Stellaris

Stellaris

436 ratings
Ship Power Stations
 
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File Size
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0.375 MB
Oct 6, 2016 @ 5:42pm
Sep 25 @ 6:38am
38 Change Notes ( view )

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Ship Power Stations

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In 1 collection by folk
Folk's Stellaris Mods
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Description
Adds hard-mounted power stations to all military ships
It never made much sense to me that the ships didn't have built-in power plants!
So this mod adds a fixed power station mount to all military-class hulls, including the military stations :-)

Built-in support

Want to take over this mod, or make it cross-compatible with some other mod?
I hang out on the NSC Discord server[discord.gg], almost every day - even though IRC is far superior to this dogshit called Discord. If you want to talk to me, you need to @-mention me, and I ignore most of the channels on the server except the modding-discussion one.
If you want to take over ownership of this addon or any other in my profile, that would be awesome. And you can obviously ask me anything on Discord.

I do not read comments or forums on Steam any more. I can only be reached on Discord.

To add support for your ship(s) in this mod, you need to provide me with:
1. The ship_sizes identifiers of your ships ("corvette").
2. How many S, M, and L utility slots are present in a standard layout for each ship type. If the number is different depending on section types, I need an average number. For vanilla Battleship, it's 0, 0, 10. For Cruiser, it's 0, 6, 3.
3. The entire mod (almost) is generated by a script that you can find in the "generate" folder in the mod ZIP. It's called gen.lua. Should be easy enough to understand, so read it. And if you do not understand, you can learn how. Because you are on the internet.
4. Find me on Discord.

To add support for different reactor types, it's a bit more complicated, and depends on the load order of the mods. If your mod loads after this one, it's much easier. Find me on Discord for that, too.

Mod details
The power station mount can be equipped with predefined reactors for every standard (vanilla) tech, from Fission to Zero Point (and the new secret one!).

Power Stations generate ~50% of total hull utility slot capacity, so they free up lots of slots for other parts :-)
Mineral cost remains identical to slot-based reactors.

The AI uses the power stations.
Any non-standard country does not, however. This includes Fallen Empires, Unbidden, Swarm, Awakened, Guardians, Drones, Pirates, Clouds, Wraiths, and everything else where the designs of their ships is predetermined.
However, these countries get significant buffs to a wide array of ship properties if you simply select Hard/Insane difficulty.

This mod does not remove any utility slots. You can still use power reactors in utility slots as before.

Compatibility
Incompatible with anything that changes the default ships. Because Paradox.
I've seen several mods on the workshop that replace vanilla files for no good reason, and also one that actually included all files from Stellaris, thus replacing the whole game! So, please be careful :-)

Compatible with Crystallis Ship Modules.

It is compatible with existing save games, but you need to research something (anything, research any technology) before you get access to previous power station levels.
After that, you get access to higher power station levels along with the core reactor research options.

Please, before you comment with any bug reports, realise that this addon is in fact extremely simple. The only thing it adds is a component.
If you have a problem, it is most likely caused by some other addon.
Or, you're using more than one addon that overwrites 00_ship_sizes.txt.

Replaced files
The mod replaces the following game files:
common/ship_sizes/00_ship_sizes.txt

Please check out my other addons!





And many others :-)
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283 Comments
[OSCT] TyKnappe [101PZ] 23 hours ago 
I just tested it, and it's nice that this is working with 1.8 for the most part! Thanks for the update of this mod!
Kentumatsu Sep 25 @ 6:43am 
Wew lad, you don't have to act like a dick. I am using this mod from the very beggining and I don't really have time to read all descriptions of all mods every update.
Shadows-Forgotten Sep 24 @ 1:13am 
@kentumatsu and all other idiots who are attempting to ask folk something here on steam read the description and fucking note that the only way to ask folk something is the NSC Discord Server
Kentumatsu Sep 24 @ 12:12am 
Hey, can you make compatibility with UberDreadnought mod? I'm not sure, but I guess that back in time there was compatibility between mods.
Ridesdragons Sep 23 @ 5:45am 
NCS is hotfixed for 1.8. however, that doesn't mean it's updated for 1.8. 1.8 changed a bunch of stuff (like missiles), and NCS's hotfix doesn't take this into account. on sunday they plan on updating to 1.8 with NCS ver. 7.0. until then, assume the mod only mildly works with vanilla, and probably doesn't work with other mods well.
The Scout Sep 22 @ 2:22pm 
@Snow
The Scout Sep 22 @ 2:22pm 
Well i mean it is updated
Snow Sep 22 @ 9:55am 
NSC is not updated for 1.8 ! Thx for Updateing this mod :D ! <3
The Scout Sep 22 @ 3:48am 
Latest mod update makes the game crash if you also have nsc enabled
crymson Sep 21 @ 7:25pm 
FFS do you people even read before you post? The update will come when it comes and nobody pays attention to this discussion so flappin yer jaws here is accomplishing nothing.