100 to '\uE2FF' but it have limited color palette and they're not in order.
Krypt  [author] Dec 16, 2016 @ 4:07pm 
It is quite strange. How did you use it?
Mazen IIXIS Dec 16, 2016 @ 3:40pm 
Yeah. It have bigblue_0, bigblue_1, bigblue_2 all in .dds, and one FontData.xml. They pixels they're using is limited and doesn't look as good as yours.
Krypt  [author] Dec 16, 2016 @ 9:59am 
> The current pixels that is used in vanilla didn't have all of the pixels colors that you have in this one.

Keen used this font without any change. Pixels must be still available.
Unfortunately, I'm unable to check last update. Can you list content of \SpaceEngineers\Content\Fonts\Monospace ?
Mazen IIXIS Dec 16, 2016 @ 2:24am 
I have a question, since the modding for fonts is supported, is this already part of vanilla or it is separate? The current pixels that is used in vanilla didn't have all of the pixels colors that you have in this one.