Killing Floor 2

Killing Floor 2

438 ratings
KF-Entryway
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Maps and Mods: Maps
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40.300 MB
Oct 1, 2016 @ 6:49am
Apr 12, 2017 @ 7:34pm
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KF-Entryway

Description
Doom 2 Entryway, remade from the ground up with modern assets instead of a port.
I took some artistic freedom (making sense out of the abstract rooms was hard work) but changed minor layout things, gameplay is not 100% identical even to prevent grinding too easily (different ground levels in the blue room for instance, not a careless free roaming space anymore but still gives you a lot of distance to the zeds)

- Still features the secrets except for the place behind the wall in the last room
- "Courtyard" accessible at all times instead of only in trader wave
- Ceiling lights in the green corridor are breakable, if a couple certain ones are broken it wil turn on yellow emergency lights after some time. Lights in the blue room aren't breakable because I think it would put it too out of character, it already gets dark as it is with blood everywhere (so pretty!)

April/17 update:
- People were exploiting the start area on later waves, so zeds can jump in there now
- Fixed a beam on the wall that was walkable on the small room with the staircase
- Drastically reduced the frequency of the imp sound
- Tweaked spawn distance on a few spawners and refined a blocking volume on a door zeds could stuck
- Jumping on the columns in the garage area has been blocked

Thank you everyone for the input and screenshots of problems
Popular Discussions View All (1)
1
Jan 23, 2017 @ 11:22am
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vladce Tyran [CZ]
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53 Comments
MrRogersBestNeighbor Jul 29, 2019 @ 9:52pm 
Bugsplat?
Matty G Jul 12, 2019 @ 10:26pm 
A cool redesign of Entryway fit KF2's aesthetic, but it would be a better map to play on without the Eviscerator spawn and perhaps taking some liberties with the starting area with a ramp or some steps to the starting platform.
Big Trov Jul 1, 2019 @ 4:40pm 
I love Doom, but this map would play a lot better if there were more connecting paths around the outside. There are too many dead ends. DWANGO5 MAP01 might be a good inspiration for layout additions.
Kranot Apr 11, 2019 @ 12:25pm 
Great map. High quality and good design.
We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
MUNKY GAZOOLGO Mar 29, 2018 @ 5:01pm 
Plz make e1m1
Flammable Feb 10, 2018 @ 11:29am 
no
ThatonePanMan Dec 28, 2017 @ 4:09pm 
Is there a way to close the giant open door in the last room? Because if you can't then welding the two doors beside it is kinda pointless
-1 Do not recommend | Cute doom remake, too small in totality for real play, plays Linearly for 'A' wave & is fairly too dark to see.
デザートイガル1236 Dec 10, 2017 @ 9:43am 
The Vans near the exit are unreachable by zeds.
http://steamcommunity.com/sharedfiles/filedetails/?id=1227783437
Erestra Jul 1, 2017 @ 5:23am 
really cool li'l map