ARK: Survival Evolved

ARK: Survival Evolved

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Armour Stand
 
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Content Types: Structures
File Size
Posted
Updated
88.713 MB
Sep 27, 2016 @ 6:06am
Feb 5 @ 1:33am
17 Change Notes ( view )

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Armour Stand

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Description
An armour stand that allows you to place the various armor pieces on it for display.

Mod id : 770854372

Features :
*Supported Armour Sets : Hide, Chitin, Flak, Riot, Fur, Ghille, SCUBA** and Tek***
Supported Helmets and Skins : All Released Skins
Fully customisable - mix and match whatever pieces of armour you want to have a unique look.
Supports dyed armour.
Can be picked up.
Custom destruction and dropped meshes.
Uses a drag and drop system to place the armour pieces on - similar to placing it on your person.
Stackable.
Has Inventory Slots to store 4 armour sets.

*Note : While you can place cloth and desert sets onto the stand, it is inadvisable. The models for the shirts do not extend to the gloves and may look like the gloves are 'floating'.
** Note : SCUBA will work, but the flippers will overhang the base and may not be visually appealing.
Some custom hats / skins may work with the stand (Annunaki and CuteHair Skin mods have been confirmed to work).
***Note : Tek Armour is supported via our own Engrams. The new Tek Armour will need to be crafted in order for it to work.


Known Issues :
Wearing the new Tek Armour doesn't give the HUD icons.
If Auto-Cycling is enabled, and a new piece of armour is placed on the Hologram Stand it doesn't take the colour instantly, and has to wait 3 seconds for the next colour for it to reflect a change.
Hats maybe misaligned - result of the temp fix for the missing hats / helmets

Future Plans :
Different poses for the 'avatar' on the stand - holding weapons / shields etc.
Weapon stand(s).
Saddle Stands.

Spawn Command :
cheat giveitem "Blueprint'/Game/Mods/ArmourStandMod/ArmourStand/ItemStructure_ArmourStand.ItemStructure_ArmourStand'" 1 0 0
cheat giveitem "Blueprint'/Game/Mods/ArmourStandMod/MetalStand/ItemStructure_MetalStand.ItemStructure_MetalStand'" 1 0 0
cheat giveitem "Blueprint'/Game/Mods/ArmourStandMod/HologramStand/ItemStructure_HologramStand.ItemStructure_HologramStand'" 1 0 0

Requests :
Want anything added? Let us know.

Thank you for downloading, and if you like this mod, please leave a 'Thumbs Up' and a Favourite - thank you!

This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.
[creativecommons.org]
Popular Discussions View All (7)
44
May 13 @ 3:22pm
PINNED: Requests
Cdr
39
Feb 28 @ 6:21am
PINNED: Issues / Bugs
Cdr
17
Jan 23 @ 7:44pm
Servers Using The Mod
Cdr
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192 Comments
Monkey Mar 9 @ 8:27pm 
So its like a storage box that holes armor ?
Weird.
Shu Mar 8 @ 5:34pm 
any news about new stuff :3 ?
Kazz Feb 26 @ 11:48pm 
Awesome mod, one thing that i think would be great is the ability to swap your equipped gear with whats on the stand. Not sure its possible but would be a great addition.
lord_quinn2 Feb 20 @ 8:58am 
Never mind it is working now.
Cdr  [author] Feb 19 @ 9:39am 
Hi Lord Quinn, which helmets aren’t showing? Are you running any other mods installed? Did it start after an Ark patch?

Cheers.
lord_quinn2 Feb 18 @ 12:40pm 
My helmets are not showing? What's wrong?
Cdr  [author] Feb 8 @ 10:08pm 
@Uexx, not sure of the commands without doing some testing, I haven't really done much with server stuff / ini commands.

@Neon, glad it's working. Yeah, the scaling issues are unfortunately the unwanted by-product of using a standard scale across all the hats :( Will be sorted when we find a better way of applying the scale back to a per-hat basis. The position did have the mask hanging around the top of the SCUBA chest piece, and it looked fairly good. Again, hopefully we can reposition it properly when we find the final fix.

Thanks again for using the mod all - much appreciated!
Neon Gaming Network Feb 6 @ 12:00pm 
@Cdr it WAS cloth, hide, and scuba (well tek too, but that is known and resolved with your tek armor pieces)... but with the latest update, it is all displaying correctly. I logged back in today, the update loaded, and once the game loaded they where all there, though the scuba does have a scaling issue that makes it difficult to see. the scuba mask has been reduced to about the size of swim goggles and hangs under the flat top. still the armor stand is looking good.
Uexx Feb 5 @ 8:01pm 
@Cdr

Do you know what "ConfigOverrideItemCraftingCosts=" I would use to reference your TekArmor Pieces?

I tried to use (below) as a test:

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemArmor_TekBoots_AS",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Element_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false)))

Based on the spawn codes you provided me, I figured it was "PrimalItemArmor_TekBoots_AS", But it didnt work. I know it works fine with the default armor piece (TekBoots_C) though.

A problem I noticed with the Tek_AS pieces is that you can essentially have unlimited durability; when a piece is about to break, simply unequipped it and "Craft it again with the damaged piece", and this will reset the durability to full.

I dont think you should change the mod , but I would like to see if I could change this on my end.

If what I'm asking doenst make sense, please let me know and I'll attempt to clarify.
Cdr  [author] Feb 5 @ 4:50pm 
@Neon, which hats weren't working?

@Uexx, glad to see everything's back to 'normal' - will try and get a proper fix for the hats soon.