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Phd is a lie
a parking lot barrier can create a pile up/ zombie sticking spot
Double pack-a-punch
alright since its been nothing but con's some PRO's!!!!
No Perk limit - Not a personal fan but a fun thing for custom maps to have
Special Rounds! - Not alot of custom maps do special round/dog rounds
Weapons+ - Rift E9 is fun...
I understand that this is alot of reading to do, however these are things that the map has wrong with it/ interesting facts. would be willing to work with you directly if your still working on this map :D
I realize i posted 4 comments but 1000 character limits!
another thing i found interesting was some of the door buys, the two seperate doors going to where pack-a-punch are the same door, once one is bought the other goes away. whereas the one in the parking lot is two different buyables but at half the cost. (as typing this i see why but still a point to be brought up).
In the first five or so minutes of playing the map i found a very easy to do OUT OF BOUNDS JUMP (in bold to see), you simply strafe jump onto the railing on the stairs where mulekick is, i was capable of carefully walking around the gobblegum machine, and climbing the mulekick machine and was capable of creating one hell of a pile up. on the topic of those catwalks i can't tell if the corpses falling through them is intentional or not but either way it's just a funny thing to see them phase through the catwalk and fall onto the ground below.
This will be pointing out things that are either obvious or that won't change how the map works for the average person browsing. First issue is that the map is insanely large for what you have in it, i've seen multiple maps do the samething and lose alot of flow and the larger the areas are the easier the map is. I found it extremely easy to train on almost any part of the map. The spawns are fairly poor from what i saw on solo, I don't know if its because the start area has limited spawns but when I was training around pack-a-punch there weren't spawn issues so yay.