Team Fortress 2

Team Fortress 2

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Slasher
 
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Other: Halloween, Night
File Size
Posted
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71.444 MB
Oct 16, 2016 @ 5:49pm
Sep 16, 2017 @ 6:05pm
4 Change Notes ( view )

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Slasher

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In 1 collection by void~
Workshop of Horrors 2016
147 items
Description
NOW UPDATED FOR SCREAM FORTRESS 2017!
See full change log below.

--

Welcome to Camp Saxton!

Slasher is a one-of-a-kind Halloween map built from the ground up as an all-out Boss Rush Roulette map!

In addition to the King of the Hill gameplay, Slasher will also throw randomly-selected Halloween threats at you every 3 minutes! Merasmus, Monoculus, the Horseless Headless Horsemann, Skeletons, the Skeleton King, and good ol' Zepheniah Mann can all be thrown at you to take you and your team on!

If that's too much to handle, swing through the treacherous interdimensional Underworld to grab a rare spell and a powerfull buff to take them down!

Think you got what it takes to face the roulette and survive? Bet with your life and roll the dice!

Happy Halloween!

--

Update: 9/16/2017

- Fixed a bug where spell-casted Monoculus will have the same effect on the capture point as the Boss Monoculus - i.e. locked, timer paused, etc, courtesy of a fix from Valve.
- Merasmus now doubles as an announcer throughout the round, replacing The Administrator in full.
- Improved optimization brushwork.
- Increased round time to 7 minutes.
- Fixed leftover playerclip brushes that would get players caught on a set of doorframes.
- Changed any stair and underworld platform clips from playerclip to blockbullets.
- Fixed floating props.
- Completely rehauled 3d skybox.
- Fixed some displacements that were clipping through others.
- Scaled up water in the lake.
- Updated materials for the Totem Pole.
- Added more grass to the lower half of the map.
- Reduced overall grass sprites by 40% for optimization.
- Harshened prop fade distances.
- Updated detailing on the lakeside building routes out of the spawns.
- Raised the high route buildings.
- Fixed some Red textures that weren't changed on Blu.
- Fixed a road overlay that wasn't applying to part of its faces.
- Updated structure of the lakeside mid buildings for detailing renovations and optimization.
- Added cross-mid sightline blockers to lakeside paths.
- Fixed discrepancy in the rock symmetry between yards.
- Disabled nobuild on mid building rooftops.
- Added custom soundscapes.
- Lengthened mess hall buildings and revised their detailing.
- In addition to the Ghosts that patrol the map during the Haunting event, other Ghosts will now pop out of randomized points in the ground briefly to spook players in rapid succession.
- Fixed some pumpkin bombs spawning in world geometry.
- Updated FX for when a Boss is spawning in.
- Fixed a bug where sometimes the first roulette spin wouldn't happen for over 3-4 minutes into a round.
- Fixed players not being properly oriented when teleported to the Otherworld.
- Improved lighting around the point.
- Various detailing additions and improvements.
- Improved clipping.
- Closed a doorway in the boathouses.
- Fixed players being able to hide buildings in the trees at mid.
- Improved detailing in the boathouses.
- Fixed vphysics console spam on map start.
- Added menu photos.

Update: 10/19/2016

- Raised cap area slightly to cut sightlines.
- Closed previously open large gate to mid towers.
- Revised design of lakeside mid buildings and upper mid bridges to benefit optimization.
- Removed railing from upper mid bridges and added a short balcony in its place.
- Increased optimization overall.
- Rearranged some detailing for visibility purposes.
- Removed shallow water puddles at the base of mid.
- Fixed a bug where the cap would be locked and the timer paused when a player casted the Mini-Monoculus rare spell.
- Changed water in the lake to be better optimized.
- Fixed a bug where the eyes in the Underworld would sometimes render in the sky of the Overworld.
- Fixed some bleeding on a few displacements.
- Detailing updates.
- Increased Ghost speed by 50%.

Update: 10/19/2016

- Fixed clipping in mines where players could previously get through the barrier.
- Fixed a bug where Engineers could build teleporter exits in the bonfire.
- Fixed various texture and displacement seams.
- Fixed a bug where Ghosts would get stuck in a few displacements.
- Adjusted teleport time of the Ghosts.
- Fixed missing fence on RED side.
- Optimized fade distances on select props.
- Swapped select expensive models in place of brushwork.
- Revamped clipping in select areas.
- Fixed particles not rendering.
Popular Discussions View All (3)
14
Sep 7 @ 5:41pm
New bosses, maybe?
░▒⌹divide_two⌹▒░
0
Jan 4, 2017 @ 2:55pm
title
Ninjanas_14-15
0
Jan 4, 2017 @ 2:55pm
stuff
Ninjanas_14-15
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228 Comments
Wolfy Apr 13 @ 6:56am 
If they don't add this to any SF, im gonna question my life
Chdata Dec 1, 2017 @ 11:57am 
Ever since brimstone event or w/e that constantly spawns bosses, I think I'd appreciate a version of the map that minimizes boss spawns or something.
Ducky Quackington Nov 1, 2017 @ 5:51pm 
rip 2017 halloween
Official Jimmy Neutron Wikipedia Oct 16, 2017 @ 5:31pm 
I love slasher magazine
Myahster Oct 15, 2017 @ 2:12am 
Quite literally one of the greatest Halloween maps made by the community.
Frosty Scales Oct 11, 2017 @ 8:46am 
please do what Pikachu on LSD suggested, I'd love to run this on our servers but if the .nav can't work out of the box it's pointless
GGandhi Oct 9, 2017 @ 12:39pm 
holy fuck if valve doesnt add this for SF 2017 im gonna fucking question the meaning of life
Unknown_Quantity Oct 8, 2017 @ 5:14pm 
dope
Tobiased Oct 5, 2017 @ 9:36pm 
Hey, I ended up making a poster of the map. Use it if you like http://steamcommunity.com/sharedfiles/filedetails/?id=1159462396
tru Oct 1, 2017 @ 3:37am 
The best community map for this years scream fortress that I have seen so far.
:steamhappy::steamhappy: