Stellaris

Stellaris

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Ship Power Stations
 
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0.113 MB
Oct 6, 2016 @ 5:42pm
Feb 23 @ 1:18pm
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Ship Power Stations

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In 1 collection by folk
Folk's Stellaris Mods
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Description
Adds hard-mounted power stations to all military ships
It never made much sense to me that the ships didn't have built-in power plants!
So this mod adds a fixed power station mount to all military-class hulls, including the military stations :-)

Built-in support

I do not read comments or forums on Steam any more. I can only be reached on Github.

To add support for your ship(s) in this mod, you need to provide me with:
1. The ship_sizes identifiers of your ships ("corvette").
2. How many S, M, and L utility slots are present in a standard layout for each ship type. If the number is different depending on section types, I need an average number. For vanilla Battleship, it's 0, 0, 10. For Cruiser, it's 0, 6, 3.
3. The entire mod (almost) is generated by a script that you can find in the "generate" folder in the mod ZIP. It's called gen.lua. Should be easy enough to understand, so read it. And if you do not understand, you can learn how. Because you are on the internet.
4. Find me on Discord.

To add support for different reactor types, it's a bit more complicated, and depends on the load order of the mods. If your mod loads after this one, it's much easier. Find me on Discord for that, too.

Mod details
The power station mount can be equipped with predefined reactors for every standard (vanilla) tech, from Fission to Zero Point (and the new secret one!).

Power Stations generate ~50% of total hull utility slot capacity, so they free up lots of slots for other parts :-)
Mineral cost remains identical to slot-based reactors.

The AI uses the power stations.
Any non-standard country does not, however. This includes Fallen Empires, Unbidden, Swarm, Awakened, Guardians, Drones, Pirates, Clouds, Wraiths, and everything else where the designs of their ships is predetermined.
However, these countries get significant buffs to a wide array of ship properties if you simply select Hard/Insane difficulty.

This mod does not remove any utility slots. You can still use power reactors in utility slots as before.

Compatibility
Incompatible with anything that changes the default ships. Because Paradox.
I've seen several mods on the workshop that replace vanilla files for no good reason, and also one that actually included all files from Stellaris, thus replacing the whole game! So, please be careful :-)

Compatible with Crystallis Ship Modules.

It is compatible with existing save games, but you need to research something (anything, research any technology) before you get access to previous power station levels.
After that, you get access to higher power station levels along with the core reactor research options.

Please, before you comment with any bug reports, realise that this addon is in fact extremely simple. The only thing it adds is a component.
If you have a problem, it is most likely caused by some other addon.
Or, you're using more than one addon that overwrites 00_ship_sizes.txt.

Replaced files
The mod replaces the following game files:
common/ship_sizes/00_ship_sizes.txt

Please check out my other addons!





And many others :-)
Popular Discussions View All (1)
0
Dec 26, 2017 @ 2:56am
Reason Why "You" Don't Get A Response From The Author Of The Mod
Shadows-Forgotten
< >
325 Comments
Laarryy1234 Mar 31 @ 3:32am 
hmm that is wierd its not showing up for me. gotta do some more debugging maybe be another mod messing with it.
Unit 206 Mar 30 @ 2:44pm 
@ Laarryy1234
NSC is already compatible its litterally the second from the top of the list.
gyusung329 Mar 23 @ 2:52am 
on 2.0 is it show on top at right side?
The Sun Mar 16 @ 1:24pm 
Is this compatible with Extra Ship Components 2.0?
FyreFly Mar 6 @ 3:32pm 
Considering the Built-in support part, it could basically act as an ultimate Compatibility patch for all the Ship and Weapon part mods, and add an extra slot for bonus power because I keep running out. So the mod still can be useful.
Black Jack Feb 28 @ 7:16pm 
When your mod is offcially part of the game.:steamhappy: Folk wtg
Mobiteq Feb 28 @ 1:48pm 
What if the mod is switched around to re-add component power plants!
[Legends] redholm Feb 25 @ 2:57am 
Starts singing "I Will Remember You". You did it, you made a mod that added something that became part of the base game. /Salute
Herr Kommissar Feb 25 @ 12:19am 
actually this can still be useful if updated
Stark Feb 24 @ 9:08pm 
RIP :heart_abs: