Crusader Kings II

Crusader Kings II

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Stronger Avars
   
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0.133 MB
Oct 23, 2016 @ 4:00am
Feb 9, 2017 @ 12:21pm
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Stronger Avars

Description
Small mod for made Avars strongest (this was a great badass in early medieval world - in CK2 is nothing).
1. Special building in capital of Avars. "The Ring". Give horse units and small military bonuses.
2. Special decision appointing horse army.
3. If you play with special options CM, some small help startup.
4. Small modifier for Avars, when is owner of slavic lands.
5. New events and decisions based on conflics avaric-slavic
6. Manichean minority events
7. Chance of a free army, if you are attacked with "Holy War CB"









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23 Comments
byzsla  [author] Dec 10, 2019 @ 10:59am 
@DrillerKiller - yes
DrillerKiller Dec 10, 2019 @ 4:31am 
Is it working for AI if u play other nations than avars?
byzsla  [author] Dec 3, 2019 @ 11:12am 
@Xanadu-King - send for me save
Xanadu-King Dec 2, 2019 @ 6:45pm 
Yeah, I fulfill all of those requirements, but the Ring isn't showing up as a possible construction.
byzsla  [author] Nov 29, 2019 @ 9:30am 
@Xanadu-King - province and owner must be Avar. Ruler must be independent and province must be capital
Xanadu-King Nov 29, 2019 @ 8:56am 
Hey, byzsla,

Are you only able to build the Avar Ring during the 769 start date? I ask because I recreated the lands of Pannonia under the Feudal Avars of 867 and the ability to build The Ring seems to be missing.

Or do you have to be Tengri to build it? In which case, can you open it up to just being Avar culture?
byzsla  [author] Sep 15, 2018 @ 1:31am 
Xanadu-King - because historical Ring was conected with Avar capital. So maybe another option?
Xanadu-King Sep 13, 2018 @ 8:04pm 
Hi, So I am curious, I love the building you added in, the Ring, but rather than having it be a separate building that requires Avar culture and can only be built by the highest teired ruler, why don't you turn it into a culture specific Retinue Buliding, like the Riding Grounds. The generic Riding Grounds is what is used for all Iranian and Altaic cultures who don't have special unit types. I think it would be cool if the Ring replaced the Riding Grounds for the Avars, you could simply remove the requirement to summon a Tribal Horde from them being Tengri Pagan and reduce the cost of recruiting them to make up for the loss of the Ring as a Prestige building.
byzsla  [author] Dec 26, 2017 @ 7:55am 
IRL 3 invasions of the Franks destroyed the khaganate. Only Byzantium and Caliphates could survive these attacks. But in standard game Avars are not destroyed by the Franks only by barbarians, Longobards or Byzantines.
Fitzroy Maclean Dec 26, 2017 @ 4:19am 
Sic transit gloria mundi, they were once powerful, but when CK2 actually takes place they had lost most of their previous glory, with this mod installed Avaria would probably exist far longer than it actually did IRL. Detecting an obvious bias from you @Byzsla