Transport Fever

Transport Fever

49 ratings
Capacity Increase +50%
 
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1.079 MB
Oct 20, 2016 @ 5:30pm
Jul 18, 2017 @ 3:00am
2 Change Notes ( view )

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Capacity Increase +50%

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In 1 collection by [RWB] FxUK
Miscellaneous Script & Map Mods
22 items
Description
**DOES NOT WORK PROPERLY DUE TO CHANGES WITH SHIP CAPACITIES ***

Unfortunately, I do not have the time to fix / figure it out, sorry.

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This increases the capacity for all vehicles / wagons, including mods, by an extra 50%
This will not alter the capacity of any existing vehicles, only those replaced / bought new with the mod active.

An alternative version is in my collection, which adds 100% instead.

Note:
If you activate on an existing save game, keep an eye on any lines that have 'full load' options set until you have upgraded the vehicles on that line to those with the new capacities.

I highly recommend combining this with the following mod, for balance purposes:
http://steamcommunity.com/sharedfiles/filedetails/?id=804326961
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15 Comments
~Psyclone~ Feb 16, 2018 @ 8:10am 
Excellent mod... exactly what I needed and wanted. Thanks!
Kingdark Jan 14, 2018 @ 8:24am 
Thanks, I know it's probably very obvious to you, but I couldn't figure it out. Thanks again man :)
[RWB] FxUK  [author] Jan 13, 2018 @ 2:55pm 
mod.lua

capacity * 1.5
to
capacity * WHATEVER
capacity * 10 etc
Kingdark Jan 13, 2018 @ 2:26pm 
I have found the folder, but which value am I supposed to change? Usually I can figure it out, but nothing seems to be saying 'I'm the value you're supposed to change.' Maybe I'm missing something here...?
[RWB] FxUK  [author] Jan 13, 2018 @ 1:54pm 
its easy enough to do, look at the files downloaded from the mod and increase the capacity to whatever you wish.

File should be in: ....Steam\SteamApps\workshop\content\446800\784327083
Kingdark Jan 13, 2018 @ 12:34pm 
can this be combined with the other mod? like 100%+50% so it would be a total of 150% increase? or is it seperate?
[RWB] FxUK  [author] Jul 18, 2017 @ 3:03am 
I have updated the mod, so it should be compatible with the Tram mod now.
[RWB] FxUK  [author] Jul 16, 2017 @ 3:03pm 
Also, you could go to the other mod's folder and remove the Trains folder ( I think ) from here:
..\Steam\steamapps\workshop\content\446800\916497960\res\models\model\vehicle
[RWB] FxUK  [author] Jul 16, 2017 @ 3:01pm 
I think it may relate to the ability "to activate trains' with that other mod.

The files are all included, but the metadata is essentially blank, unless you use the utility mentioned. Since my mod presumes that ALL vehicles being loaded have metadata (which they usually would) it causes the issue you are seeing and causes it to be incompatible.

I guess the option you have is not use mine, not use the trams, or use the extra utility to enable the trains from that other mod, in which case it both should then work as expected.

I'm not sure why the author of the trams didn't do it as two mods, or have trains enabled by default, but its the first time I have seen something done this way, so far at least.