Stellaris

Stellaris

297 ratings
Ship Power Stations
 
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File Size
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0.211 MB
Oct 6, 2016 @ 5:42pm
May 9 @ 9:04am
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Ship Power Stations

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In 1 collection by folk
Folk's Stellaris Mods
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Description
Adds hard-mounted power stations to all military ships
It never made much sense to me that the ships didn't have built-in power plants!
So this mod adds a fixed power station mount to all military-class hulls, including the military stations :-)

Built-in support

Want to take over this mod, or make it cross-compatible with some other mod?
I hang out on the NSC Discord server[discord.gg], almost every day - even though IRC is far superior to this dogshit called Discord. If you want to talk to me, you need to @-mention me, and I ignore most of the channels on the server except the modding-discussion one.
If you want to take over ownership of this addon or any other in my profile, that would be awesome. And you can obviously ask me anything on Discord.

I do not read comments or forums on Steam any more. I can only be reached on Discord.

To add support for your ship(s) in this mod, you need to provide me with:
1. The ship_sizes identifiers of your ships ("corvette").
2. How many S, M, and L utility slots are present in a standard layout for each ship type. If the number is different depending on section types, I need an average number. For vanilla Battleship, it's 0, 0, 10. For Cruiser, it's 0, 6, 3.
3. The entire mod (almost) is generated by a script that you can find in the "generate" folder in the mod ZIP. It's called gen.lua. Should be easy enough to understand, so read it. And if you do not understand, you can learn how. Because you are on the internet.
4. Find me on Discord.

To add support for different reactor types, it's a bit more complicated, and depends on the load order of the mods. If your mod loads after this one, it's much easier. Find me on Discord for that, too.

Mod details
The power station mount can be equipped with predefined reactors for every standard (vanilla) tech, from Fission to Zero Point (and the new secret one!).

Power Stations generate ~50% of total hull utility slot capacity, so they free up lots of slots for other parts :-)
Mineral cost remains identical to slot-based reactors.

The AI uses the power stations.
Any non-standard country does not, however. This includes Fallen Empires, Unbidden, Swarm, Awakened, Guardians, Drones, Pirates, Clouds, Wraiths, and everything else where the designs of their ships is predetermined.
However, these countries get significant buffs to a wide array of ship properties if you simply select Hard/Insane difficulty.

This mod does not remove any utility slots. You can still use power reactors in utility slots as before.

Compatibility
Incompatible with anything that changes the default ships. Because Paradox.
I've seen several mods on the workshop that replace vanilla files for no good reason, and also one that actually included all files from Stellaris, thus replacing the whole game! So, please be careful :-)

Compatible with Crystallis Ship Modules.

It is compatible with existing save games, but you need to research something (anything, research any technology) before you get access to previous power station levels.
After that, you get access to higher power station levels along with the core reactor research options.

Please, before you comment with any bug reports, realise that this addon is in fact extremely simple. The only thing it adds is a component.
If you have a problem, it is most likely caused by some other addon.
Or, you're using more than one addon that overwrites 00_ship_sizes.txt.

Replaced files
The mod replaces the following game files:
common/ship_sizes/00_ship_sizes.txt

Please check out my other addons!





And many others :-)
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240 Comments
Rythin-Fenrir May 22 @ 2:27pm 
Will it be possible to add compatibility to The Zenith of Fallen Empires? There's some pretty high-tier powerplants in that mod which would be nice to have in the power station slot.
PerfectXtreme May 20 @ 2:46pm 
Could this be breaking the neutral/hostile fleet spawns? I have a number of mods and no real easy way to narrow it down but I've noticed when playing now that almost no neutral or hostile fleets exist in the galaxy.
Khaine Incarnate May 19 @ 4:46pm 
This actually makes a lot of sense. If my warhammer40k Eldar knockoffs are technologically advanced enough to colonize other planets, then it would make sense for them to be advanced enough to have built in reactors for their ships.
Peter34 May 13 @ 9:04am 
I'd really appreciate being able to use the functionality of this mod combined with tier-4 Space Bases. Several mods exist that adds such a base to the game and nothing else, but they'd be pre-gimped in that they have to devote numerous Utility slots to power.
Ancell May 12 @ 5:46am 
@folk
I would like to see compatibility with this mod http://steamcommunity.com/sharedfiles/filedetails/?id=899611868 . Thank you in advance
Krovoc May 9 @ 8:54am 
Could you make this compatible with Expanded Spaceport. Something is conflicting cuasing your mod to not work.
Guthan May 5 @ 3:06am 
Hey man. First of all, amazing mod. But I have a request. Can you please make a built-in support for Aux Module Expansion mod (909534906) too? It's a pretty neat mod and it would be great to use it with yours.
BerthNerd May 4 @ 3:32am 
I suppport Arcalanes request for support for Ship classes extended. This mod is great!
Arcalane Apr 29 @ 12:32pm 
folk; the recently-released Ship Classes Extended has support for SPP slots. Any chance you could add support on your end?
PurgeTheHeretic Apr 29 @ 10:38am 
Just a heads up, this mod is no longer compatible with Crystallis Ship Modules. Just in case you wanted to update the description. :)