Total War: WARHAMMER

Total War: WARHAMMER

52 ratings
Skeleton Warriors (Scythes)
 
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Tags: Mod, Units
File Size
Posted
Updated
1.997 MB
Oct 26, 2016 @ 3:47pm
Aug 18, 2017 @ 1:28pm
21 Change Notes ( view )

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Skeleton Warriors (Scythes)

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In 1 collection by Decomposed
HeroQuest Board Game Units
11 items
Description
This mod was selected by PC Gamer. Many thanks to everyone there!
The best Total War: Warhammer mods

This unit is also included in Deco's RPG Bestiary.

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Inspired by HeroQuest board game and Skeleton regiments from older WFB editions.

New unit for Vampire Counts and Mousillon recruited from Cemetery Level 2.

+ Cheap early unit with armour-piercing damage
+ Small Bonus vs Large
- Weak against missile units

Ideas for balancing are welcome.

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COMPATIBILITY
-No DLC is required
-It should be compatible with everything as it's just a units mod.


My other mods
HeroQuest Goblins
Grave Guard (Scythes)
Mummies
New Zombie Units
Barbarian

Compilations I have updated
Orcs & Goblins - 8th Edition Roster
Children of the Dark Gods


Credits
-Guvenoren
-Bonzai101
-Aguirre


If you like my mods please rate up. Thanks & cheers!

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43 Comments
Decomposed  [author] Nov 3, 2017 @ 12:48am 
I am trying to port all my mods, but it takes time. If all goes well, they will be released within this month.
Riusu Nov 2, 2017 @ 8:10pm 
pls port to ME :D
Decomposed  [author] Aug 17, 2017 @ 6:19am 
Updated for Norsca patch.
Decomposed  [author] May 6, 2017 @ 5:10pm 
@Lazy Sceptic Actually the scythe-weilding units in this game all have armour-piercing. So, I just kept the same philosophy as I always try to stick close to vanilla.
Lazy Skeptic May 6, 2017 @ 1:49pm 
I somewhat feel like scythes are more appropriate as anti infantry weaposn than armor piercing-weapons. I mean, logically they're pretty useless as weapons, but if you consider they're actually used for mowing down swaths of grass, as opposed to chopping down trees or whatever, it kind of feels like it could be a weak weapon with an area of effect, to better reflect how it's used IRL. Reaping through infantry like grass, kind of.
Decomposed  [author] Apr 28, 2017 @ 3:16pm 
Yes, nothing major, I just fixed the variantmesh file that was reverted to an older version when I updated the mod for the Bretonnia patch.
Tschib Apr 28, 2017 @ 1:57pm 
u did an update?
Decomposed  [author] Mar 12, 2017 @ 2:02pm 
@The Running Man I'm thinking if I should make an Elf and a Dwarf hero-type for the Empire, so we can have all 4 heroes (including the Wizard that is already available). I think it would be cool to use them in battle. Very RPG-like :)
The Running Man Mar 12, 2017 @ 1:59pm 
Excellent! I was first kinda skeptical...but when i tried them out...i enjoyed every single heroquest unit...my fav is the barbarian and doomguard! keep up the excellent work!