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Kalaban
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Platforms: PC
Languages: English
Players: Single-player
Posted
Updated
Oct 31, 2016 @ 11:38am
Feb 21, 2017 @ 12:24pm

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Release date
Description
Release date: Q4 2016


Kalaban is a horror-themed 2D action-adventure by Rayhouse Productions. The game focuses on story-telling and open-ended gameplay.



The game is set in the year 1995, in an alternate history version of Finland. The main character of the game is Bob, a hermit and an American who has moved to Finland. Bob's cabin is attacked by a mutant monster, which triggers the story. He must find out what is going on around him and discover the reason behind the weird outbreak.



  • Unique story and characters: While the game has a basic premise of mutant invasion, it also features a story with real depth and complexity.

  • Top-down action: In the heart of the gameplay is the exploration and combat. You kill monsters, gain loot and eat food to survive. We've wanted to make the combat fun and approachable, compared to similar survival horror titles.

  • Mini-sandbox: After the introduction, the player is let loose on the game world. You're given the freedom to explore the setting in a non-linear fashion.

  • Dark comedy: The game is presented with a serious tone, but beneath it lies an absurd comedy, filled with strange events and characters.

  • Player choice matters: Your actions and choices directly affect the how the story plays out. The characters' destiny lies in your hands.

  • Hand-crafted world: All the level backgrounds are unique, and the main character is completely hand-animated. We've wanted to achieve a high level of polish with the art.

  • Back to the 90s: The game is set in the recent past of Finland. The game is littered with tropes and references to the history and culture of our country. In addition to that, we've taken many influences from older DOS titles, and brought their design to the modern day.


We're a small, independent company from Finland, founded in 2013. We've done contract work, such as graphic design and commercial animation for our customers. Despite our small size we've wanted to put a special emphasis on quality and well-designed content.





Q: Will there be multiplayer?
A: No. This is a story-oriented single-player experience.

Q: Is this a Filipino game?
A: No. We're a Finnish development team. The name was chosen purely because of its ominous nature.

Q: Did you borrow the date from My Summer Car?
A: Actually, it was a pure coincidence. The concept of Kalaban was first conceived back in November 2014, and that's when we chose to set the game in 1995. We only recently learned that My Summer Car is also set in the summer of '95.

Q: What were your inspirations for this game?
A: We've written numerous blog posts about this subject, but a short answer would be: System Shock, Sanitarium, Crimsonland and DreamWeb.

Q: Why is there an American in the title role?
A: You know, stories are about conflicts. We felt that this choice would generate interesting tension and situations in terms of storytelling.

Q: Is this game like Postal?
A: Actually, it's quite different. Postal is a top-down action game, focused mainly on mayhem and carnage, while Kalaban is an open world action adventure. The tone is also quite different, but we can see that from a purely visual standpoint one might make the connection between the two.

Q: Will there be role-playing elements in the game / Is this an RPG?
A: Our genre is open world action adventure, and the game does have inventory management, quest and map screen plus NPCs which you can interact with. However, there is no character customization or leveling. When you play Kalaban, you play as Bob.

Q: Will there be a free demo / shareware of the game?
A: When the game is finished, yes.

Q: When is the game coming out?
A: We've promised that it will be released on Q4 2016, so you'll get it by the end of this year.



LINKS TO EXTERNAL SITES:

Official site[www.rayhouseproductions.com]

Kalaban at IndieDB

Kalaban at GameJolt[gamejolt.com]

Development blog[kalabandev.blogspot.com]

Press kit[rayhouseproductions.com]

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20 Comments
HellCow (DannyDOA) Nov 23, 2016 @ 2:01pm 
1. Hey, if you're interested I can promote your game trough my group!

2. If the game is in need of a tester I could get from 5 and up testers!

3. If you want to talk about promoting Add me me in steam or send me a mail at here: Liecis19@gmail.com

4. IMPORTANT: my promotion will give honest votes and thoughts here is where I can promote your game: Gaming Until End Remember, I don't push you if you don't want this just ignore/delete this post
Seatea Nov 16, 2016 @ 12:53pm 
yup! :)
Rayhouse Productions  [author] Nov 14, 2016 @ 12:32am 
giles.haydon: Thank you! That's pretty much what we were aiming for. :)

And thanks to everyone for your support and kind words, it means a lot to us!
Seatea Nov 12, 2016 @ 5:18pm 
looks like a great game! :)
whatwhatwhat Nov 12, 2016 @ 11:40am 
Those pre-rendered cut-scenes are so bad, they're good!
Ank Nov 3, 2016 @ 1:54am 
Thumbing up. This world lack of good horrors (neither 2d or 3d) so wish you success in developing.
Indie Advertisers Nov 2, 2016 @ 4:41am 
Hi, I'm the manager of the Greenlight's Best Games steam group, we do daily showcases of the best Greenlight games, and would love to feature yours. We have over 10,000 members on Steam and over 18,000 followers on Twitter. If you wish to be featured, message me on Steam so I can get more information about your game! I look forward to hearing back from you and your team!
Val Qurin Nov 1, 2016 @ 10:36am 
Thank you very much for your diligent response and willingness to publicly accept my criticism in a professional manner. It really shows your teams desire to develop a good rapport with your future customers. The single greatest tool a small/indie developer can use to help get their games out there and sold in a good light.

As an older gamer, I completely understand your desire to embrace a little nostalgia. Unfortunately, getting Greenlighted is a marketing and beauty pageant game in of itself. There is sadly tons of poorly created/looking games on Greenlight, that us voters have to weed through normally base solely on presented artistry. Which is why I felt after seeing your screenshots, that you weren't really at the time putting your best foot forward in respect to getting your game to standout from the rest. Although, after watching the new game play video, the game does looks really promising; +1vote. Hope you do get Greenlighted and best wishes in what the future may hold.
ladywonderer.cl Nov 1, 2016 @ 9:38am 
looks good
Teach Nov 1, 2016 @ 8:39am 
good game