RimWorld

RimWorld

517 ratings
OSHA Compliance
 
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0.052 MB
Oct 23, 2016 @ 1:16am
Dec 29, 2016 @ 7:18am
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Description
NO LONGER NEEDED FOR A17 - THE MOD FUNCTIONALITY EXISTS AS DEFAULT BEHAVIOR

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"Hey! Guys! Guys! Look at this!"

Emmie ran up, holding the remnants of a battered, burnt, and rain-damaged book. Barely visible on the cover were the words "ccupational Safety and Health Administration Guideli".

"It's a book, Emmie. Unreadable, like all the others, I assume. We get them all the time. Toss it in the generator."

"What? Sorry, you're talking to my missing ear."

"TOSS IT IN THE GENERATOR."

"No, look! This page has writing on it!"

They clustered around to look at the single readable page. It said:

"1927.35(b) - Human-lethal traps shall be treated as hazardous regardless of whether they are believed to be active. This prevents casualties caused by poorly-timed trap reset events."

"Huh. In retrospect, that's not a bad idea", Chef said, closing his remaining eye in thought.

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This mod deters your colonists from walking through traps that have already been triggered. This (mostly) fixes a rare situation where a colonist decides to walk through a trap right as it's being reset, and ends up literally losing their head.

Does not require a new save game - this can be transparently added and removed from any savegame you already have.

-- If you like this, toss me a buck or two on Patreon: https://www.patreon.com/ZorbaTHut --

-- Visit https://ludeon.com/forums/index.php?topic=26623.msg269333#msg269333 for more info and other mods --
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114 Comments
"The" SeanMacLeod Oct 25, 2018 @ 8:36pm 
I once heard that OSHA was a kind of protective coating made by half-baking a mixture of equal parts fine print, red tape, split hairs, and baloney, then applied at random with a shotgun.
ZorbaTHut  [author] Oct 2, 2018 @ 2:07pm 
@Stormo, glad you've enjoyed! :)
Stormo Oct 2, 2018 @ 1:12am 
Thanks for making all these mods, Zorba. It's a huge compliment that they get added into the game, but a shame that only the Early Access players will remember all the great work you did (both on the mods and on your descriptions). Thanks so much for making RimWorld even better!
Frasco Aug 16, 2018 @ 9:35am 
Didn't download the mod. But you got my like just for the description. ='D
ZorbaTHut  [author] Jun 28, 2018 @ 10:41pm 
@Flamingo, at this point, yup :)
bONEbY Jun 28, 2018 @ 8:39pm 
Do all of your mods get added to the game or what?
Joseph Sep 30, 2017 @ 12:18am 
I know in A17 colonist are not supposed to hit traps.. but they do.. visiting caravans do too! more often than I would like. I have lost a couple of permadeath colonies due to caravans hitting a trap. Is there any way you could make a mod that prevents friendlys from takeing damage from the traps in the case they do step on them??
FlamingBlade Aug 20, 2017 @ 10:07pm 
the descriptions are the best, it shows the worst of rimworld people
BigWolf Jul 16, 2017 @ 7:10am 
Just came back from a 5 month break, congratz on the new employment @ZobraTHut
dominicawb Jun 9, 2017 @ 8:03pm 
Glad to see they elevated a good modder to help them get the rest of the game in order, congrats