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But Mr. Wonka, how can I get a golden ticket? Fantastic question, Charlie. First, you’ll need to sign up on our website http://www.maestrosgame.com/signup. Then, starting as early as Oct. 28, we will begin sending out Beta Keys via email. Only people on that mailing list are eligible, and we won’t be inviting anybody who hasn’t signed up by Nov. 5th. If you miss it, never fear! Sign up anyways and you could become eligible for a subsequent test weekend!
What do I get to try? Short answer: everything. For the first time, all maps will be available and you’ll get your hands on all three of our commanders from our second faction, The Alchemists.
You’ll be able to unlock every commander just by playing games and (hopefully) kicking some butt.
Finally, we’re finally integrated with Steam so you can invite your friends to play, and we’ll remember you on login.
Important Dates Sat, Oct. 28, 11:59pm PST - Invites start rolling out Sat, Nov. 5, 11:59pm PST - Last day for Closed Beta Test 1 Sign Ups Sun, Nov. 12, 12:00pm - 5:00pm PST - Closed Beta Servers available
Last Tuesday, our action/strategy game, The Maestros, was accepted into Steam following 11 days on Greenlight. Copious celebration ensued, and after congratulations, the next words to come (all too soon) from everybody’s mouth are “So what now?”
Here I am trying to shotgun all these celebratory feels, and you just had to go ahead and blindside me with a hard question like that, didn’t you? In all seriousness though, we’ve had our game plan in place for a while now, and we’re stoked to have another “marketing” milestone behind us, with mostly development work on the horizon for a while.
The Maestros has come a long way, but it would be irresponsible to just put the game on Steam tomorrow. Players have certain expectations of games they buy on Steam, and they should! So first, we’ll need to iron out some critical bugs, integrate the important Steam APIs we just got access to, and finish some auxiliary systems like leveling & progression. All at the pace of 6 guys working on their Sunday afternoon off.
What’s this mean for me? Well, next on the agenda for us is Closed Beta sometime next year. Be sure to sign up on our website. We’ll grant access from there. Leaving it closed just means we get to moderate our server load and test with a capped number of players. After we iron out all the oddities and prove out our servers, there will (finally) be a permanently available game, still in beta, but hopefully available through Steam’s Early Access.
That’s is yet another place where you guys come in. We’ll have a flying plane, (hopefully) free of catastrophic engine failure, and we want your help landing it. Without a community around The Maestros, we don’t know where this game will shine the most. We have ideas, certainly, but we want players to help us find the sweet spot. Things like: “What’s the ideal game mode for this awesome strategy-brawling action to take place?” “Should we add more characters or beef the existing ones up?” etc. can be answered so much better if we have people in the game’s ecosystem. It’s multiplayer after all!
It’s an incredibly humbling experience to take this game from student project project all the way to the largest digital distribution platform, and I can’t wait to play it with you guys next year!
The Maestros was started by a handful of intrepid students that loved RTS (real time strategy) games like Warcraft 3 & Dawn of War, but were deathly curious to see what would happen if they dipped the genre in a light, airy fondue of the high-octane playmaking you might see in a first person shooter.
First, they took an axe to 10-minute ramp-up times.
Next, they swapped ten-tier tech trees for combining robots in the heat of battle and genetically mutating animals on the fly.
Finally, they strapped a Tesla coil on a robot-unicycle, embedded a rocket launcher in a tortoise’s shell, and said a Hail Mary or three.
And thus, The Maestros was born. A multiplayer RTS Arena about beating down leafy monsters so you can combine clunky robots, mutate adorable animals, and team up with your friends in a magnificent deathmatch. Pick a commander from the dieselpunk Knights of Teutonia or the futuristic Alchemists of Regalis, and guide them and their squadron of wildy cuddly and mildly vicious minions to glorious, glorious victory.
Three years, thousands of playtesters, and a whole lot of caffeine later, those same guys want to bring this game to Steam. So, what do you say?
The Maestros has been Greenlit and is now listed in the Steam store. For the latest information, purchase options, and discussions for The Maestros, please see it on the Steam Store or in the Steam Community.