Arma 3
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Ragnarok'44 mod (IFA3) - v1.16
Data Type: Mod
File Size
7.865 MB
Oct 23, 2016 @ 4:11am
Jun 16 @ 11:23pm
2 Change Notes ( view )

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Ragnarok'44 mod (IFA3) - v1.16

In 1 collection by Gunter Severloh
IFA3 Lite Mods
68 items
This is the base mod that all Ragnarok'44 missions require.
Using this mod by itself does nothing, and adds nothing to the game.

When playing a Ragnarok'44 mission which requires this mod, the mission will use components
and functions from this mod.

This also a modified updated version of WOO which is a mission/mode/mod that Monkalb created for Arma2.
In 2013 I had acquired permissions from Mondkalb to use his WOO, and port it to Iron front in Arma2OA for the IFA2 version of Iron front.

a coder/scripter in the Arma community worked on this project with me,
updating the mod, and makeing it adaptable for Iron front.

This version of Ragnarok'44 mod has been updated again to work with Ragnarok'44 missions
for IFA3 (Iron front in Arma3).
Any questions can also be asked on the official release thread for the mod or any of the missions here:
< >
Gunter Severloh  [author] Oct 8, 2017 @ 1:43am 
Nice, here is my tutorial on how to create your own mission if you havent seen it already:
step by step instructions and or video. Remember that after you created your mission to transfer all the files from the existing Raganok'44 demo, or mission over to your mission folder or your mission wont work, dont transfer the old mission.sqm tho, as it will overwrite your mission's mission.sqm, watch the vid.
exorcist reborn Oct 8, 2017 @ 12:51am 
ah ok i figured out how edit my downloaded missions so yay me
Gunter Severloh  [author] Oct 8, 2017 @ 12:25am 
Just for information, Ragnarok'44 is the updated, fixed, enhanced version of WOO, and WOO is only for arma2OA, There is a Ragnarok'44 for IFA2 (Arma2OA) and this page + missions are for the IFA3 version.
exorcist reborn Oct 7, 2017 @ 9:19am 
im lost
Gunter Severloh  [author] Oct 7, 2017 @ 9:13am 
Other way around Ragnarok is based on Woo, but no because there is no German commander but the player, so even if you were to add a soldier to the German side, nothing will spawn for the Germans, if you put a soldier on the Russian side the Russians would still attack the objectives, ect,. so it would work for the Russians, however you will not have an enemy to fight against, as again German side is based on what the player captures, builds or spawns.

The whole mission is one sided its meant for a player to be German commander. Now like i said on the forum thread, if you had a friend you wanted to play with he could be the player commander for the Germans, and you could be a soldier on same side or a player on the Russian side but you wont be able to command for the Russians, you would have to setup a respawn point tho and something for ammo too.
exorcist reborn Oct 7, 2017 @ 9:04am 
ok one final question woo is based on this and n wwo there a ai side in the misson loby so couldnt i just do that and play woo with 2 ai commansders and add my solider via the editor?
Gunter Severloh  [author] Oct 7, 2017 @ 7:19am 
Welcome, see my collections for sp and mp for IFA3 Lite.
exorcist reborn Oct 7, 2017 @ 5:55am 
Do. You know any missions at all besides the ai commander that's worth checking out but seriously im amazed that you guys did help so much for just a simple request
Gunter Severloh  [author] Oct 7, 2017 @ 5:29am 
See our replies on the thread.
exorcist reborn Oct 6, 2017 @ 6:21pm 
ok cool i just feel like im going blind trying to figure this out thanks